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AirwolfPL

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Posts posted by AirwolfPL


  1. thank you...

    so....you interested in bringing a new airwolf to arma 2? im not looking to undertake anything as grand as the ofp airwolf mod...just the chopper and maybe the pilots with helmets.

    I gave up making OFP addons long time (5 years) ago. ArmA never appealed to me, and I've barely seen ArmA 2. I'm not planning a 'big return'. I simply no longer have time for this stuff... But - ofcourse - this doesn't mean that someone can take my work (or parts of it) and release it as his/hers own...


  2. Hey takamine, I'm OK with using parts of my work in other addons as long as I'm asked for permission first and then I receive a proper credit (ie. source addon and author of this work is clearly stated in the readme file attached to the addon).

    I used scripts created by other teams/authors too but I've _always_ asked them for permission first (if it wasn't clear that I can use it without permission) and then I always pointed out in addon's readme file whose work was used.

    Check out the original readme file of my Airwolf addon for OFP:

    http://awmod.uni.cc/files/awm_v105b_readme.txt - especially point 5.0, 6.2, 6.6 (yeah I must admit, that XPETIT complied to point 6.6 - still he didn't left any notice anywhere else).

    PS.: Great work about these textures - I always prefered "photo" textures over flat Paint-ish looking textures.


  3. Plenty of model parts, textures and scripts in this addon (and probably earlier Airwolf Addons by XPETIT - I didn't checked them) came from my original Airwolf addon for Operation Flashpoint (part of the OFP Airwolf Mod - it's site is still up at http://awmod.uni.cc ).

    1). Xpetit - you never asked me for any permission regarding my texture/model/scripts usage (and I suppose you didn't even took your time to read the readme file bundled with my addon).

    2). I've put enormous amount of work creating and polishing the OFP Airwolf Addon (which was far superior to any Airwolf Addon for OFP at the time when it was released) and you didn't gave me any credit when you released your ArmA/ArmA2 addon :eek:

    This is a major violation of my intelectual property rights, and i would like to know how do you plan to solve these issues, because at the moment it looks like you have simply stolen my work. :j:

    It's nice to see the ArmA 2 Airwolf Addon, but it would feel much better receiving a proper credit for my hard work...


  4. (...) so Airwolf released it and he didn't want it to be one file.

    "I released it and I didn't want it to be one file?"

    So why I released it as a single archive? banghead.gifrofl.gif

    I didn't wanted to release it _before_ all of the addons were finished - otherwise it would be PITA to maintain such a big archive (not to mention, most of data was released 3 days ago).

    Some of the addons including Airwolf itself, as well as Airwolf Land island are the beta versions, but we don't plan to release anything new anytime soon.

    In fact Airwolf Mod is now officialy CLOSED

    (Look for more info at our page: http://awmod.uni.cc/main.php)

    After 5 years of OFP modding I removed all the modding tools and addon source files from my hard drive, and I'm going to take a well deserved break from making addons for OFP.


  5. I loved the previous release and this one is even better BUT:

    - English campaign is all bugged with french words, misspelled words, not to mention that addons contain french words - this is unacceptable in the 'international' release where only proper language is English

    - G1 Helicopter VZ is unflyable piece of s...crap metal... why oh why you didn't used Sebastian Mueller's Catshark autogyro (I see a great potential in using this addon in CarWars mod)

    http://ofp.gamepark.cz/index.php?showthis=2501

    or Martin's autogyro (could use some repaint)

    http://ofp.gamepark.cz/index.php?showthis=5769

    - The mission with autogyro is a bit too hard - not to mention player gets killed (by script) in some areas of the island (without any reason)

    - The mission next to the mission with autogyro is even harder - it's not possible to catch up with the guy driving the car. I got so mad by this mission that I'm on the edge of deleting this mod now ;-)

    And last but not least:

    - Man oh man - MadMax's Interceptor and MFP Interceptor (the yellow/red/blue car) were Australian Ford Falcons! Not Mustangs!

    PS.: It's not nice you've used Black Baron's Challenger without his permission...  mad_o.gif


  6. I've found some time to prepare a bunch of our older addons for release...

    All of these addons has been completed almost 3 years ago but for some reason we didn't

    released them and and they were laying forgotten on our HDDs.

