acidcrash
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Posts posted by acidcrash
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Hmmm...I don't think I'll get this.I'm quite happy with my little GCSyeh but GCS doesnt tell you your frame rate
*Shrugs*
Why would I want to know my framerate? If it's laggy, it's laggy, if it's smooth, it's smooth  Anyway I don't use GCS to tell me my frame rate nor would I want it to tbh...I'd d/l a programme made for that if that's what I wanted, all I want is a programme that doesn't need any fiddling about and that takes a screenshot at the press of a button in half a second Â
and thats what fraps is....
(tells you the FPS) it just has some other features too
SpecOp9
printscreen key is all well and good, but you can only take one at a time which means alt-tabbing to desktop, pasting into a graphics program (which east your precious resources) save it, clear the clipboard then alt tab back into game.... not worth it
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yeh, and (imo) they are pretty even with the rangers, neither slaughtered the other which means finally, some worthy adversaries
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well you could always speak to them on IRC
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erm if they are russian why does it have the white star used by the americans? (on ural)
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erm thats not its nose, thats a nose cover (see the strap on the side?)
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i know the cobra's textures are still beta, but you realise the USAF doesnt operate Cobras...
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indeed...
I find interneal alot more of a challenge and ultimately more rewarding
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but if its being used in MP on a server with external view disabled...then it doesnt matter how many troops you command, you cant access 3rd person/command view
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well thats actually your script and that was the code i was looking for
(for the record they were not part of my group so i couldnt just tell them to close doors)
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what do we need to put in the init for things like closing doors? as i noticed that the AI dont close them on their own... maybe in future releases you could put those in the readme? (saves people making a million and one posts asking how)
edit: nevermind, i found it:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
chopper animate ["door_g", 0] //gunner
chopper animate ["door_p", 0] //pilot
chopper animate ["door_c", 0] //cargo
(where chopper is the name of the Mi28)
1 is open, 0 closed
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i havent gotten the lag yet, though i agree the handling has still got alot of room for improvement... in my oppinion it handles worse than any of the other versions
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yep i confirm, on engine start all the fuel goes
looks good though
ahh nevermind...i know why, nice touch ;)
(fyi keep trying to start the engine... )
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does the saying "if its stupid, but it works...then it isnt stupid" come to mind? ;)
besides, sure beats the hell out of dropping a "live" bomb onto the vehicle, killing a dozen civies and then giving the militants something to use as propaganda against you
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dunno, few more i reckon
looking good as always
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the speed is about right, real life was 405 mph (651.77 kph)
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not to seem racist or anything, but its getting out of hand with the masses of asylum seekers... and then to have smeone in a job such as this unable to speak fluent english i think is abit daft and should be rectified...but what can the masses do with labour in power eh? *shakes head*
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ooh didnt notice the date...
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could have been just our server, but me and a few friends tried to have a game with the "a" version last night and for some reaon the officers menus were no longer there...couldnt build or anything...newly introducted bug? (was on both everon and nogova version that we tried)
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lemme guess...they brought the "ribbed"/"crew neck" jumpers back? *shudders*
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id hate to have to buy the fuel for that thing... a full tank per mile [/sarcasm]
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jeez thats barely recognisable as a hmmwv!
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game engine limit thta planes weapons can only fire forward
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no when you damage the aircraft to a certain point it belches smoke from the engine and then when in the red (or there abouts) a small fire starts in the engine (which also dmaages the aircraft giving you about a minute or so to get out...be it jump or walk)
Ofpr fansite toolkit
in GENERAL
Posted
kegetys was the first one that i noticed changing about a month or so ago...
ive been looking into it and all i can figure out is theres oen gif which isnt a gif at all cos it just redirects you to another (real) gif...my guess is theres some PHP involved similar to that used for those random password images (usually PNG)