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Acecool

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Posts posted by Acecool


  1. Another great idea because on the first page there are cops that look different!!!

    Terrorist cops to prevent rdming among terrorists!! Cops will go by factions, and factions can be hostile towards one another. If a civilian cop goes near a terrorist town (which they avoid - so if you are a criminal running from the law, run into a terrorist town and the terrorist cops will engage enemy which would take higher precedence than chasing a criminal) You will have criminal ratings per faction. Factions share ratings if they are friendly with one another. If you have 10 stars in the civilian faction, and 10 in government faction - both are working together so if caught in EITHER faction, serve 10 stars in x faction, after time served you are handed directly over to the next faction. So in a sense, you will be in the prison system. Now there could be crooks allied with government who are also allied with terrorist. So if you got stars in all of them, you could potentially be handed down the chain and end up in a terrorist prison.

    Possibilities: Civilian, Civilian Government, Neutral, Terrorist

    Faction Members gain criminal rating:

    [*]From the faction they steal from, regardless! (3 points)

    [*]From the faction of the member they injure (1 point)

    [*]From the faction government of the member they have killed (3 points + injured points!!)

    [*]From the faction government of the location of a witnessed drug trafficking (variable points. 1 for small, up to 10 for large shipments) (Note: This is not prosecuted in terrorist towns - frowned upon in Neutral towns (1/4) the stars so small amounts are swept under the carpet, and larger amounts get you a small amount of time behind bars or a fine )

    Maximum serve time is 10 minutes from 10 stars per faction, even though you can gain more stars than 10. If you keep escaping from jail they will keep pursuing you until they catch you enough to serve all of your stars. Or you can serve the maximum time and have ALL stars cleared for that faction.

    Alternatively you can pay a bribe. You have to visit some judge in some private location. price is based on stars. if you have 200, you will be paying a LOT, might be easier to serve 10 minutes...

    Civilians doing good against terrorists are rewarded on civ side, punished on terrorist side (sort of a ranking system, but much easier)

    Terrorists doing "good" against civilians are also rewarded on T side, punished on civilian side.

    Civlians steal from civilian, gain civilian infamy. Easy :-) Simple rules.

    ---------- Post added at 02:55 AM ---------- Previous post was at 02:29 AM ----------

    Should I add this?

    If you die, all stars are reset! However, all of your assets will be used to pay them off. Homes, money in bank, cash in pocket, inventory. Once payed off, when you respawn as "next of kin" or whatever, you inherit whatever is left. Im debating on debt or not. With debt it could stop any possible rdms which is also what I am shooting for. Instead of robbing by running up and shooting. You run up with a gun behind him and while looking at his back choose rob. Dialogue will proceed, if victim has a gun he can choose in dialog to attempt to shoot the person who robs. Server diceroll decides who dies. Odds are on the side of the victim because every action (robber with gun) has a reaction that is quicker (victim pulling gun and shooting robber) It could go deeper but I like this level for the game. 60% chance the victim kills the robber, 40% the robber kills the victim. Whoever wins gets loot from the other. If the victim wins a police report is automatically made and they will clean up the body by way of it sinking over time. If the robber wins, infamy is gained and cops are called to the scene, whichever officer accepts the task, gets the waypoint, and drives out to you gives you time to flee. Minigame ensues where police actively track the robber with ALL cops getting a waypoint of where the robber was 2 minutes ago.

    Higher level of criminal bars would lessen that time to 15 seconds!! and you can only be pursued in faction held towns and up to 2000m away from them. Something that would cancel that would be if a non-allied faction town was in the way which they arent allowed through.

    Oh, and you can only rob someone once every 10 minutes. You can not rob someone if they have an unholstered gun or knife unless you have a gun. If someone has been robbed, they also can not be robbed for 10 minutes and they can not rob anyone either.

    And instead of kill, shoot and cripple and the loser will give up loot... Make sure health is 100% for encounter!

    What does everyone think of these ideas?


  2. I am thinking about allowing factions to control cities too.. Terrorists own a city, terrorist ai spawn in city and shoot at anyone that comes near. Once everyone who owns a city is killed then it is assigned a new owner.

    Owner of territory can be either Blue for government, Red for terrorist, or nothing for independent or not captured.

    So a type of military force could be present along with the Civilians, and civilians could pick up arms against terrorists :-)

    Kind of like the story in OFP: Resistance!


  3. Ok sounds good.

    Hey everyone, great new idea for mappers and porting the game-mode to different maps.

