@cero
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Posts posted by @cero
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Is there a way to know what calibre of amunition hit the unit, because there should be a big difference between hanguns and a big 50 for example.
Looking good, I can't wayt to try it.
Regards.
@CERO.
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Didn't the Unsung releaed some time ago a jungle plants pack?
Regards.
@CERO.
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I was just going to sugest that.
I personally preffere this one.


I got them from the HMMWV pack that Falber and Blackdog were working on.
I don't know where the animations came from exactly, but I supose that if you ask Blackdog or Flaber they'll be able to let you know.
The thing about ramndom textures, I supose you are tallking about weadering and use effects, that would be very cool.
You may want to add a texture with bullet holes that appear in the vehicle depending of the dammage.
Regards.
@CERO.
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You could allways chek one of the addons that have a fire FX in its pbo and look at how they done the configuration.
Regards.
@CERO.
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Oh dear.
Quote[/b] ]M40 ghillie camo
M82A1
Is that M40 going to have a decently playable reloading times? lol, I have somebody ellses that takes reallity to another level, not really compatible with playability, his have very long reloading times.
I know that in real life it takes a while, but even a Kentucky Rifle wouldn't take that long, Â
Lol.Quote[/b] ]Breechloader Bolt Action, One Shot: 6 secCompared to an old fasion.
Quote[/b] ]Caplock Breech Loader Rifles: 15 secThe aiming times are at the players discretion, not the reloading,lol.
Another example, this is a Ferguson black powder breechloading rifle.
Quote[/b] ]The first shot out of a clean Ferguson almost always goes without a hitch. Then, you experience the rapid reload, which seems even quicker after you've fired a shot. One twist of the handle, and the breech is open. Push a greased bullet into the breech. Pour powder in until the chamber looks full - the breech plug will knock out any excess. Twist the handle back. Prime the tray, cock, and let fly. With practice, a reload can be done reliably in 8 to 9 seconds.So, yeah, a M40 should have a decent reloading time, no more than 6 seconds. Its a breechloading rifle, bolt action.
So figure it out.
The Barret, its that your own work or you are using King Homer's.
Really looking forward for the release.
Wood work Laser.
Quote (BlackScorpion @ April 03 2005,16:41)
Quote[/b] ]Sorry for this...Quote (Ranger44 @ April 03 2005,15:21)
A good H&K pack is always usefull
I wonder if anyone would be interested? A generic H&K pack, including the normal ones (MP-5's, maybe few pistols, UMP, PSG1 maybe, maybe MG3/MG21/23, G3) and maybe something like G41, HK33 & HK53 (dev. of G3, looks like MP5, .223 Rem), MSG-90, few of their GL's... Maybe even a new G11, though we do have few already... Doubt that we'd need G36 versions.
zfdg
I think that the H&K pack by Lobo Tam could do with an update.
Fantastic selection of weapons and units in there. But textures and sounds could do with a little tweaking.
regards.
@CERO.
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I noticed that some chopers tend to do that more than others.
I was having lots of problem with the MI 17, but I changed it with a MI 24 and it worked allright, this two helis where the BIS ones. And I done it like you are explaining.
But I think that if you want a 100% succes you'll have to script it, or use somebody ellses script.
macguba's link is your best bet.
Regards.
@CERO.
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I was sugesting something similar on DKMJaguar's C130 topic.
You may want to read the quotes below, there is a link to the  page in the DKM topic, so you can see what I was sugesting, and then below my post what UNN seem to have come around with, so if you read them post in there and contact UNN you may be able to work on this and find some answers for each others project.
I don't know ohw is he doing it, but I know that its not possible to name cargo proxies, even in O2. But I know that they have an order of acces, so indirectly yeah, they are named, because if you know what spaces are being used first and last you could find a way around to script it giving the player custom actions on the action menu suplied by that  scripted work around.
I can't see this being a thing that would work in any vehicle with one script, you possibly would have to do that for each vehicle, one script for each model, or do a class on each script, so the editor can add the script "1" to a vehicle that have two cargo seats, like the jeep with MG for example, script "2" to a vehicle that have three cargo seats, and so on.
Not a system for dummy editors though.

