acidcrash
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Everything posted by acidcrash
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heh, if you ever get some cover, stay with them... the F15s usually get into a furball long enough for you to sneak past still hasnt stopped me getting a couple of air to air kills with the trusty sidewinder
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last time i checked, Lynch wasnt a man
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the paradrop scripts work on both planes and helos, theres no difference you could use a basic script like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">a1 action ["EJECT",p1] unassignVehicle A1 ~0.5 a2 action ["EJECT",p1] unassignVehicle A2 ~0.5 a3 action ["EJECT",p1] unassignVehicle A3 ~0.5 a4 action ["EJECT",p1] unassignVehicle A4 ~0.5 a5 action ["EJECT",p1] unassignVehicle A5 ~0.5 call that something like paradrop.sqs then, make a trigger over the place you want the dropzone to be (remember to give the aircraft a waypoint to fly through the trigger) with <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this exec "paradrop.sqs" in the activation P1 is the name of the aircraft that they are jumping out of, A1-A5 are the names of the paratroopers (you can change those, just remember to change it in the script too)
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graphically its better and some aspects of gameplay, though i miss the clickable cockpit and the radio chatter from F4, the radar is a pain in the arse so i much prefer the falcon one as i know i can atleast get a lock on the aircraft which ive got my nose up its engine exhaust hopefully the patch due soon will fix that
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meh, see what happens when you dont play LOMAC for a week... withdrawl symptoms!
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if there is a tanker around, head to it and then press alt+r to extend the boom and close on the tanker, you will get instructions like "cleared to precontact position" "contact" "disconnect" etc thats pretty much it
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only if you are but seriously, i reinstalled WGaddpack and tested again... they worked....once, i retried the mission, they no longer work again, repeated a 3rd time, they worked, when they worked it was when i started in the HMMVW morter carrier, if it starts empty it doesnt, if i start as a morter team (from groups menu) it works 50-50 im totally confused now, i dont know about you  edit: after doing some further testing, it seems to happen to only ranger squad leaders (for me atleast) other classes (that ive tested, not all yet... only riflemen, officers, normal rangers and morter crew all could) so much for not throwing any spanners in the works eh?
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yeh i was wondering why my RPGs kept going through them this morning, still, good old satchels still work another thing, since last night when playing Airfield Bravo with Ex-Ronin, i can nolonger deploy morters, i can pick them up just fine, but now i no longer get the choice to place the baseplate for any of the morters... both MP and ME
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page up on its own does both engines at once
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heh... heatblur is a real FPS killer, for me if i turn it on i go from 15-20fps to 1fps... slide show anyone?
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to start engines, you got the first part right (home) and then press and hold page up, if you look down at the dials, check the engines rpm, same thing for shutting down, only end and page down, ive not found a use for power (shift+p) yet only the F14,FA18, S3 and E2 will let you put the land waypoints on the carriers (apart from the SU33) as the other aircraft are airforce not navy aircraft
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1) no, its premade missions 2) no SDK that im aware of, but you can change alot of things as most of the files are in XML or CFG format (makes ressurecting a dead pilot easy hehe) 3) not sure what your deffinition of "integrated air defence system" is, though in the editor there are some pre-defined SAM batterys, (SA6, SA8 and SA10 iirc) plus the mobile/organic launchers and AAA which when placed give you an idea of their range (radar and missile/shells) edit: oh and pitufo, there is a manual, its just in pdf form with a keycard in the box, you can order a hard copy though (leather bound yada yada Lomac-manual.com)
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depending on the scale and adversary, but in general i think we couldnt... there has been so many cut backs that im suprised they havent taken away our rifles and given us sticks and stones as a cheaper alternative
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wouldnt eight people (fully kitted out i might add) be too heavy? i mean its not exactly a large helo
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nope, no nightvision... just good old mark one eyeball still, can lead to some cool screenshots edit: that will teach me not to refresh, ineo already answered
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there are lights on the underside of the fuselage (KC-10 only) which tell you up/down, forward backwards etc.... but admitedly i cheated and switched to external view to get some screenshots heh only problem is if you go too far forward, you loose all control of your aircraft apart from ailerons... including throttle. it locks you to the speed of the tanker when you go to the precontact position (not cleared to precontact... but rather when you are 0.1mile away and are close enough to see the details)
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just happens that i tried air refueling this afternoon, its not that hard, only really just maintaining the same speed and altitude to match that of the tanker (KC10 or IL78) A10 F15 SU33 SU33 from inside cockpit now to try it at night
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just to show, nothing is impossible the last place you expected to see an A10 20kts headwind, carrier @30kts touchdown speed 130kts, wheel breaks and 30mm cannon (well hey you didnt want to use the deck again anytime soon...right? )
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nice, is that version of CTI up for download anywhere?
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if you survived a blast your going to be in bad shape, and a fall from as you say 10-20ft would most likely finish you off besides, you do sometimes fly abit while still alive... its rare but does happen
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basic rule of thumb for going for any of the UKs armed forces, you will need to be able to run 3 miles in no more than 24 minutes and im not sure for all trades, but being able to swim is also required dont make the mistake i did though of not being totally ready when applying, you only get 2 chances... i screwed my first one up, dont follow my example
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the white phos version of the rockets is pretty handy, marking targets, though was kind of hoping it would atleast do some damage to vehicles... even if it was just soft vehicles (pyromania anyone? ) anyone else finding nightmissions to be a real fps killer? as i said in one of my other posts, i average about 10-20fps but at night, i get 1fps solid... no more, no less its like watching a slide show (have fun on mission 5 of the A10 campaign )
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shift + space yep, some weird reason only works part of the time for me though have to admit im leaning in favour of the A10 at the moment, working through the campaign, not sure how many missions there are but im on the 3rd destroying self propelled artillery(dämn those SA19s being able to double back on themselves! )
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yep, has happened to me a few times too... same with the airbreaks... try pressing it a few times
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mirror for them here in the section titled "Latest releases" shame when i put clouds on (original and modifed) my LOMAC freaks out and the screen flashes edit: when formation aerobatics go wrong: oops edit2: oops posted wrong ss, fixed now