    - Libyan Soldiers dressed like in the Pilot Episode.

    - Mercedes-Benz 450 SEL that features 2 version of the Mercedes Limousine converted from NFS4 (look at the readme file for details).

    - Cameras - a small pack that provides a Stationary Movie Camera with outrageous zoom and Camera Operator packing small hand-held camera - both units can be handful if you like to take screenshots or capture in-game videos.

    - And last but not least Updated Hughes 500D pack updated to use our Libyan Soldiers - no other changes has been made to this addon so if you don't want to download over 13MBs you can still use previous version of this addon.

    Libyan Soldier Pack v.0.25:

    awml_v025.zip (1,92MB)

    awml_v025_readme.txt

    http://awmod.uni.cc/screenshots/awml.jpg

    Mercedes-Benz 450 SEL v.0.6:

    awmmerc_v06.zip (1.04MB)

    awmmerc_v06_readme.txt

    http://awmod.uni.cc/screenshots/awmmerc_1.jpg

    http://awmod.uni.cc/screenshots/awmmerc_2.jpg

    Cameras v.1.01:

    awmcams_v101.zip

    awmcams_v101_readme.txt

    http://awmod.uni.cc/screenshots/awmcams.jpg

    Hughes 500D Pack v.1.71:

    awmh500_v171.zip (12,56MB)

    awmh500_v171_readme.txt

    http://awmod.uni.cc/screenshots/awmh500_01.jpg

    http://awmod.uni.cc/screenshots/awmh500_04.jpg


  7. The Redwolf Addon has been released

    awmredwolf_1.jpg

    http://awmod.uni.cc/screenshots/awmredwolf_2.jpg

    http://awmod.uni.cc/screenshots/awmredwolf_3.jpg

    Redwolf Addon v.1.05b: awmredwolf_v105b.zip (3,55MB)

    Readme File: awmredwolf_v105b_readme.txt

    Also I've updated Airwolf and Airwolf Character Pack Addons (official minor bugfix releases, but keep in mind both of these addons are required by Redwolf addon):

    Airwolf Addon v.1.05b: awm_v105b.zip (16,6MB)

    Readme File: awm_v105b_readme.txt

    Airwolf Character Pack v.0.5: awmc_v05.zip (6MB)

    Readme File: awmc_v05_readme.txt

    Previous downloads can be found here: http://ofp.gamepark.cz/index.php?showthis=9355 (Airwolf Addon v.1.0b and Airwolf Character Pack v.0.4 are obsolete now).

    You'll find all of the our releases here:

    http://awmod.uni.cc/main.php?id=files


  8. Quote[/b] ]Could you explain how please?

    It has been years since I stumbled upon this problem in my own addons, I think it was something with the Selections (in the Model's class) in the addon's config and with the name of the addon's model...

    Quote[/b] ]it's possible to kill driver but i have to think how to do better that fucking glass config.

    It has more to do with model's "Fire Geometry". Unfortunatelly if you decide to leave the car's windows 'invisible' for bullets - it will be possible to kill the driver instantly (and glass configuration has nothing to do with that sad_o.gif - it only defines how much dammage the vehicle can take, before the glass (or another) texture is replaced with the dammaged one).

    Quote[/b] ]When you re alone to made  every mod addons that is very hard to be perfect.

    next update will be better.

    I know something about it (hehe Airwolf Mod is two man project -> I'm working on all textures, models, scripting etc. while Iguana does only a world-editing).

    PS.: The object pack I've made for Airwolf Mod's Island contains some interesting objects that would be useful on your island (car wrecks, abandoned trailer, some minor 'rural' objects etc) - it hasn't been released yet (we will release it with the island) but once released - you are welcome to use these models if you wish 8)


  9. WOW... That's pretty cool Mod - I've been playing it last night, and it seems I'll spent this night playing it as well.

    It needs a lot of polishing though...

    I generally like the whole mod, but there are some things I don't like:

    1). Car's lights (light selections) are always visible (this is simple to fix)

    2). Some of the dialog boxes are in French (why, oh why?!wink_o.gif instead of English. And English grammar has serious issues.

    3). Cobra rifle is way too powerfull

    4). It's impossible to kill the driver (well I understand that it balances the gameplay - especially if player is the driver, but it's very annoying if you trying to kill the AI driver).

