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Architeuthis

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Everything posted by Architeuthis

  1. Architeuthis

    What addon is everyone waiting for?

    Inv'44 Â Â Â more here!!! Anything from BAS, RHS and digital grenade. Arch.
  2. Architeuthis

    Rf airborne troops

    Yeee! There is a mirror on flashpoint.ru http://www.flashpoint.ru/addons/pafiledb.php?action=file&id=229 Arch.
  3. Architeuthis

    Lowlands Warrior - Progress Report

    Very cool! Will the mod also feature custom anims? Sure hope so. And will you make the airmobile brigade? Keep up the great work. Arch.
  4. Architeuthis

    How to add.....

    How do you add sun glasses to a unit in the mission editor? Arch.
  5. Architeuthis

    Csla 2 news

    Hmm, some kind of excange project between RHS and the Csla mod? I heard somewere that the RHS would be using Csla BMP's, so do they get tanks in return? Anyway, love the addons Csla. Keep up the great work! Arch.
  6. Architeuthis

    Modern usmc marpat

    Hey Suchey, Why won't the desert Marines wear Molle packs? Personally I think it would be alot cooler if there were both Molle-troops and troops without it. But it's your addon and the choise is up to you. Btw, in this link You can see the soldier on the left wearing alot of things on his back. Will you make something like that too (if you have the time)? I think I also saw alot of marines in Iraq wearing this kind of equipment. Looking forward to that new panorama-pic of blackdog that displays all of the weapons  Arch.
  7. Architeuthis

    Modern usmc marpat

    - double post, sorry -
  8. Architeuthis

    Modern usmc marpat

    Hey Suchey, after close examination of the pics on ofp.at, I'd noticed that you have a new helmet model for the russian naval infantry. Although the new helmet looks very cool, I'd like to know what you did with the older model. Did you completely replace the older model, or is this second helmets purpose to add some variety to the sodier models? The same thing with the marpats: I saw that they too have new models. Looks very very nice. The last thing that I noticed is that the troops don't have rucksacks (blackdogs pics). Does this mean the backpacks are detachable, or does it mean that there is a new soldier model without backpack? Keep up the great work! I'm really looking forward to play with these guys. Arch.
  9. Architeuthis

    Modern usmc marpat

    Hey earl, nice work on those weapons But don't the marines use that infrared laser pointer thingie too? (like on the bas sopmods) And if so, will you make them? Anyway keep up the good work there! Arch.
  10. Architeuthis

    Modern usmc marpat

    Wow, nice pics blackdog. One question though. Are those desert Marpat troops? Or is it just the light, which makes the troops look differently? Arch.
  11. Architeuthis

    Modern usmc marpat

    No, not that one, I meant the desert trooper. Arch.
  12. Architeuthis

    Modern usmc marpat

    Wow, really nice! One question though. What kind of russian soldier is that? Arch.
  13. Architeuthis

    Red Hammer Studios

    Well.......A pissed mod is capable of many things you know Arch.
  14. Architeuthis

    Did some one say

    Looks nice, but the soldiers still look too bend. Make them walk al little more straight. Arch.
  15. Architeuthis

    How to add.....

    When I try that it doesn't work Can't type something directly into the soldiers init line? Anyway thanks for your help. Arch.
  16. Architeuthis

    Pst! 1.92beta is out!

    This happens to me also (same mouse... good, innit?) but the problem is not 1.92, but Logitech and their shite drivers. If you alt-tab out then go back into OFP, and keep doing that eventually you'll be able to use it again. Failing that, ctrl+alt+del and then end the "EM_EXEC" process. Then go into control panel and then open mouse. Then close the window. Failing that, restart. Failing that, pray that Logitech hires some decent programmers. Gameer Hmm, I will try that out. Thanks for the tip. Arch.
  17. Architeuthis

    Javelin  and  predator

    Ai, would hate be in that t72 . Hmm, that predator thingie, is it reloadable? And is the LAW still i use today? Arch.
  18. Architeuthis

    Eurofighter typhoon screens

    Looks very nice, but please put alot of effort in making the cockpit. Keep up the good work! Arch.
  19. Architeuthis

    Pst! 1.92beta is out!

    Hmm didn't know that. Thanks for the tip Shadow Arch.
  20. Architeuthis

    Pst! 1.92beta is out!

    Hmmm, when running the 1.92 version my middle mouse button doesn't work anymore (I can't seem to click with my scroll button anymore). I have a Logitech MX500. Anyway, thanks for the patch. Arch.
  21. Architeuthis

    Joint ammo and magazines (jam)

    We (BAS) have discussed this exact concept with another addons developer, you'll just have to wait and see if anything comes of it... Hmmm, digital grenade Nah j/k I know you won't tell us Arch.
  22. Architeuthis

    Joint ammo and magazines (jam)

    This might be difficult to execute, but do you think the next step of JAM would be one commen weapon. I mean we now have commen magazines, but wouldn't it be nice if had one m4 series and one a ak-74 series (just to name an example). That would be better for gameplay as the ingame weapons wouldn't differ to much from each other. Your addons directory would also be greatly reduced in size thus making the game run smoother (since less addons would have to be loaded in your memory). Though I hope something like this would happen, I must admit that many modmakers wouldn't like it. They have all spend alot of time and energy in their addons and would hate it for that to be all in vain. However, should someone be able to pull this of, then I think it would be a great thing. Anyway tell me what you think of this. Arch.
  23. Architeuthis

    Bas blackhawks

    Dont blame us if other addons are configured in such a way as to cause problems....... Also I am not certain that you can turn off the flares. Of course i can do a count of the flares launched on the local machine and limit them, but how do you get that var to work on a non local machine? (Actually I DO have a fix for this which is rather clever but the more knowledgeable among you will know the problem this presents, as the INcoming Eventhandler is activated on all Helo's, mocal and remote.) At any rate, there is no scenario I can envisage that would place a Havoc in the same airspace as an MH60/MH47E, so if you wanna make oddball conflicts then maybe expect oddball events........ That said I will endevaour to limit the number of flares to a realistic level on the final version of the MH60, when we see what 1.92 brings about... TJ Thx. No man, I don't blame anyone, I knew the 23mm gunpods on the Havoc were configured as rockets/missiles and that they would trigger the flares. I just said it because the others said there was no slowdown at all, and well, there is none, except the situation I discribed. But that would be a rare exception Arch.
  24. Architeuthis

    Bas blackhawks

    Hmmm, then try putting bringing one down with a DKM havoc equipt with gunpods Then well talk again But seriously, the flares don't affect my framerate at all (well with the exception of the situation stated above ) Arch.
  25. Well, I didn't see a topic about this, so why don't I start one. Looks nice, doen't it  For more info go here Arch.
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