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aus_twisted

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Posts posted by aus_twisted


  1. Excellent thread by the OP because it shows the same issue that I have with Arma and even with a slightly faster PC (C2D at 3.2Ghz and a 8800GTX, 2GB Ram).

    I agree, the pre-caching and memory utilization is poor, and it almost makes me wonder if BIS doesn´t have PCs with 2GB and video cards with 512MB (or more).

    The main culprit really seems to be how VRAM/SystemRAM and pagefile are used.  The game runs really nice for roughly 15 minutes, but after that time its gets slower and slower (stutters, a lot of HDD access, ugly LOD issues) but once I "alt-tab" out of the game (which btw still ignores more than 1GB of my fast SystemRAM at this point) and get back in its just as fast/smooth as it was before (for another 15 minutes or so).

    Either there´s some kind of memory leak or the whole memory management is extremely poor and ineffcient or buggy.  It fills up the 768MB of VRAM and roughly 800MB of SystemRAM (thanks to maxmem) over the 15 minutes and then it hits a level where it almost becomes unplayable. Arma doesn´t move unnecessary data OUT of the memory AND at the same time CAN´T use the rest of my system ram either, but instead uses the slow HDD pagefile memory.  The game is bottlenecks itself thanks to its own memory management system.

    I hope BIS will be able to optimize Arma and at least try to solve  this issue because it gets annoying when you have to alt-tab in and out of the game to "fix" this issue.

    I think the engine has a memory issue aswell, games like Flight Simulator X and other flight sims use streaming terrain and objects etc with far more data needed then ArmA does. I'm still thinking this is a problem coming from the XBOX Version (Elite) where the streaming terrain engine was built for and now it's causing some problems on the PC like some other issues that have been converted over from the XBOX version that didn't exist in OFP 1.96.


  2. Excellent thread by the OP because it shows the same issue that I have with Arma and even with a slightly faster PC (C2D at 3.2Ghz and a 8800GTX, 2GB Ram).

    I agree, the pre-caching and memory utilization is poor, and it almost makes me wonder if BIS doesn´t have PCs with 2GB and video cards with 512MB (or more).

    The main culprit really seems to be how VRAM/SystemRAM and pagefile are used.  The game runs really nice for roughly 15 minutes, but after that time its gets slower and slower (stutters, a lot of HDD access, ugly LOD issues) but once I "alt-tab" out of the game (which btw still ignores more than 1GB of my fast SystemRAM at this point) and get back in its just as fast/smooth as it was before (for another 15 minutes or so).

    Either there´s some kind of memory leak or the whole memory management is extremely poor and ineffcient or buggy.  It fills up the 768MB of VRAM and roughly 800MB of SystemRAM (thanks to maxmem) over the 15 minutes and then it hits a level where it almost becomes unplayable. Arma doesn´t move unnecessary data OUT of the memory AND at the same time CAN´T use the rest of my system ram either, but instead uses the slow HDD pagefile memory.  The game is bottlenecks itself thanks to its own memory management system.

    I hope BIS will be able to optimize Arma and at least try to solve  this issue because it gets annoying when you have to alt-tab in and out of the game to "fix" this issue.

    I think the engine has a memory issue aswell, games like Flight Simulator X and other flight sims use streaming terrain and objects etc with far more data needed then ArmA does. I'm still thinking this is a problem coming from the XBOX Version (Elite) where the streaming terrain engine was built for and now it's causing some problems on the PC like some other issues that have been converted over from the XBOX version that didn't exist in OFP 1.96.


  3. PACO454

    Unwilling, Forced Beta Tester.

    Hmm, afraid I can't see the downside here. Not only will you soon have the exact same 'finished' version as the U.K./U.S./Can/Aus players (via patches), but you guys in Czech/Ger/Pol etc have also had SOMETHING to play for the last 2 months while we have had NOTHING (except recently the demo).

    Come on, you've had over 2 months headstart on us so you are going to kick our asses online for a while! What's the big deal?

    Thats not the point, if I knew BIS were going to release a early version for public beta testing then that would be great for us hardcore OFP players, but when you release it as a product in stores with buyers expecting it to be playable it's a different story all together.

    The Czech and German version were unfinished beta versions on release and things like the Campaign were not playable, I haven't even bothered going back to finish the campaign as I've wasted far to much time on missions that will not end. This is a pretty huge dissapointment when coming from the official 1985 and Resistance campaigns which I enjoyed a lot.


  4. Honestly, all the bitching is getting tiresome. If you play around with the settings (and provided you have a semi decent rig), you can get ArmA running properly and thats a fact.

    That's not a fact at all - I've been fiddling around with it for weeks and get terrible performance no matter what settings I use. The framerate is just as poor on 1280x1024 as it is on 1680x1050 - and this is with an E6600, 8800GTS, 2gig DDR2 ram. I was on the demo earlier with a few friends and I was barely hitting 20fps!

    Something is wrong then, your system should run the game with no problems. I know people who are running it with no problems using rigs similar to yours.