UNN Posted: Mar. 31 2005,08:59 on this topic.
Quote[/b] ]
Dont want to take this to far off topic, so I'll make it quick  I am working on scripts to do exactly that, but for more than just para drops:Quote[/b] ]The question there and then would be, can cargo proxies be made accesable and unaccesable bya scripting? maybe by adding some kind of invissible unit or something, that swap seats with a unit in the cargo bay decide to get ready to jump or change his mind and go back to the "Seating down" cargo proxy.CSJ's carabou Para Drop And an earlier test anim of a different sort WWII Beach landing Anim. But yes, I think it is possible.
Regards.
@CERO.
Edited link.
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I supose that to save cpu usage it could be done random, so its not guarantied that every unit that gets shot will have this effect.
But I got to be honest, I really like the sound of this.
Regards.
@CERO.
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When I meen without addons I meen third party addons that are attached to a major pbo like the seb nam, or Tonal. Is it there another island around that contains jungle vegetation and don't need any of this two addons? No as far as I know.
Edit: actually, the sebnam_ia_trang island folder is only 8.16 megs, and that includes the terrain pbo, the objects pbo and the intro folder, and it works without the need for other addons, so I gues this sort one of my problems, and if I was going to work on a jungle island I could allways use sebnam_ia_trang for the objects and vegetation. All I would need then is somebody to do some South American or Central American buildings and I could be rolling rader fast.
I supose I better star asking for permissions soon. 
Regards.
@CERO.
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The Archepelago of Marulia.
Name the town that is higher of sea level Palo Alto ( High stick)
A town around the coast line San Agustin De Marulia ( Saint Agustin of Marulia)
The capital, Picosa.
Another island from the archepelago, Santa Maria.
Another one? They do sound like real places, I know that there is a place in South America call Palo Alto, but its not like if we are tallkinmg about Medellin, its a small place.
There is lots of towns, cities, and villages around the world with the name or part of their name being San Agustin, but San Agustin De Marulia, that's unique.
I very much doubt that there is going to be a place call Picosa and Santa Maria my be coment, but normally have something ellse next to it.
They would go well for a Mediterranean fealing island, and for what you say is going to be more than one, so it can be call an archepelago, yes?
Later, and I hope that if you don't use them at list they'll give you some inspiration.
@CERO.
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Another thing to do about the altitud of the choper is to create some big triggers under the flying path of the heli that on the "on activation" field you add the altitud you want it to go, so it will never get under that altitud cos the order to fly that high gets updated every time it flies over one of them triggers.
All you got to do is play with the size of the triggers to sincronice it with the flying speed so it won't fly on a wave going up and down all the time.
Cheep, simple and nasty, but it works.
I hope this hellp.
Regards.
@CERO.
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My biggest setback this far...Have to sit down and reconsider this whole thing. Could really use some advice from the gurus outthere.
The setback:
I have used 'dummy animations' to check for individual states on the soldiers like for example:
? animationphase 'morphinecheck' == 1 : do this and that...
The AI do animate when ordered - BUT the animationphase shows no change whatsoever unless you have the ai in visual sight. That means I have to look at the bloke when giving orders to drop bergen or whatever.
Another example:
The customizable units. Uses different animationphases to check what gear to wear. Works beautiful IF it applies on you and refuses to work on any ai who's out of eyesight.
Tried everything. Ideas anyone? Â

I must bee loosing it or something, but I don't really understand what you meen.
Its that a new feature? if so what it supose to do?
I don't understand what them animations suposse to really do.
If its a good looks feature, and not a practical one, and it gives you a lot of problems I would desregard it my self, but that's just me.
I think that just by getting this units as normal ones, without fancy scripting and stuff, would make people happy, but that's my opinion, and I know that you are doing this for you as well, because is a hobby, so if you want to work on them features I'm sure you'll find the answers, lol.
Have you tryed on the OFPEC Forums for some hellp? In there you'll find very clever people that don't post much in this forums, and the most of the gurus in here are there aswell, so lets say that OFPEC Forums is the home of the OFP gurus

