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Everything posted by acidcrash

  1. acidcrash

    Rts-3 released

    ok, i just downloaded the latest version (4c) and was thinking "ok, this should be good, prolly got most of the bugs ironed out" i start it up and start researching basic helos (bear in mind i had only just built the HQ seconds before, i then look up in astonishment and find the AI allready have UH60s and Hinds...wha the hell? i was 2 minutes into the game and they already had half the island and had both basic and advanced aircraft, whats that all about? needless to say i got over run with tanks (7 T80s and a mix of shilkas and BMP2s) within a few more minutes come on, that isnt right! pls...for the sake of the RTS series, sort this out as its impossible to win when you get your arse handed to you within the first 5 minutes
  2. 1.91 adds some scripting features etc that wernt available in 1.90, so maybe yes
  3. to have the campfire light itself, in the init field put: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this inflame true<span id='postcolor'> not sure about getting AI todo it though
  4. acidcrash

    Mapfact.net - ofp maps

    how on earth did this stay quite for so long? those buildings look great!
  5. acidcrash


    to use them as your own voices you go to your player options where you select face etc and at the bottom should be the new voices, though im sure they can also be used in missions, also, when using Russian AI they use those voices
  6. acidcrash

    Know anything about geforce4?

    its a new version of AGP, to the best of my knowledge only a couple of motherboards have x8 capabilities at the moment...thats as much as i know
  7. acidcrash

    Know anything about geforce4?

    which version of the 4200 do you have? I have the Abit Siluro version and occasionally get the start bar disapearing, but up untill now i figured that was just windows explorer crashing as usual, dont know about the other glitch, i never turn my pc off and only restart if really necesary and it works just fine... what specs do you have? all the latest drivers? i use 42.70 myself, not WHQL drivers but they work just fine
  8. acidcrash

    Bmd-3 beta 0.9

    not sure if you know it or not, but after cyclin weapons and passing smoke while moving in the BMD3m the screen goes green and you cant do anything about it, when you get out this  and this happens (greenscreen: here)
  9. acidcrash

    New demo for download

    why not come up with something constructive instead of just outright slagging it off koolkid but then to be honest i quite like the helo, psk9 or something i think, though i agree i would like to see the (what i think are) TOW launchers armed, but koolkid dont forgot, not every helicopter is armed, it isnt a gunship like the Cobra, Apache, Hind etc with the cars, not sure if its really like that, but they have a turning circle of a double decker bus (biiiiig) Soldiers: nice, the AK4 (G3?) has a scope yet when you switch to optics its an iron sight, will this be fixed in future releases? The M45 is ok, but i find this a tad annoying, bug? anyway, nice, shows promise
  10. acidcrash

    Challenger tank

    well after playing it i have the following to report: -yes the wheels do seem to flash when moving -main cannon is a tad weak, took 3 direct hits to take out a T72 Â -Love the MG, whats it meant to be, GPMG? other than that nice work
  11. acidcrash

    Sim city 4

    multiplayer in Simcity? how does that work?well i guess ill find out as soon as i get payed
  12. acidcrash

    Price for mod

    its a Modification of the original game, Half-Life so yes, its still a MOD
  13. acidcrash

    Chopper camo?

    well the US tend to stick to the olive drab with all of the featured helos in game, but having said that the Cobra ingame is slightly lighter than the Apache and Blackhawk which im not sure if this is true to life or not
  14. acidcrash

    Has anyone here ever been to riat before?

    providing you find a space for your car (lol) its great the last few years they have been pretty good, each year being bigger than the last so im told, first year back after them doing something or other to the runway. well run and always good show if you ask me
  15. acidcrash

    A-6e intruder bomber public beta

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shashman @ Jan. 22 2003,03:52)</td></tr><tr><td id="QUOTE">The underside of the aircraft could do with some texturing and there is too much black around the cockpit.The nose shouldn't be black and neither should the canopy frame.The markings could be worked on a bit more as when the aircraft was used (I'm thinking of during the Vietnam War) US Navy aircraft had high vis markings, not like the subdued grey that today's USN aircraft have... The nose also looks slightly short and the engine fans seem too bright,they should be a darker colour or at least silver,not gold..lol Apart from these observations,it's good to see realistic features like the speed (or lack of) of gear retraction and weapon loadouts. And Acidcrash, ripple dropping of bombs is a welcome feature in my opinion as it adds realism...It was quite rare for A-6s, heaviest bombers available to the USN, to drop just a single bomb, as it would destabilise the aircraft, and more bombs=higher hit probability   Anyway,the idea is great and with a bit more work (sorry) this is on the way to being a great addon!   <span id='postcolor'> i never said ripple dropping was bad, but i think you should have the option not to ripple, especially on the Mk84s as i hate trying to attack 1 small target and firing only to see half my payload go...besides, you can always press fire twice (or more)
  16. acidcrash

