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acidcrash

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Posts posted by acidcrash


  1. ive been using it since beta 1 (your on 1.2 now arent you?) and i really like it, one thing though, isit possible for you to add more bushes and trees as theres large areas of open ground with no cover, especially in the south west portion of the island (near the base and radio tower)

    other than that very nice smile.gif


  2. in having them all jump at once that will cause several 'chutes to collide and "kill" the soldier, i usualy ripple mine (ie one squad jump in say 100m then two squad jumps, another 100m then three squad jumps...though i expect with it being an aircraft the squads would be very drawn out due to speed...2 being 50-75m from 1 etc)


  3. in having them all jump at once that will cause several 'chutes to collide and "kill" the soldier, i usualy ripple mine (ie one squad jump in say 100m then two squad jumps, another 100m then three squad jumps...though i expect with it being an aircraft the squads would be very drawn out due to speed...2 being 50-75m from 1 etc)


  4. sounds very complicated, is this to be part of the battle school series?

    also, how many units would it be overall? (300? 400?) just so i can get an idea of how it will run on my pc

    either way, good luck with it, I like the soud of it smile.gif


  5. sounds like it would be a good mission... just fitting all those units on the island would be a problem wouldnt it? and laggy at times if theres alot of units on screen?


  6. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Dont know if you would really call it a stunt, and its probably been mentioned before, but I have a new use for the ramp. It is great fro Short take off. I got my MiG-29 off the ground and into the air without crashing at 270m, normally it takes about double that. Carrier laucnhes come to OFP <span id='postcolor'>

    heh yeh i tried that too, and heres my little contribution:

    Jumping boats

    Jumping LST's

    When stunts go wrong

    Cobras

    just a few of mine...anyone else have the ramp crumple alot when you hit it over a certan speed? that ruined alot of good stunts sad.gif


  7. yet even 98 imo is better than ME, it doesnt crash anywhere near as much as ME does...thats from my experiance anyway

    and yeh, I agree with Mr Frag, NT is far more stable, Im on XP atm and havent crashed since i formatted last (3 months ago)


  8. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Aug. 27 2002,20:42)</td></tr><tr><td id="QUOTE">I can just see the captain issuing a battle order to fire a torpedo and getting a response that the mouse is missing.<span id='postcolor'>

    lol, that could be kinda of embarresing should the need arise


  9. besides no sound for the 80mm FFARs and the little glitch with the ATGMs its great, for some reason it seems to handle better too, i dont loose control as easily as with the BIS one confused.gif

    (the glitch if anyone hasnt fixed it, ill post the corrected line if Evis doesnt mind/correct/post himself before i do)

    overall nice work Evis, i like it smile.gif


  10. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FSPilot @ Aug. 26 2002,01:45)</td></tr><tr><td id="QUOTE">I guess I'm the only one having problems with it.

    OFP crashes to desktop when I load a big map (shouldnt' be a memory conflict with 512mb).

    it doesnt run the BF1942 SP demo (MP works fine for some reason).

    internet Explorer will crash sometimes, but not a big problem

    am i the only one having these problems with XP?

    EDIT - great, now it's giving me troubles with the MP version of BF1942. mad.gif<span id='postcolor'>

    ive always found that any problems with crashing (back when i first got XP) that a clean format worked wonders, since i formatted last, ive not had a glitch.


  11. Ok, first i did a search and found nothing of use.

    now, rather than whine to one of the modmakers to make a unit, I decided to follow Major FUBAR's example and try adding my own weapon loadouts etc to units. But so far I've been unable to find a list of the names for the units/models whatever you want to call them (by this i mean "SoldierEB", "SoldierESaboteurPipe" and "SoldierWB" etc)

    is there one anywhere i havent found? If not would anyone care to list them?

    Thanks smile.gif

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