ALDEGA
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Everything posted by ALDEGA
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Not really true. Whenever files are written the chances are pretty reasonably that the file that's being written will not be written completely sequential.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (animalica @ April 12 2002,23:21)</td></tr><tr><td id="QUOTE">I don`t want to spoil the fun but... I posted this link in the official german OFP forum and the webmaster told me that there is already an beta version UH-1 out, made by Ixxuss. Here`s the link (zipped *.pbo, 313 KB): <a href="www.ixxuss.de/Huey.zip" target='_blank'>www.ixxuss.de/Huey.zip</a> It works and it doesn`t look so bad. <span id='postcolor'> Not that bad. But the inside view is still the exact same one from the UH-60. You're outside looking at it, and you see a Huey. You get inside and you see a UH-60. Perhaps it's a "transformer"
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No they didn't. Taliban weren't in power back than. btw, it's a very weak plot you got there
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The weapons that you downloaded, they are UNofficial addons, right? It's known that when using unofficial weapons (at least in the way they're being made right now), the flash will always display when running the game in HW T&L. Play the game with regular Direct3D and the flash should dissappear. Again unofficial = unsupported.
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Does the problem also occur with hw & eax disabled? Have you taken a look in the windows "device manager" to make sure it's not sharing an IRQ with any other device?
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Are you behind a firewall?
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Are you sure you have patched it to 1.46?
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Are you sure that the patch you're installing is for your language? (eg Polish version can only be patched with Polish patch, Czech version can only be patched with Czech patch. All other version are to be patched with "world" version).
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I know you pay for the license. But how could you protect that?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Especially since BIS does not assist the buyer in any way to protect the CD through backing it up. (Safedisc2 on CD to prevent copies)<span id='postcolor'> If there wouldn't be any cd protection, wouldn't lots of people copy the game instead of buying it? Wouldn't the very fact of not protecting it at all be like "hey guys please don't buy our game, just copy it, we didn't include any protection so you can freely copy it, go ahead, make us happy"? btw, that 65$, I hope it was NZD or AUD, because else you got ripped off
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It's still "invisible" in 32-bit color.
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So when you try to copy it (in windows explorer), you cannot copy the file? Does the cdrom drive keep spinning infinitely? Perhaps you should check the disc and see if there's any scratch on it.
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You're not seeing through the cars. It has to do with the windshield textures (which use an alpha channel -> transparency). The windshield texture is "blended" with the underlying texture. This causes other textures in the background to become invisible. I've noticed it too. Like on the "training island" east of malden. There you have a watch tower. If you get in it and then look at the tower from the outside, you will not see yourself, as if there's nobody in the tower.
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Let's quietely abandon this thread, before some flame-war starts
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Ermm, what exactly is your problem? Did you succesfully installed the game, yet never hear any music (or do you mean "sound"). Did you used to hear the music? Have you checked the sound level for the music in the audio setup screen (ingame)?
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First post all your specs (CPU/RAM/videocard...). Also, do you have a cd-writer? Any virtual cdrom tools? etc etc... btw, I think the proper upgrade scheme is : 1.2/1.3/1.46.
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I doubt it's a lack of memory: 1. He's got an AGP videocard which means that his videocard can use system memory if it runs out of local memory. 2. Why would the small texturefiles for the fonts be too much too load, while he can load all the other textures fine? Anyway, can't you just stick to 2x or 4x?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I've seen dudes jump 200+ pounds of gear.<span id='postcolor'> By jumping I mean jumping HIGHER than 5 cm I really don't think that with 200 pounds of gear you're gonne jump very high. Be realistic. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The answer to that question is yes.<span id='postcolor'> I don't see any picture of those guys SWIMMING with that gear. I just see them walking around in water with that mg. For all you know they got there by using a small boat, or a zodiac or something like that.
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Z-buffer=index of all the objects in a 3d environment, remembers their position. Z-buffer uses more precision for objects close to the camera. W-buffer doesn't. It should provide equal precision for all objects. Be they close or far to/from the viewport. I don't think it has any performance impact. Just try both and see which one turns out best If you're bored, read this. http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html
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1. "public VBS" = Independence Lost 2. It's not being made by BIS (czech republic) but by BIS (australia). At least that's what I read. (http://www.theavonlady.org/theofpfaq/IL/independencelost.htm)
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They have been giving support for OVER 9 months. Many games don't get any support. How do you like that?
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Well you have specified several ones. Remember that BIS may decide to do something different in the future. Even if they are going to make a sequel, it may not be immediately, but in two years or so (begin on it, not release).
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BIS can't keep giving free addons. And the engine is created/modified to suit the project at hand, not whatever everybody would like it to be. Also you almost make it seem like they aren't doing anything right now, and also as if it only takes 5 minutes to implement the huge list of requests from everybody.
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A few questions for bis (suma for example :)
ALDEGA replied to HuBBa's topic in OFP : MISSION EDITING & SCRIPTING
If you want the create new "movements", then you need to make new animations (of the 3d models) (which you can only do with Oxygen). The switch/playmove commands are commands which "play" these animations.