    One of the most annoying parts of ofp

    i believe its because th game engine cant handle it, and that the amount of objects and their variables it would not be practical (ie if a bush was run over, which direction? which animation did it use? is there wheel/track marks? bullet holes? etc)
  17. acidcrash

    Rah-66 comanche released

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Koolkid101 @ Jan. 21 2003,01:39)</td></tr><tr><td id="QUOTE">In the game what does the IR scanner do?<span id='postcolor'> it creates false targets on the radar, just try it, watch the radar and you will see many green "returns" move about randomly about which is meant to confuse, or at the least hinder the AI/you from locking onto them, would be especially usefull in MP with real people
  18. acidcrash

    Post your specs!

    the only difference (main difference that is) is that Pro has the administration tools which home doesnt, same thing with Win2000 and 2000 Pro
  19. acidcrash

    Post your specs!

    CPU: AMD XP2000 RAM: 512DDR (2100) Mobo: ASUS A7V333 GFX: Abit Siluro Geforce 4 Ti 4200 SND: Audigy 2 Platinum SPK: Inspire 6700 (6.1) and M$ Gamevoice Mouse: M$ Inteli Explorer Monitor: 17" HD #1: Maxtor 40gb 7200RPM HD #2: Maxtor 80gb 7200RPM CD #1: Plextor 20/10/40-12 (DVD+CD-R) CD #2: CyberDrive 48/10/32 (CD-R) Case: Coolermaster 210 (x2 80mm intake, x2 80mm Extractors, 350w PSU) NIC #1: 3COM 10/100 (3C905C-TX) NIC #2: Same as above OS: XP Pro w/ SP1, Mandrake 9.0 Connection: 512/256 rADSL
  20. acidcrash

    Wrp 51.2 km * 51.2 km

    yes, i know more is good, but afaik, AI can only use 1 runway at 1 airfield...what aLonewolf posted im guessing is the reason multiple is ok for real players, meaning MP
  21. acidcrash

    Wrp 51.2 km * 51.2 km

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (aLoneWolf @ Jan. 14 2003,07:49)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mads bahrt @ Jan. 14 2003,00:30)</td></tr><tr><td id="QUOTE">To me it looks like an array conntaining two numbers.<span id='postcolor'> As I have already mentioned - it's ONE 'ilsPosition' = one point - in this case the "Z" Â (altitude) is missing...<span id='postcolor'> what i think he meant was that it had two numbers, meaning X and Y axis, which would fit what you said with the Z axis
  22. acidcrash

    Wrp 51.2 km * 51.2 km

    i have no idea what that means but im guessing its confirming that the AI can only use on strip
  23. acidcrash

    Wrp 51.2 km * 51.2 km

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (VerySolidSnake @ Jan. 12 2003,22:48)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> thought ai can only "use" one airport (meaning land, take off, taxi etc) but would still be cool, especially MP. <span id='postcolor'> Novoga has two airports, i'm pretty sure it could handle 4. Damn i really want someone to combine 2 or more of the original islands together. That would be so sweet. You guys really need to do that, id' imagine it wouldn't take that long either<span id='postcolor'> yeh i know you can have as many as you want, but getting the AI to use it is another matter, ive never managed to get the AI to take off/land on the small strip to the north on the island
  24. acidcrash

    Mt-lb pack release 2 !

    SA6's are abit of an over kill dont you think? lol, besides, the range is hardly worth it... SA6's wouldn't have chance to turn
  25. acidcrash

    Wrp 51.2 km * 51.2 km

    i thought ai can only "use" one airport (meaning land, take off, taxi etc) but would still be cool, especially MP. Its only laggy for me though when i view the map, its fine in game, anyone know why this is?