acidcrash
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Posts posted by acidcrash
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looks really cool what did you do to it?
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actually i wouldnt like to see this, it would most likely mean we would no longer be able to preview it quite so easily and instead have to compile it first before we could test it... would get rather tedious.
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bug: RTO Navel infantry (normal and HD) has wrong ammo
other wise, great was hoping these would be modified for JAM
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yep, thats OFP's not LOMAC's Tornado Â
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im with Acecombat on this one, GCS all the way, fraps (any version) crashes me
...theres always good old print scrn and paste into a document
anyway, to not give placeblo a reason to bitch at us:
what happens when you let a pair of warrent officers loose with tanks
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meh i get a weird red screen that i cant make anything out so just point, target and pray
still, as long as you get the recticle pretty much over the target and press lock you should get it. anyone tried a furball with the Mig29 vs A10 yet? (theres one that has 8 mig 29s, vs 4 A10s and 4 Mirage 2000, lags but is pretty cool)
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PS - Boycott G2I!here here!
FSpilot for president...uh actually i better not resurect that
but seriously, what do they hope to gain by doing that?
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heh, and ME was 98 with new bugs and "crash 24/7â„¢" introduced
...prolly easier to say any windows? :P
but seriously, i didnt like the new Gunship! really, the graphics were "ok" but the game play was terrible, i was hoping it would be something along the lines of where Longbow 2 left off... not some pure arcade game which it felt like
that fari strike looks interesting though, not heard of it before however
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i found easiest way to rid the Shilka was to engage it with the cannon at about half a mile, if you didnt hit it at about 0.2 miles then i usually break off so as not to get too far inside its engagement radius
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Quote[/b] ]10). Weight and space based equipment space. Not slot based one.This would allow us to take for example 2 assault rifles at once, or assault rifle and machine gun, but less ammo. Additional cargo space (like backpack) would allow soldier to carry more equipment. Same things regarding vehicles.
Only planes and helicopters should have slot/weight based equipment space
after thinking about that, you could possibly implement it like Neverwinter Nights did... ie, weight: after carrying so much you could only walk not run, then after that only walk slowly. this would also work well with a revamp of the current way you pick up ammo and load them in vehicles. instead of making 6 journeys between the bodies and the vehicle just to load their rifles, you could do it in 1 or 2... if you see what im saying
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so the first unit would know about the second unit for X amount of time before "forgetting" about them?
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so maybe this idea isnt exactly scripting, but its editor related:
custom shapes
"what the hell do you mean fool!?"
well for example: triggers, right now its either square or circle right? well I personally would like to see custom shapes... same with markers
to explain further what i mean, say you have a radar on the side of a hill and you want to mark its field of view on the map, sure you could put a nice big circle around it... but it cant actually see that full circle can it? so instead you would have the shape lob-sided, ie one side flat to show that the hill blocks the radar, yet facing outward would be its full range... those of you who have played Falcon 4 will know what i mean (on map: Threats>low alt radar/airdefence)
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indeed! mass high-tech graveyard.
Europe also gets my vote, Vietnam and Africa dont really appeal to me
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too much light and they risk ruining the pilots (and just about anyone else for that matter) nightvision. I remember from my time at RAF Leeming there wasnt that much in the way of lighting near the flightline though but the rest of the airfield was lit up well enough
though i guess it would be a different story during a state of readiness
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it may well be like that for OFP2, OFP2 they were making them as they went along which was why they wernt ready till late
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indeed! most modern SAMs within a certain range will get most aircraft with a high PK
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it maybe getting outdated compared to modern equipment (ie 90's to present) but it was just fine back in the 80's which oddly enough is when OFP/OFPR is based ;)
and just because it would get massecred by a SAM, why is that a reason for someone not to make one? would be fine for missions where there arent strong SAMs and so it can perform as it was intended.
im not saying someone dont make an F16 and make a A10 instead, just saying that why not do both (or one team do the F16 while another does the A10?) so that way both parties are happy?
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i suppose this is already possible as on 25th of December i think it was, certain trees had lights etc on
though if thats not quite it then would be nice to see none the less.
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*slips an envelope with cash in under the table*
how much would it cost for you to tell us?â€
seriously though, is that the updated littlebird in your sig DM?
†joke
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thats one gutsy soldier sitting there
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lense flare you mean? yes when tracers (or any light for that matter) enters your field of view would be nice to see, but essentially eye candy... probebly best that if we had that then theres the option to turn it off also as it could strain some of the les powerfull computers
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are you using the same ID? as i think it auto-kicks people with the same ID
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it has but i cant remember where and how long ago so i think the mods should let it go
and yeh, i fully agree there its really annoying them instantly knowing
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the AI might not but humans do... besides, how many times in MP have you been getting out to have your AI stand there like idiots and then for another player on the other team hit it with an AT? i know ive seen it happen more than a few times
Reloading while running an jumping
in ARMA 2 & OA - SUGGESTIONS
Posted
both have been suggested many many times
reloading on the run: yes, id like to see...or atleast walking
jumping: no, people would abuse it (anyone remember bunny hopping in CheaterStrike?) though a system like they had in Rogue Spear would be great (walk upto and then get an option to climb up/down)