I'm really looking forward for the release, and I allready have some ideas in mind for a bunch of missions, maybe a campaign, but I have to over come some addon problems first, not sure what to use for them particular other missions where woodland and jungle are pressent, but for dessert ones I allready got the set up sorted and a cuple of missions started with place holders for your SAS.
I would like to know something though, what is the file size going to be about? I don't mind what size they will be, but I'm thinking on all of the addons to be used in the missions/campaign, all togueder should be an acceptable size to download; other ways it will be a nuisance to download 150 megs for a campaign even if it was the best campaign ever
so if its a big download I can think that instead of using this island I can use this other one half the size that is not as good but its not bad, and maybe for the OPFOR, instead of using this OPFOR with this weapons and vehicles, I can use something else. So all I got is place holders really.My other question maybe allready answered before, but after I typed all this, I can't be ask to do a search and tipe again,
LOL, What weapons are you going to use for this units? Third party addon, BIS, or your own?Well, That's me done for today, now I got to go to bed, I should stop taking Proplus with Red Bull, makes my brain box wonder too much.
Thnaks for reading and good bye.
@CERO.
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Looking really good Jaguar.
I came with an idea for something like that a long time ago, and I wonder if it would be possible to do so now.
I was thinking about some new scripting and animations to go with this Hercules.
If you where going to jump from a plane in a para, you normally would wallk to wherever the jump exit is, I think that the most comon way to jump from a Hercules is from the ramp, but I could be wrong.
Now, if you have a squad that is having a lift in a Hercules, they will be seating around, wherever and however they have to seat, I think that would be normally on the benches on ider side of the cargo bay.
Now its time to jump, a warning comes on so the personal that is about to jump gets ready, probably an audio warning and a red light, I don't know.
This people chek their kit to make sure they are safe, then they form a cue towars the exit, two members of the crew attach their parachute opening to a rope made of wire that is attached to the inside wall of the cargo compartiment, so when they jump from the plane their parachutes will open.
Once the green light go on followed by a audio warning, the first soldier on the line jump off after the responsible crew member tells him to jump at the same time he taps the jumpers back just in case he haven't heard him because of the Hercules noise.
Now, what could be scripted in here is rader interesting.
First thing would be that the units would have some nice static animations, for seating around, I don't know if that would be realistic, but it would look cool to have some nice new cargo animations.
Then the worse part comes, the scripted, the part that makes the units move from cargo "Seating" to cargo "Ready to jump". This looks simple, but the problem with that is that you would have to create two types of cargo proxies, one for the "Seating", and one for the "Ready to jump", and the proxies for "Ready to jump" will have to be unavailable to acces while the units are boarding the plane, so no one would get a cargo possition and end up on a "Ready to jump" animated cargo proxy when they just got in the plane.The same would have to be done the other way round, to avoid a unit going from cargo "Seating" to cargo "Seating" instead of "Ready to jump"
The question there and then would be, can cargo proxies be made accesable and unaccesable bya scripting? maybe by adding some kind of invissible unit or something, that swap seats with a unit in the cargo bay decide to get ready to jump or change his mind and go back to the "Seating down" cargo proxy.
Another thing about cargo proxies is the implementation of vehicle and ovjects as cargo.
If this is scripted, my recomendation would be to make two sets of scripting, one inside the pbo that by default won't be activated or will be activated to whatever vehicles addons you can or want to add to the compatibility list, and another one that can be modiffied by the mission maker and added to the mission pbo that will allow him/her to add any other vehicle addon to the compatibility list of the cargo script/s, so there won't be a problem if somebody comes with a brand new vehicle addon that can be transported bya hercules in real life, and a mission maker wants to make a mission with your C130 and that vehicle addon, so all he/she have to do is add the vehicle to the script or even if it can be added bya init line, that would be even better.
The other thing about this plane is that most of the air vehicles in OFP use a pilot and a gunner, but in real life the Hercules use more crew, to assist with the deploiment of parachuted units or cargo normally.
Could it be possible to name certain cargo proxies on a particular way, so they can be resserved for this crew units? This way the editor would do something like "This moveincargo CrewSeat Plane" where "CrewSeat" would be a specific cargo proxie for the crew, and "Plane" would be the named C130.
If them crew cargo possitions can be made, some new animations to go with it would be very nice as well.
I don't know much about Hercules, by I like them and I think it should have been shiped with the original Cold War Crisis, and I can get some info for you if you like, cos one of the fellas that work with me used to be in the RAF in the first Gulf war, mostly as crew from a C130. He told me a cuple of tales from them days, bunch of nutters, lol.
If this is just a lot of crazy and irrelevant ideas, or sound like too much, just desregard this post, but I'm sure that if anybody can follow this post ( I know that is a bit of typing in here and that my English could be better) they may get some inspiration and decide to do some ressearch into it, and who knows, maybe we can get that in your C130.
Thanks for reading, and regards.
@CERO.
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I'm allso looking for a South American feel on a jungle island.
The problem I found is that there is so many addon dependencies on the existing ones that for what missions I'm willing to make, you would need to download a lot of stuff that won't be needed in the actual missions.
This problem gets worse when the idea of making it a campaign comes to my head, and the thing is that the best thing for this missions would be a campaign, so the list of addons would be immense. I can't afford to ask the player to download 150 megs of addons when he/she will be only playing with a quarter of them.
So that makes me think that I should get my self working in a new jungle island, but for that I would need to lear terrain editors. Then because of the particulary kind of terrains I would need new models for vegetation and buildings, so I would have to learn to work with O2... Â would I have chance to ever release a single mission from this project? I don't think so, because by the time I learn terrain creation, and how to work on Oxi, and then get things done, and done right, Operation Flashpoint 6 will be allready released

