

acidcrash
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Posts posted by acidcrash
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hmm i can tell youve never been in the forces then...
berets get all fluffy after a while and you have to shave the balls of fluff off or you get your CO jumping all over your bollocks (figure of speech)
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oh come on painting them is cheating, no back breaking labour for weeks to get em perfect like when you use parade gloss! :Pmind, i did get em done to my ammo boots so i got no room to talk
hehe, you'll find that the regular polish is a lot better than Parade Gloss, as it has a higher wax content and is easier to get up to a mirror like shine
heh i know, my normal "Oxfords" are still just as good as they were when i last polished them...nearly 4 years ago
(albeit with a thick coating of dust
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layer of neutral, layer of parade gloss and another layer of neutral... the best way imo
(heh whats next? we gonna start discussing how to shave our berets?
)
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well i see you guys have well and truely hijacked this thread
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oh come on painting them is cheating, no back breaking labour for weeks to get em perfect like when you use parade gloss! :P
mind, i did get em done to my ammo boots so i got no room to talk
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i think they wont attack ground targets on their own due to lack of radar...the korean version attacks targets on the ground (albeit not very accurate)
just try telling them to attack a target and they will (even if they have no radar)
(korean and nightfighter version both have radar)
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i think so
ontopic: this is excelent! they may well have trouble identifying targets, but they are great fun when in ACM...the level of texturing and attnetion to detail is brilliant ( i cba reading the posts before this so sue me†if someones said this before!)
†disclaimer: dont litterally, im joking
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animal, the thing is your not going to get a really small addon here... other than a simple reskin ofcourse
Ive mentioned to you Sigma 6's "adversial tank pack" or something to that tune (T72, T80, T90, M96 M1A1/A2 etc)
which was 15 mb in total, broken down into 3 files which makes downloading easier...the quality on the addons is excelent, personally i dont think you are going to get a smaller filesize, though feel free to prove me wrong MOD's
you've heard me try to convince you about that pack many times before so i need not repeat myself...if you havent done so try the pack and you would see its worth every kb (in my opinion atleast)
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no more unbalanced than the super flares that seem to be on all the planes now...fire all your missiles and the enemy doesnt have a scratch
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what you probebly saw was an F3 not a GR4, the F3's DO have gray nose cone, but if you get the chance look at the nose, they are different to reflect the different types of radar onboard
look at that then at the GR-4, you will notice the F3's nose is slightly longer
edit: typos
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yep, i thought i had it sorted when it happened about a month or so ago, now its just started crashing in the middle of MP games again (usually in squad matches too
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its not tempreture problem on mine as it runs at about 30-40 constantly (thats "hot" for me)
strange thing is...i thought any crashes were meant to create a flashpoint.rpt file with details of the crash etc...? ive looked and searched and no file by that name or even any .rpt file
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Hawk is polish i think,
bigpoppa i suggested the same thing, maybe more chance of getting it implemented? ;)
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my thoughts exactly...i seem to remember reading hippos tend to have a dislike for inflateable boats eheh
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texture wise i think its better, wont know for sure though untill i actually test it
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agreed there, have the soldiers random instead of micro-organisation, so you place a soldier, and like the faces, they will be random, so maybe once it will be a 6'1 guy built like a brick shit house but next time it could be a 5'6 guy, more athletic frame, next time again it could be a woman...see where im going?
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this idea looks really good, like was mentioned would make things a little more interesting when you dont know if they are enemy or not...and that concept image looks really easy to understand...hope BIS take note of this
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Oh - and another thing: How do I make it so a fire is lit when I start a map?in the fires init field:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this inflame true
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Oh - and another thing: How do I make it so a fire is lit when I start a map?in the fires init field:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this inflame true
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dont quote me on this, but i think they do explode after a certain time, though untill someone with experiance with them comes along and proves/disproves it, its just my best guess
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I`ve just though of an other thing.Removing the sky box or whatever causes the missiles to explode when u shoot them  straight up.
Goldeneye on the n64 was cool in that respect, u could fire rockets into the air for ages then sit for a few minutes until they came raining down like an  airstrike
Good Idea, I would like that as well.
they explode mid air because of fuses/timers/<insert other method here> not cos of a sky box, you can in a plane go on for ever to disprove the skybox theory (18000 was the highest i got before i got bored and went into a dive) (this is in OFP btw)
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heh i wonder how long it took to accumilate all that brass
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::Imagines self causing chaos by seizing enemy fire base::hehehehe
and I though stealing tanks was fun
stealing tanks will always be fun...capturing their firebase...now theres an idea
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hmm we got all 4 radio parts and went back to the tower but what do we do then? we were running around for ages trying to figure it out and nothing happened apart from hordes of zombies came so we gave up
Royal air force tornado gr4
in ADDONS & MODS: COMPLETE
Posted
"Flt Sgt why is my aircraft look like a bag of shit?"
"but sir, its camoflage, help make you harder to see"
"camoflage...help make me harder to see from who? a blind man?"
well ok it sounded good in my head! ...leave me alone