    I was thinking about doing this for one of the missions I am coding where you steal items available ALL THE TIME, valuables would spawn inside a marker location and you would steal them and have to get 500 meters away on foot to win the game.

    I like this idea so much, so instead of having to place npcs, or whatever all over the map. Why not code the game-mode to do it for me?

    I am going to place some markers in a mission, with varying sizes, and based on those sizes it will spawn one or MORE npcs in that area that move around freely in that area!!!

    Shop owner walking around his shop is normal, maybe have them go to the nearest bed to sleep...


  4. Hey, how do you check engine damage in a car?

    I know you can damage it by doing this setHit["motor", 1];

    But, how do you check the status of the damage?

    I am adding a new variable into my turbo script, how well the turbo performs based on the damage of the turbo/engine! Engine/turbo damage both occur during boost spikes which happen on poorly tuned cars :-)

    I should be making a racing mod lol....


  5. Its going to be multiplayer, but there will be so many events I think it will stop the bs shooting. And the AI cops will be tough on RDMers so :-)

    That was the good thing from my mission in OFP - if someone killed another civilian for no reason, he got 1 star penalty per time he shoots the guy, and when he killed the guy it adds another 5 to the star penalty. If it was played right, you would be at 8 stars which meant the choppers would hunt you down, and then you spent 8 minutes in jail :-P

    The Arma 1 cop car I did try, I could open the doors and all, but I could not drive it :-(

    And American law enforcement is good, but the radio is annoying as hell, the siren doesnt cut off when you want it to, you have to wait for it to loop through which takes like a minute, and the light animations are not quite there, and you get an epileptic seizure car when you turn the lights on at night - nothing like being in a real cop car. Oh and he wants him to be informed if you even use it in your OFP installation folder - nah...

    I want to go freely, get mods that I like, add them to the Crime City addons folder, and add a credit line to the readme.. Done!

    ---------- Post added at 08:17 PM ---------- Previous post was at 08:14 PM ----------

    I added another feature to the turbo function. If you boost spike (1psi or more over) there is a 10% chance you will blow your motor and your turbo every 4 seconds. You will also hear an alert if it blows, or a chime warning you as well as a text warning near the boost hintbox


  6. Yes, I am interested!

    I need a police cruiser that looks good, and has a siren that is heard by server, area around cruiser, not just the driver who activates. Working lights too, and when you say turn off it should turn off right away!!

    Im trying to use as much as possible without addons. I have 3 so far, 2 I will probably use. 1 is civil cars pack that was freely allowed to be used, and the Ovaron island!


  7. I think with my quest handler, there will always be enough going on for even a lone person on the server to have fun! What with nukes being shot off, aircraft flybys or air-shows, lol :-)

    I am going to use Ovaron with the 2 airports so I can have civilians flying between airports, and terrorists will have the option to hijack the plane, etc etc!


  8. Thats awesome, yeah I am thinking of a few things :-)

    With my quest handler I am going to add these worldwide events, which happen in major cities - theres one that will be a zombie invasion. About 100 zombies of all sorts per city that must be cleared out!

    There will be enough to do in this mission to stop people wanting to rdm and all..

    They will want to race each other to see who tuned their car better, doing quests as a civilian, cop, or terrorist. And these are auto generated quests that will be handed down to you. Which you can accept or deny, or cancel if you started it.

    If you accept a mission to invade a military base (which spawns itself in marked locations) and you get there and see 2 random t80 tanks looking back, with a rating of -25000 if you get too close, you might want to cancel this one. Although it would be worth some major exp and cash if completed!!

    ---------- Post added at 06:37 AM ---------- Previous post was at 06:35 AM ----------

    Wait are you guys arguing to me or just in my thread lol?


  9. I saw City life, but I didn't feel like registering to play it and I saw another topic on the forum saying the admins that run it ban anyone that didnt register. Not for me.

    Anyways guys, My progress list:

    Server/Client side scripting setup for weather (10 different types so far), and for questing,

    The quest handler will pull random quests out of hats, server side. After it has given us the go ahead, it will then pass that quest server-side to the QuestSpawner. The QuestSpawner will find people with a specific faction (remember everyone is civilian), and spawn the event at one of the spawns nearest to that person allowed.

    The client side questhandler will determine which events have spawned, at which location, if it is relevant that a waypoint will be issued!


  10. Turbo function is 100% complete - just need the cosmetic sounds, such as turbo spooling which gets louder as boost goes up, up to 100% volume, if the turbo starts boost spiking, a new sound will be played at 100% volume since we are already there, dont need to check again. Blow off noise volume is adjusted by how much pressure is going through. >= full boost = 100%

    otherwise a % will be played like in real life with turbos.

