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Aaron Kane

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Posts posted by Aaron Kane

  1. *RUMP*

    I can deal with the Hellfire's strength, but both the Hellfire and ESPECIALLY the AT-6 are horribly innacurate ingame. Last night, I fired all eight of my Hellfires at a T80 on desert island, and NOT ONE HIT! They all flew over it, hitting the sand.

    Oh, and if the Hellfire strength isnt upgraded, I really think the AT-6 should. It takes way too many to do any real damage to a tank ingame.

  2. Oyoyoy....

    The Hellfire takes two hits to take out a T-80. This wouldnt be bad at all, but the godd*amn Hellfires always crash IN FRONT of the tank, thus doing zero damage! I think that the Hind's AT-6 should be upgraded also, since it rarely hits a target.

    Maybe the Hellfire and AT-6 strength should get upped a tad too?

    Also, I think the BMP-2's AT5 and the M2A2's TOW should do more damage. IRL, one missile is enough to ruin any tankers day. I think the TOW and AT-5 should be as strong as the Hellfire on the ingame Apache, which gives an M2A2 or BMP-2 a fighting chance against tanks.

  3. Hmm... not for public, eh?

    I bet you have a bunch of secret addons, such as animals, bombers, Barret M82A1's, motorcycles, etc. all stashed away in a secret folder entitled "Snazzy secrets"...

    ...isnt that right Devil? wink.gif

  4. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Antichrist on 12:46 pm on Oct. 24, 2001

    And also Monkey Spanking!!!!<span id='postcolor'>

    I dont know... wouldnt that de-balance the sides a bit?

  5. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Venom Viper on 4:58 pm on Oct. 1, 2001

    I see that some want carriers but think the US ones are too big. Vel there are smaller options, the Tarawa class LHA genreral purupose assault ships that can carry helos or VTOL aircraft like the Harrier, have a look at http://www.spear.navy.mil/ships/lha4/facts.html

    they are about 247m, 40m longer than the Brittish Invicible class (206m) look at http://british-forces.com/rtw/ships/aircraftcarriers/invincible.html

    for more info.

    B.T.V. the Russians have the Kiev class carriers (about 270m) (for those who want more russian units).

    And please, give the Blackhawk MG a second machinegun on the right side. Also give the Blackhawk SUU (minigun) pods instead of the useless droptanks.

    <span id='postcolor'>

    Yes! I brought this up... during my first day here, I think... but I dont remember, and nobody else probably does either smile.gif

    The Blackhawks can benefit alot from either additional Hydra pods, or even better, two 20mm. or 7.62 mm. machine gun pods. Or maybe even four 20mm. pods, or just mix and match! The islands are way too small to warrant the use of those big fuel pods.

  6. To get the nuke ending, I'm pretty sure you just sit around after you capture Guba. He'll get bored and launch a nuke, or you can just not capture him at all (Though I did have an awesome car chase with my jeep and his UAZ, but a T80 shot me sad.gif)

    If you want the good ending, you need to stop the scud before it launches. It's easy if you use the hind.

  7. Yep, I think you get a few minutes to prevent the scud launch.

    You have mad skills just for getting there without the hind, d*amn

    thats impressive. I just buzzed around in a hind and blew up everything, but I've never heard of anyone actually sneaking up to the scud itself.

    If you complete the mission without the scud being launched, you get a similar scene, except the island doesnt get nuked, and you get a cool bonus level