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acidcrash

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Everything posted by acidcrash

  1. acidcrash

    Hms hermes 1968

    demo mission doesnt work for me bitches about missing hermes1 but thw pbo is deffinately there
  2. acidcrash

    Another suggestions list

    maybe not, but i would of thought atleast the possibility of it for any "modern day" type mods, would only be a matter of time before someone made/ported say an M1 Abrams or something and would want thermal sights, sort of like current NVGs, people have been screaming for modability of that...
  3. acidcrash

    Choppers

    what i think he meant was that the throttles for helos are inverted to that of planes. example: Planes you push forward to gain power Helos, you pull back (towards you) to gain power
  4. acidcrash

    Any word on the havoc?

    possibly abit too much shine/reflection, but other than that it looks excelent, the quality of the textures are very good, the model looks very smooth, flowing i suppose you could say.... either way im looking forward to that!
  5. acidcrash

    Checking unit status

    excelent, works perfect! thanks!
  6. alright, heres the situation: i have 4 squads paradropping in...no i dont want a paradrop script... and every now and then 1 or more dies during the jump, be it from collision or too low to the ground. What i want is for a radio call that checks how many is left from each group. so far i have it that they all check in if they are ALL alive </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">A1 sidechat "All stations, status check" ~2 (count units grpb) >= 9; B1 sidechat "Bravo 1 all here" ~1 (count units grpc) >= 9; B1 sidechat "Charlie 1 all here" ~1 (count units grpd) >= 12; B1 sidechat "Delta 1 all here"<span id='postcolor'> thats all well and good, but what i want is that, if someone dies then instead of saying "all here", i want it to say how many dead. i thought maybe </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">if ({count units grpb} >= 12); b1 sidechat "bla bla bla" <span id='postcolor'> but it doesnt seem to work so does anyone have any suggestions or can it not be done? thanks
  7. acidcrash

    Checking unit status

    ah yes, works now d'oh! excelent after testing it a few times i hit another wall, your screwed if the group leader dies, any idea how i would have it so that the next person in the CoC would take over and report in? eg, the Officer dies, the medic is B2 for example, so then he would radio the report instead...
  8. acidcrash

    Checking unit status

    either ive done something wrong or its not had the desired response, if any of the teams have a dead member, they fail to check in, at first i thought maybe the team leaders had died, but when i shot someone who i knew to be just a soldier it turns out i was wrong there... thanks for the quick response though
  9. acidcrash

    Marineflieger tornado released!

    settle down you, ill fetch your bannana in a minute! <span id='ME'><center>Acidcrash mutters damn grease monkey</center></span>
  10. acidcrash

    Marineflieger tornado released!

    your point being.....? its the same airframe, they are the same aircraft, only some grease monkeys have taken the old kit out and replaced it with new kit (dumbed down somewhat, but you get the idea) another example only a GR-1 this time example 2
  11. acidcrash

    Sp4 to be released soon...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">For example, in Kosovo, the Luftwaffe and the USAF fired close to a hundred (100) HARMS at a particular SAM postition. Finally the RAF came in a blew it away with a single ALARM. The cocky operater was switching intermittently between two radars and spoofing the HARMS. What he didn't know on the RAF strike was that an ALARM was hanging about 40,000ft up waiting for the search radar to come back on.... <span id='postcolor'> hehe id have loved to see his expresion when he realised things had just gone horribly wrong for him though you know the one thing i think would be awesome....OFP and F4 (or Falcon 5 which is in the works so i hear) working in the same area...take Novalogics F22 and M1 spearhead(or something like that) *sigh* if only that were possible
  12. acidcrash

    Sp4 to be released soon...

    you can already use storm shadow if you do a little editting, though most of the weapons that arent standard etc dont work very well...take the B58, its a dud, shame as the B61 works a treat (in 4 flights the NK army went from twice the size of US and ROK forces, to barely a quarter of it ) the asraam can be added toom though has some strange quirks ...hope this is all sorted in SP4 (FYI the tool in question is TACEDIT)
  13. acidcrash