    Now that the most fun thing is in (driving tuned cars) at least the script/function versions, and weather is in and believe my foggy weather is no fun guys :-) ok it is.....

    I will test a few commands to make sure AI police will work well. Civvies shooting civvies might be possible with ai, at least with setInfamy for whatever its called...

    Found my old police AI scripts :-)

    _perp addrating +25000

    ---------- Post added at 01:05 AM ---------- Previous post was at 12:52 AM ----------

    this addrating -25000 will cause people to shoot you, even if they are same faction.

    So, I gave a civvie a gun, and gave me the rating, and ouchies!!!

    Civvie cops are possible!! Ok, so I know its possible to change SKINS in game, and I can change a variable governing the player faction, and on respawn just re-apply that skin, remove it when they quit or give random civvie body hmmmmm....


  11. Ok this is where I am at so far:

    Turbo, using script 100% done - works amazingly and so much fun. 30 pounds of boost and driving at 240mph in the red golf around the twisties is so much fun :-)

    You will be able to buy cars, and tune them with sliders. Boost vs gear ratio, turbo script handles it perfectly!!!

    Random weather, with forcast in game! Built with server side to broadcast to clients, clients then receive messages every 60 seconds of what the weather will be. Weather changes every 3 minutes, will add a gradual changer function in later, but for now this is good.

    Starting to get server side and client side scripts made for the game-mode. Gotta figure out how to change roles and then I only have to make "civilians" :-)


  12. I am going to create a completely new quest system. There will be quests that the game-mode controller gives to certain factions (police, civilian, terrorist).

    After the quest is given to a faction, the faction commander (ghost) looks at where people are on the map, picks a spawn location for that quest NEAR a player, or ai, and gives them the waypoint.

    Quests could be:

    Police: Respond to domestic violence, robbery in progress, shootout, car chase, etc!!!

    Civilians: Take part in a protest with other civvies, where AI will also show up if they are close enough. Watch a lynching in your own neighborhood. etc

    Terrorists: Blow up x building, kill x police, kill x civilians, destroy x vehicles, nuke a city, steal a military aircraft, steal a police car, and more.

    I will use markers as locations for these events to take place, they will spawn, and the faction people that are near it, unless it is a world-wide event, will be given a waypoint to it. Everyone else will see it appear on their map as a marker as "news".

    All of this is possible. I am recoding the turbo script as a function right now since I have everything working :-)

    Does anyone know if I could use the init.sqs to call a procedure which runs the entire game-mode? That way I could have init load everything needed, the procedure would loop through like main would in a program, and I could have sub-procedures going on at the same time for everything else, and this main would monitor money, transactions, deaths, respawns, and so on...

    Also, does anyone know how to spawn particles of smoke, small, maybe thick, trailing?

    ---------- Post added at 11:28 AM ---------- Previous post was at 10:52 AM ----------

    This is in my init.sqf

    vehicleTurbo = compile PreProcessFile "Scripts\Functions\vehicleTurbo.sqf";

    I have this in INIT in the unit, but I am not even seeing hints... :-(

    [this,18,101,150] call vehicleTurbo;

    Anyone know whats up?


  13. A few friends and I would play the version I made for OFP for hours on end. I think our record was 8 hours.

    I forgot, you could build properties and get money from that too, different work zones which pay different amounts, oh so many features I forgot :-) The small things really do matter...

    Ok I perfected the turbo script, maybe not perfect but meh. Its giving errors for comments though which is really weird??

    The way it works is this, you have an X "psi" setup, you set the max top speed of your car without the turbo that it can accelerate to under most driving conditions or on a runway, that works well too because its about the average of road and up hill. 101 mph for the Golf or KMH not sure what units they are using.

    Should I upload a video to youtube showing a test run of a non turbo, vs 7psi turbo, vs 18psi turbo setup? :-)

    I want to play sounds too then I can add blow off, spooling, filter sounds lol...

    Almost perfect ahahaha. When turboing a motorcycle. 3 pounds and 7 pounds both lead to very very quick. 240mph and 180 I think...

    Going to re-implement the upper speed limiter to avoid this lol :-P

    On the car it works perfect though because of the extra weight I guess..

    Edit again: Well, I can just lower the boost for the motorcycles and have the same effect :-P - yeah its all good :-P

    Hmm, one more question. Could the entire game-mode be a procedure, with functions for everything branching off and variables kept track of by the main procedure?