    PS : See if this helps http://downloads.guru3d.com/download.php?det=1547

    Also, make sure the card drivers are set to "Application Controlled" for AA and AF.

    He also mentioned the "Demo" which I think has a problem, I'm on a 3500+ @ 2.4Ghz 6800GT 256MB and 1GB Ram. Running CTF in the demo I always seem to be stuck around 20 - 22 FPS and thats from changing all options from Low to High and back etc. Even lower or higher resolutions barely makes any difference in framerate.

    Looking into the sky with nothing in view my FPS only goes up to mid 30's while in the full version it jumps up a lot higher.


  5. Heres mine and i dont have a FPS drop at that bush performance is ok 30FPS.

    1280x1024

    View distance 1200

    Everything set on low

    Advanced tab items are set to off

    Video Card BFG 7800GS AGP 256MB

    lol, yeah I guess that HD of yours must be seriously fast not to cause any FPS drop at those settings.

    You obviously dont know what causes HD's to be under heavy load in the first place.


  6. If you can get more than 60, there's seriously no need to turn it off, you won't even see the extra.  In short, there can be good reasons to turn off vsync, but boosting your fps to >100 is not one of them.

    Very little people run there monitor at 60hz these days, I know for me 60hz is horrible (bad flickering) compared to 85hz.


  7. I'm going to post this again because the last 3 pages were flooded.

    I think the easiest fix for BIS would be to remove the 1st LOD of these detailed bushes that are causing problems, I know for me they kill my FPS when the 1st lod is in view. And the ground clutter (grass etc) doesn't help either which is useless for gameplay in several ways, it's only a visual thing.


  8. I think the easiest fix for BIS would be to remove the 1st LOD of these detailed bushes that are causing problems, I know for me they kill my FPS when the 1st lod is in view. And the ground clutter (grass etc) doesn't help either which is useless for gameplay in several ways, it's only a visual thing.


  9. If I had never played OFP CWC, Resistance and ArmA and then had the opportunity to play all the campaigns in a close time frame OFP CWC and Resistance would easily come out on top for me especially if you were a offline player who enjoyed campaigns and single player missions.


  10. Not sure about the HD streaming, but the XBOX version has caused a lot of problems in Armed Assault for PC. Just look at how the controls are for analog devices, and even still throttle for planes works like a digital button.

    If you open up some of the configs you can see how many times XBOX is mentioned.


  11. Can't remember if this was also noted or not....but when either Ally or Enemy jump into the vehicles...the colour tag is the wrong colour....as in the enemy become green and the allies become red when viewing directly(not on the map as that's okay)

    This is what happend in OFP also, if a friendly unit got into a enemy vehicle they would show up as red. This causes a lot of friendly kills, especially for newer players to OFP/ArmA.


  12. Well it should have been a feature in several of the missions like CTF and CTI etc, I guess BIS haven't learnt from the community here.

    There's absolutely no point in even including a CTI with the game if you are not going to include a remove dead bodies script every 5 - 10 mins etc, after awhile towns end up with dead bodies everywhere killing the server and clients FPS.


  13. Heh, everyone cried, begged and screamed for a demo. Then when BIS rush to meet your demands you lot complain they released it too early ....

    It's a crazy world help.gif

    And who is "you lot" ?

    Anyway the demo should not have been released the way it was as currently it shows possible future buyers of the problems it has, and having one of the missions the demo comes with which is not even useable is really not acceptable. I really wonder who is doing the testing at BIS, they obviously did not even try out the Demo as a dedicated server with the CTI.

    The CTF mission is bugged, no spawn killing zone and the boundry marker signs are all in big groups together.

    In the last 2 days the OGN Demo server has crashed 17 times because of when the CTI mission has been selected when no admin was online.


  14. Well, i tried it anyways and fps boosted up even more.

    In menu over 100 (can't remember anymore exactly).

    Minimum fps i'm getting now like when looking with binocs

    into a tree or bush = around/over 40, but only a few secones

    then it's at 55.

    Normal in town is around 60fps.

    I'm not quite sure if this frame rate increase makes sense

    though because the eye doesn't take note of it in comparisation to V-Sync on, where my lowest fps was 28.

    What's the price for turning V-sync off? (i dunno)  huh.gif

    Should i let it off anyways or does it affect other games then

    too?.

    Like i said - frame rate went even higher, but it was running

    smooth only before too (with v-sync on).

    ~S~ CD

    The only real effect having vsync off in ArmA is you can sometimes see 2 different frames on your screen at the same time which causes a vertical line accross the center of the monitor, this usualy happens when the player or view is moving fast and is more noticable when you have objects close by.

    The other effect vsync off has which really wont matter for ArmA currently anyway is you cannot keep your FPS at a constant framerate like say 60, 75 or 85 FPS etc. Having vsync on will limit your framerate to your monitors refresh rate which is a better option if your PC can run FPS constantly at the monitors refresh rate which will give the user far smoother gameplay because the framerate is not jumping around and you will never have 2 different frames displayed at once like I explained above.

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