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Posts posted by acidcrash

  1. meh i get a weird red screen that i cant make anything out so just point, target and pray crazy_o.gif

    still, as long as you get the recticle pretty much over the target and press lock you should get it. anyone tried a furball with the Mig29 vs A10 yet? biggrin_o.gif (theres one that has 8 mig 29s, vs 4 A10s and 4 Mirage 2000, lags but is pretty cool)

  2. heh, and ME was 98 with new bugs and "crash 24/7â„¢" introduced

    ...prolly easier to say any windows? :P

    but seriously, i didnt like the new Gunship! really, the graphics were "ok" but the game play was terrible, i was hoping it would be something along the lines of where Longbow 2 left off... not some pure arcade game which it felt like

    that fari strike looks interesting though, not heard of it before however

  3. Quote[/b] ]10). Weight and space based equipment space. Not slot based one.

    This would allow us to take for example 2 assault rifles at once, or assault rifle and machine gun, but less ammo. Additional cargo space (like backpack) would allow soldier to carry more equipment. Same things regarding vehicles.

    Only planes and helicopters should have slot/weight based equipment space

    after thinking about that, you could possibly implement it like Neverwinter Nights did... ie, weight: after carrying so much you could only walk not run, then after that only walk slowly. this would also work well with a revamp of the current way you pick up ammo and load them in vehicles. instead of making 6 journeys between the bodies and the vehicle just to load their rifles, you could do it in 1 or 2... if you see what im saying

  4. so maybe this idea isnt exactly scripting, but its editor related:

    custom shapes

    "what the hell do you mean fool!?"

    well for example: triggers, right now its either square or circle right? well I personally would like to see custom shapes... same with markers

    to explain further what i mean, say you have a radar on the side of a hill and you want to mark its field of view on the map, sure you could put a nice big circle around it... but it cant actually see that full circle can it? so instead you would have the shape lob-sided, ie one side flat to show that the hill blocks the radar, yet facing outward would be its full range... those of you who have played Falcon 4 will know what i mean (on map: Threats>low alt radar/airdefence)

    screenshot of what i mean

  5. too much light and they risk ruining the pilots (and just about anyone else for that matter) nightvision. I remember from my time at RAF Leeming there wasnt that much in the way of lighting near the flightline though but the rest of the airfield was lit up well enough

    though i guess it would be a different story during a state of readiness

  6. it maybe getting outdated compared to modern equipment (ie 90's to present) but it was just fine back in the 80's which oddly enough is when OFP/OFPR is based ;)

    and just because it would get massecred by a SAM, why is that a reason for someone not to make one? would be fine for missions where there arent strong SAMs and so it can perform as it was intended.

    im not saying someone dont make an F16 and make a A10 instead, just saying that why not do both (or one team do the F16 while another does the A10?) so that way both parties are happy?