    I am having so much fun with this turbo script :-) Its fun making cars meant to go like 101ish in the game go 160+ It makes it feel like a racer.

    Hey, I need a really good cop car mod, I saw an awesome one for arma 1, but it didnt work for arma 2. The one I saw also had a radar unit inside with their speed, difference,and target speed which I thought was cool. I need a short siren sound so it can be shut off easily and it must be heard by ALL PLAYERS in a certain area.


  14. I remember in OFP you could change the hostility rating of 1 person which is how I got the cops to shoot civilians, and for chasing and pursuits - it was all scripted :-)

    Cops would be hiding in a bush, see you fly by, pull out with lights and sirens and chase you down, as well as radio coordinates to choppers if you were that wanted, Oh when the choppers came, you were toast !! :-)

    Ok, one more question, Is it possible to get the RPM of the car? Im going to re-write the turbo script so it will not top out, so we can set any speed. Right now there is a resistance on the cars. I can get the Golf to around 155ish on boost lol (This is a SMOOTH PASSIVE ADDON TO THE CAR, no highlighting controls and that crap. Just get in and DRIVE!)


  15. Ok I am cleaning up the first post to give everyone a quick view on the game-mode.

    Key features for Arma 2

    • Quests / Tasks - will be auto assigned by the game-mode on a per-faction base. Police receive police calls, while civilians get calls to arms, called to protests, etc. Terrorists receive missions to destroy, gather intel, capture towns.
    • Licensing for driving, flying etc. - Just like in real life you have to pass a drivers test before receiving it. Same thing here, you will drive through a mini game near the start of the round, car license is free while aircraft is expensive.
    • Skills -
    • Own Real Estate - Buy, build and protect your buildings around the map! Earn money over time based on buildings/properties owned. Protect against squatters mini-mission possibily.
    • Experience system - earn more money at work-zones based on your experience! - Workzones will pay per second 1 exp and a percentage of your exp in money! Pretty quickly paced earning system.
    • Cars, trucks, motorcycles oh my!
    • Drug smuggling!
    • Tuning cars - Drop in a turbo and tune it. Tune it poorly and there is a chance can lose your car, or your life while driving it if you blow the motor and dont get out!!!
    • 10 star criminal rating system - If you are caught with a rating above 3, you will spend 1 minute in jail per star. Stars can be paid off at an exponential rate increase the more stars you have. You can only be punished for up to 10, but you can have more, and the more you have the more reinforcements are sent after you. Helicopters, jets, squad cars to bust your previous known locations and call reinforcements if you are there. etc.. COPS WILL NOT LOOK FOR CRIMINALS IN TERRORIST OWNED TOWNS, Criminal Civilians are welcome in terrorist towns, while innocents are NOT!
    • Jail which could be broken out of and you regain your infamy of time owed - time served is based on about of stars you have
    • Fully functioning public transportation system - with buses running around the map and on a tight schedule. Miss your stop? No problem shout to the driver to stop and he will let you out :-) - Also aircraft to take you from each airport around the map. ALSO terrorists will be able to receive missions to hijack planes, buses, police cars, etc..
    • Money system - Self explanatory - holds a double...
    • Banking system with working credit card - Earn money, buy insurance for your health (dont drop money when you die), your bank (dont lose money when bank is robbed), credit card (Lets you spend your money while keeping it in the bank - must have over 50,000 to apply), earn an interest on money in bank.
    • Pimping - Varying quality of whores. Smelly, std, clean, high roller etc - each of these women workers will pay you after a random time! Sometimes they are moled in on by local law enforcement and being payed can net you a criminal rating!!!
    • Random weather - every 3 minutes weather will change - server based - finish creating function to make transitions more smooth.
    • Quicker Time - Server based, time will advance a bit more quickly to give more variation instead of waiting for normal changes.
    • AI Police - Civilians can join too! Police patrol cities, highways, hide in areas for speed traps, do quests.

    And much much much more!!!

    or the Arma 2 edition, I am going to change police behavior. There will be AI police, doctors, etc which will do the normal speed checks, patrol for wanted fugitives - but you can also join the police force too, done from civilian side if possible (Is it possible to change player model after they are connected?)

    But for the new behavior instead of them chasing you right away with stars, they will be 1 minute or so behind you if they are actively looking for you (5 stars or more), under 5 and they will arrest you if they stop you for another reason such as speeding, etc.

    9 or 10 stars and you will have choppers to worry about, meaning the police KNOW where you are, and are no longer 1 minute behind. Kill choppers to gain the lead!