    Marineflieger tornado released!

    you should cool it mate, no need to go off at him like that
  14. acidcrash

    Sp4 to be released soon...

    could be down to difficulty level...do you have all the sliders set in the DPRKs favour and ACE? i think ill go take a look into this actually
  15. acidcrash

    Sp4 to be released soon...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (edc @ 06 May 2003,23:43)</td></tr><tr><td id="QUOTE">OK, I went to ebay and saw a few, I d/l the demo just to see if it'd work w/ XP/my vid. card/etc. and when I went to install the demo it said it needed Win 95, and wouldn't install it. Â Does the full version of F4 work on XP?<span id='postcolor'> it works fine on XP for me...could be just the demo (not that ive ever seen one so cant try it for myself...though i suppose you could try it in compatability mode) im posetive that it works on XP though, even without the use of compat-mode
  16. acidcrash

    Sp4 to be released soon...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mr. Duck @ 06 May 2003,21:39)</td></tr><tr><td id="QUOTE">You problably look at the korean units, try to find US units in the order of battle, there you should see them and what they consist of. Most of the ground units there are ROK, there are not much US ground troops (in-game).<span id='postcolor'> nope, most deffinatly US units im 100% sure on that
  17. acidcrash

    Marineflieger tornado released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (nolips71 @ 06 May 2003,22:32)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (<>Crippler<> @ 06 May 2003,21:25)</td></tr><tr><td id="QUOTE">I've been playing around a bit and have done this- nearly finished in fact, its not that good, but theres hardly any RAF aircraft out for flashpoint, so I thought I'd have a go. Â <span id='postcolor'> a tornado GR1 in tornado F3 colours interesting.... 10 out of 10 for trying though! your sacrifice is noted<span id='postcolor'> not so, here shows otherwise
  18. acidcrash

    Sp4 to be released soon...

    what always made me wonder was why the US forces in the campaign are all M48s, not a single M1A1/2 or M60 another thing i hope the other maps like Europe and Desert Storm are updated...the Cold War Europe had a nasty habit of crashing me and giving me flights well outside my range (Sweeps over berlin from an Aviano airbase ) really looking forward to it though, maybe include some cockpits for other aircraft...i hope so
  19. acidcrash

    Visitor

    visitor is meant to be the "official" island tool, thats pretty much all i know about it
  20. acidcrash

    Visitor

    visitor is meant to be the "official" island tool, thats pretty much all i know about it
  21. acidcrash

    Dod 1.0 to be released today!

    going back to the original topic, apparently someone leaked it early and it has been delayed...might explain why i cant find it anywhere
  22. acidcrash

    Rioters

    its a sort of whip...only it has like 9 ends to it...or something like that
  23. acidcrash

    Naval operations

    just because you might not find it fun doesnt mean other might not, it doesnt particulary interest me either, but it opens new doors of possability.
  24. acidcrash

    Tiredness ?

    i wouldnt say "leave it as it is", personally id say tweak it, not change it completely, not leave it, but tweak it...improvements to an already good system
  25. acidcrash

    Hand to hand combat

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ 27 April 2003,22:19)</td></tr><tr><td id="QUOTE">Get protection for your motion capture equipment Marek & Ondrej. Â Yes, at the least I would like to see the already included combat animations readily available with most soldiers. Â Don't forget basic knifing and blocking? Â Man, a lot of work but if done well it will be great. Â I think Thief has some basics on silently knocking ppl out. EDIT: Don't forget the yelling during attacks. Â (althgough it's suppost to be different from person to person)<span id='postcolor'> yep, dunno bout thief 1 but 2 had a club ("blackjack") which you could beat them over the head with...highly amusing coming out of the shadows and chasing them with a club then running away while they wave their sword and call for help but yeh, as it is currently the AI will detect you no matter what at about 10-25 meters, maybe more if you are in their line of sight
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