    5). Island textures are very plain and 'generic'

    6). Models and textures... everything looks a bit washed out and low-detail sad_o.gif

    7). Repair truck is a generic URAL ;-) - you can do better than that! The mod deserves it! smile_o.gif

    But still - this is one of the most innovative mods I've seen, and I simply love the CarWars mission (altough some additional quests etc would be nice). I agree it would be nice to have some light flying vehicles (autogyros, hanggliders and trikes) 8)


  10. Great job to you and all that helped you.      Airwolf was a fave of mine back in the day.   I like the first season the best when rewatching it nowadays.

    About the addon.

    I've noticed when I'm the gunner ,I've got to be a back seat driver.  The AI seems to like using turbo boost allot , but he can't handle driving THE LADY tounge2.gif  at that speed.   Got to slap strings hand when he reaches for the boost smile_o.gif

    Excellent work on all the instruments and monitor bank in the back!!!

    I always wondered how they shoe horned Ernest borgnine in the back seat smile_o.gif  Also even thought they never did it in the show I like strafing troops with the quad 50's.

    Just need to find all the goodies from all the different people that made AW addons now.   Didn't xpetit make the famous mountain hideaway for his AW?

    Thanks.

    Yeah... xpetit does something that is supposed to be Airwolf's lair.

    Of course you can expect more from Airwolf Mod. We're still working on our Island that will feature some locations from the show (of course the Lair will be there as well smile_o.gif - I think not only Airwolf fans will anticipate this Island but everyone who's interested in less 'military' scenarios in OFP, not to mention addon packs released together with the Island...


  11. Thanks guys.

    There have been already 2 bugs reported (one awm.pbo bug and another one which has to be yet tracked down) - make sure to check our Beta Testing forum, here:

    http://awmod.uni.cc/forum/viewforum.php?f=6

    PS.: I've tracked down the awm.pbo problem. There is a small problem with AI scripting - if chopper is initialized without player in it, script assumes AI is piloting the chopper and takes the control over some systems (gear, weapons). There is no sense to release another beta to fix this problem, so if you are interested in fixing this bug for yourself download this script:

    http://awmod.uni.cc/awmai.sqs

    UnPBO the addon, replace the script (in the scripts directory) then PBO it again.

    I appologize for this pretty stupid bug (that has been apparently added last week when I've been working on the addon almost 24/7 but it's still beta version, so expect more bugs to be discovered wink_o.gif


  12. After over three years of hard work (but also not so hard work, and sometimes no work at all wink_o.gif ) I'm proud to present following addons:

    -------------------------

    Airwolf Addon v.1.0beta

    http://awmod.uni.cc/screenshots/awm_v10b_1.jpg

    http://awmod.uni.cc/screenshots/awm_v10b_2.jpg

    http://awmod.uni.cc/screenshots/awm_v10b_3.jpg

    http://awmod.uni.cc/screenshots/awm_v10b_4.jpg

    ReadMe:

    http://awmod.uni.cc/files/awm_v10b_readme.txt

    http://awmod.uni.cc/files/awm_v10b_readme.pdf

    -------------------------

    Airwolf Mod Character Pack v.0.4 (alpha)

    ReadMe:

    http://awmod.uni.cc/files/awmc_v04_readme.txt

    -------------------------

    Airwolf Mod Jeep CJ-5 Pack v.0.55 (repainted and modified BIS Jeep)

    http://awmod.uni.cc/screenshots/awmjeep_v055_1.jpg

    http://awmod.uni.cc/screenshots/awmjeep_v055_2.jpg

    ReadMe:

    http://awmod.uni.cc/files/awmjeep_v055_readme.txt

    -------------------------

    Airwolf Mod Bell 206B JetRanger Pack v.1.0 (repainted Martin's JetRanger with some mild modifications)

    http://awmod.uni.cc/screenshots/awmjetranger_v10_1.jpg

    http://awmod.uni.cc/screenshots/awmjetranger_v10_2.jpg

    ReadMe:

    http://awmod.uni.cc/files/awmjetranger_v10_readme.txt

    (Original Martin's file included in the ZIP file)

    -------------------------

    Airwolf Mod GUI v.1.0beta

    http://awmod.uni.cc/screenshots/awmgui_v10b_1.jpg

    http://awmod.uni.cc/screenshots/awmgui_v10b_2.jpg

    ReadMe:

    http://awmod.uni.cc/files/awmgui_v10b_readme.txt

    -------------------------

    Make sure to check readme files for installation details and other usefull info. I'll make the readme files avaible for download separately today.