That's just the terrains, because I still wondering what I'm going to use for OPFOR, and the difference in areas gos like, Central America, Indo China Sea, Middle East, East Europe, and West Africa. Yes, a hell of a project, and all that based on Black Blood releasing his units or PUKF doing another good release with what I understand they will release.

So a decent jungle island, addon dependency free would be magnificent.
Regards.
@CERO.
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also mabe some cammo netting as wellif anybody knows who makes these forward them here please Â

The nets you will find them at RKSL studios
The only thing is that the site is down right now.
Regards.
@cero
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A grey and a all green for OPFOR? that would be suitable I tink.
I can make a camo patern for you if you like.
Regards.
@CERO.
Edit. You could base an OPFOR version in the camos from Edge retextured guerrillas.
Thanks to ImageShack for Free Image Hosting
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COC torpedoes, on an A10, me on a Russian choper hovering the destroyer, and wach the fireworks.
The A10 throwed all the torpedoes to the destroyer, what a show, by the time the torpedoes hit the ship, the A10 was long time gon under the water
but them torpedoes just rip the destroyer apart like a can of pop.Good stuff you got in there mate.
Regards.
@CERO.
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Yep just for fun.
I haven't done much for the comunity, and I been around for some time now, so it would be unfare to just kip downloading all this addons, campaigns missions, mods, etc, and take for granted other peoples work, that I also know they do for fun, like me, but at list I feel a bit better by doing something that I can share.
even if is not bigey.BTW, this topic is being continued in the "A+M=released" forums under the name of "Tombs CD cover kits", so this topic can be loked.
Regards.
@CERO.
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You are the man.
Great.
Thank you very much Phil.
Regards.
@CERO.
Bloody hell, what a reply init?
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The Paras played a very important role in there, aswell as the SAS and lots and lots more.
I wouldn't base it in that.
If I was you I make a big map of the islands, then give it a 50% transparency and stik it as a new layer on top of what you got allready, just make sure you gut over the pictures and logos and stuff.
I haven't had any time for my self, so I haven't been able to work on anything, but if you want I can make something and send it to you on PSD format for you to mess about with. I'll make it extra big, so when it gets reduced in sice to the printable size, the wryting quality won't loose. But it won't be before tomorrow
its my birthday today, so I'm out tonight with the lads to get smashed.Regards.
@CERO.
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Hi.
Just poping to say that I'm working in some covers too.
I started a topic in the "General" forums, but I may just lock it and carry on in this one.
One thing thou, I printed the one I posted and for some reason is smaller than what it is in Photoshop. I got the measurements right, but once I print it it come out too small.
Its that just me or anybody get the same.
I can't work it out to save my life, lol.
BTW nice covers all.
Regards.
@CERO.
Edit: BTW here is what I done so far:
Thanks to ImageShack for the free hosting.
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 hey zero, you should drop by my thread and post there instead.You're welcome to join in - we're already working on making a FULL "cover up" for all mods out there!!!
click here to go to The thread.

I was just going to do that, but I didn't wanted to invade your topic, now that you invited me is different

I have to resize this, for some reason Photosop Centimetres are smaller than in reall life.
I'll get it right next time, lol. Tomorrow.
Cya.
@CERO.




Decisive Killing Machines
in ADDONS & MODS: DISCUSSION
Posted
My mate who served on the RAF during the first GW said to me yesterday that the normal crew for a RAF C130 on a normal duty would be of 6 men, pilot, copilot, engineer, navigator, and two cargo assistance duty.
if the plane was loaded with troops there would be extra cargo assistance
He allso told me the right location of theyr seats, but I can't really remember.
If this information is of any use let me know and i'll ask him again.
Looking very good.
@CERO.