    Anyways, I used Skye as the island last time, I was looking at Ovaron this time but it looks HUGE!!! Anyone know a decent sized map with 2 airports (I want to add air travel)

    What is the limit of groups in Arma 2? I had to limit by bus system in OFP because I could only have 64 groups (including civilians)

    Can the player character/role/model be changed during gameplay?

    Functions! Nice! Something I like in Arma 2 lol, should cut down on some bloat code!

    Edit: This will be my running log of what I have working so far.

    Change-log

    [1.0.0] - Alpha - Working on 1.0 - below is what is coded.

    • 100% -Server - vehicleTurbo - Allows turbo to be added onto cars so they go faster. Tune it correctly or blow your ride sky high!
    • 100% - Server- weatherHandler - Server generates a random weather seed every 3 minutes and broadcasts it!
    • 100% - Client - weatherListener - Listens for the change to be broadcast to clients and then calls changeWeather
    • 0% - Server - questHandler - Server grabs a random quest
    • 100% - Server - pointToNearestRoad - Causes _this to be pointed in the direction of the nearest road
    • 100% - Server - nearestRoad - returns the nearest road within 150 units.
    • 50% - Server - setupMap
      • 50% - ccSetupCar
      • 50% - ccSetupCarDealer
      • 0% - ccSetupFreeCar
      • 50% - ccSetupCar

      [*]

      [*]

      [*]

      [*]

    PLEASE READ LAST POST TO KEEP UP TO DATE ON PROGRESS AND CHANGES!!!

    Hmm, I may just make everything I can into functions. I like that coding syntax a bit better!


  16. I still cant find the option to make driving like OFP

    The 8800 GT OC works fine at 1920x1080 on Farcry 2 at MAX settings, also on Crysis, COD WAW and a lot of other newer games.. I get solid fps on all these other games, however on this one, I get 21 fps on low settings (and it looks like duke nukem 3d if not worse) with a resolution of 900 x something 16:9 - and 20 fps at 1920x1080 and MAXIMUM custom settings - and it looks pretty good!!!

    Something is wrong with the game, not the hardware :-P

    ---------- Post added at 08:23 PM ---------- Previous post was at 08:11 PM ----------

    Another issue..

    11) Swimming, awesome, you can swim, I like it... BUT! While bobbing up and down, when you go underwater slightly, you can see clearly, then the haze comes when you go down a little more...

    12) Swimming... It takes a long time to turn around in the water, now I dont know about you, but when I was in the military we did exercises with full gear and we could do a 180 a lot faster than the current 5 seconds or so it takes in game...


  17. This motion blur only happens when I am walking on the ground and turning, when I am flying I have flawless fps..

    I have quad core, 4gb, 8800gt oc, xp

    Playing the Demo, I was about to pre-order, but Securom and a few things broke the deal for me...

    Deal breakers for me!

    1) Motion blur, only happens on the ground

    2) I cant walk normally while holding the gun, there is only fast forward and really fast forward, or EXTREMELY SLOW forward...... I like OFP where you can walk slow, walk faster while holding gun, and sprint with gun down

    3) Steering in vehicles sucks with the mouse - make it like ofp where you look where you are going instead of having to hold alt!

    4) Moving the mouse has minor delay in land vehicles, and while walking - this is the only game that has this delay and I run crysis, farcry2 and others at 1920x1080 full settings with no frame drop, no lag - smooth is key guys!!!

    5) Air vehicle controls are extremely poor, you can no longer rotate the helicopter left/right with the pedal keys!

    6) No way to rebind the ALT key to something else?

    7) No way to invert the mouse ONLY on aircraft

    Adding to the list...

    8) Radio sounds like SHIT, and it has the same bug that existed in OFP and Arma code where you can click a lot for fire-cease fire and it will keep repeating until ALL ARE DONE... meaning radio queues up and keeps annoying you until all actions are done... fix this please, especially if you are using such an annoying radio technology...

    9) When laying on a field, yes grass can be high in real life, but in this game you cant move it, or look over the grass - you are essentially blind while laying in grass - but the super ai can see you...! Why not try making it semi transparent to simulate one eye looking around, and one eye looking at the grass, this way you can see the enemies in your line of sight...

    10) Another one.. Very high settings on 1920x1080 benchmark VS 900x something on VERY LOW.. Only gives an additional 2 frames per second...

    ------------------------------------------------------------------------------

    I was going to buy this game, but as said the above broke the deal for me... I think I will stick with Operation Flashpoint and Operation Flashpoint 2 when it comes out - they have controls etc down to an art while Armed Assault 2 just.... has something, and its not good..

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