    PS.: Oh, check the http://ofp.gamezone.cz/ for download links. wink_o.gif

    PS2.: Check our website: http://awmod.uni.cc/ for the latest info about our Mod.


  13. Outstanding addon. Thumbs up!

    PS.: It's incompatible with TCP_TestDog.pbo addon (probably TestDog addon's issue? I don't know if it's the latest version of this addon - PBO size is 729516bytes) when mercs are used together with the dog addon, strange things gonna happen:

    merc.jpg


  14. OK the addon is released and only thing I've found in the readme is:

    2)Fan and seats from awmi2p.

    It doesn't include full addon name nor the package name, and original author is not even mentioned crazy_o.gif

    I will let it go this time, next time I won't be so nic mad_o.gif

    PS.: This addon is bugged - you can walk through the chopper (geometry lod is fouled up) not to mention that rear doors doesn't look close to the real thing...

    At least textures are quite good...


  15. Yeah... it would be nice to ask original author for the permission, especially if you want to borrow models and textures not only scripts... wouldn't it? Never received a word from Vit though icon_rolleyes.gif (I don't know why, because I would give him permission to use this stuff)...


  16. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    dammageHalf[]=

    {

    \ECA_P-51D\glass1.paa,\ECA_P-51D\glass2.paa,

    };

    dammageFull[]=

    {

    \ECA_P-51D\glass1.paa,\ECA_P-51D\glass3.paa,

    };

    Syntax is:

    original texture, half dammaged texture

    original texture, fully dammaged texture

    not

    original texture, half dammaged texture

    half dammaged texture, fully dammaged texture

    (at least it was when I've been working on some OFP addons... and it was half a year ago ;)

    Make sure glass parts are defined in CfgModel section of the config...


  17. I use to drive an IROC just like that back in the day. That one is just missing the black and gold stripes along the bottom.

    mmmmm speeding tickets.

    crazy_o.gif

    EDIT: OH! and will it have the realistic squeaking and leaking in the T-tops?  biggrin_o.gif

    Yeah... mine doesn't have stripes or door decals... yet (I think it was repainted by some previous owner, it had some n00b Z28-like stripes on the side ground effects, but I've removed them...). I'm going to order set of IROC (gold + black) stripes and door decals soon...

    Squeaking? What squeaking? ;-) Mine 'ROC doesn't squeak since I've installed subframe connectors ;) Door handles are rattling pretty bad though ;)

    Anyways if I'll ever complete the addon - I'll add t-top leaking script, especially for you ;)

    ONN: I don't own Mi-2. I've said I have an access to the real thing, and it doesn't necessarely mean I own it, does it?


  18. Do you have any pictures of the Camaro?  :)

    Dont worry, the center seam will be gone!

    The real thing ('89 Camaro IROC-Z 305cid :( V8 TPI, TH700R4, All Stock For Now (but gutted cat, custom subframe connectors, some small 'free' mods...) oh... and I've polished the TPI plenum, runners and throttle body (it was a hell of a work... I wouldn't do that again ;):

    iroc1.jpg

    iroc2.jpg

    I'm going to put a set of shorty headers, custom exhaust with the cut-out and I'm going to build up the rear-end a little (it has 10-bolt with weak 2.73 gears and worn off limited slip posi... I'm planning to put 3.23 or 3.42 gears and torsen posi unit...). Maybe I'll build up tranny a little too...

    I'm not going to make any major upgrades to the engine tough... there is no sense to invest money in 305...

    I'm 'killing' all the riceboys on the streets anyways even with this loose timing chain I have right now and weak rear-end ;)

    The model I've been working on:

    iroc3.jpg

    iroc4.jpg

    It's not very detailed model, but I wanted to use some high-res photo textures (I have an access to the actual thing so it wouldn't be a problem) - just like on mine Mi-2 choppers...

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