Although OFP is a very realistic experience. It isn't bang-on accurate either.
Now there are alot of threads around about covering fire. I beleive it is very possible, theres already a radio command to take cover, so why shouldn't there be a "Hide" command and a "Take Cover" command.
Where the hide commmand just causes the troops to take refuge behind and around foliage while the take cover command actually causes the trooper to find sufficent cover to stop bullets from hitting them (rocks, buildings, e.t.c)
Very possible indeed.
And its also very simple to create covering fire in OFP2. because in OFP1 the soldiers are very accurate, even with a MG. Change the cripting so the first shot is accurate but after that a soldier starts to shoot more wildly, ever heard of "Pray and Spray"?
Also, Chopper extractions - They should be fast and effective but also safe.
In real combat when an extraction chopper comes in for pickup it will codnuct a quick sweep of an area to spot any possible threats before landing. And if it spots an enemy it won't land until the threat is neutalized.
(Here would be a good place for covering fire while the chopper lands)
On small squad forest, jugnle missions, each squad member should watch the others back. e.g, 1 troops stys behind and watches the rear while another scouts ahead for possible enemys. This should provide safer journey for the leader and the troops travelling with him.
And last, Hiding bodies. Hiding bodies in OFP1 is a rather drab and silly experience,. I mean, watching them disappear into the ground? How crap. You should be able to pick 'em up or drag 'em to somewhere else (what about putting them in rivers and stuff like that?
Realism
in ARMA 2 & OA - SUGGESTIONS
Posted
Although OFP is a very realistic experience. It isn't bang-on accurate either.
Now there are alot of threads around about covering fire. I beleive it is very possible, theres already a radio command to take cover, so why shouldn't there be a "Hide" command and a "Take Cover" command.
Where the hide commmand just causes the troops to take refuge behind and around foliage while the take cover command actually causes the trooper to find sufficent cover to stop bullets from hitting them (rocks, buildings, e.t.c)
Very possible indeed.
And its also very simple to create covering fire in OFP2. because in OFP1 the soldiers are very accurate, even with a MG. Change the cripting so the first shot is accurate but after that a soldier starts to shoot more wildly, ever heard of "Pray and Spray"?
Also, Chopper extractions - They should be fast and effective but also safe.
In real combat when an extraction chopper comes in for pickup it will codnuct a quick sweep of an area to spot any possible threats before landing. And if it spots an enemy it won't land until the threat is neutalized.
(Here would be a good place for covering fire while the chopper lands)
On small squad forest, jugnle missions, each squad member should watch the others back. e.g, 1 troops stys behind and watches the rear while another scouts ahead for possible enemys. This should provide safer journey for the leader and the troops travelling with him.
And last, Hiding bodies. Hiding bodies in OFP1 is a rather drab and silly experience,. I mean, watching them disappear into the ground? How crap. You should be able to pick 'em up or drag 'em to somewhere else (what about putting them in rivers and stuff like that?
I believe most of these things are very possible.
Ace