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@cero

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Everything posted by @cero

  1. @cero

    Boh-modern japanese infantry

    They look nice. I may just download them and the rest of the mod aswell.
  2. @cero

    Realistic explosion mod  v1.1

    There was a guy working in some destroyed vehicles, and he was trying to make some body part to simulate the effects of the debastation of an explosion or crash. A bit too hardcore, but it sounds good to me. However, the creation of a small addon that create vehicle parts or just pieces of material( Not like debris) with low polis and not too exciting texturing, shouldn't be to difficult to do. Someone should work on something like that( Ideal job for newey on O2) and donate it to this mod to use in conjuction with a script that replaces the destroyed vehicle while the main explosion is going on, so you'll have a crash site for a choper or plane, and a better effect for small armour or no armoured vehicles. The vehicle parts could be a problem, because the destroyed vehicle should have a set of destroyed parts to replace it during and with the script. This parts should be created and added to the addon But I supose a major wrecage don't have to look exactly like the vehicle/s in question.
  3. K©ona = Pussy in portuguese LMAO,nice choice of words sorry Mods..this is completely OffTopic I know  LOL, Kona is the make of the byke Really nice and smooth worcking, but a bit pricey. Rbeni12, are you going to release it? Or is part of some clan, it would be nice to have a few versions, and a cyclist model would be nice aswell. I know, this is OFP, not a kideys Game Cube game. But this byke looks so nice...
  4. @cero

    Realistic explosion mod  v1.1

    Yes, that's what I'm doing too, well, trying to, but not so complicated. Thanks anyway. And the same gos here, just for my own personal use. Thanks.
  5. so, is that sexy looking Kona coming out? I would love to get my digitts on it.
  6. @cero

    Realistic explosion mod  v1.1

    Hey Anderson, perhaps you could share a copy of your Bin with us... I bin worcking in one, but my missus and my two kids allways make me loose my head in the most important moments and I get something wrong all the time after I encript the bloody thing. Never mind, I'll send them on hollidays for a week so they live me alone with my configuration experiments. Â Â LOL.
  7. @cero

    Joint ammo and magazines (jam)

    Is not that I don't like the tracers, I just see it too unreall to have so much tracers coming from small arms. On a night batttle can be too easy to espot the shooter in multiplayer, That's the only serious problem I can think of the tracers. If Neon would share his tracer stuff with you, it could be rader interesting. But I understand the difficulty of the matter, so what the heck, if it can be done, great, if it can't be done... well, never mind, I'm happy as it is, anything ellse is a bonus. Thanks guys.
  8. @cero

    Joint ammo and magazines (jam)

    Could the tracers be choosable? You have normal mags and HD mags, how about adding the same ones without the tracers? I know the fille will be much biggere, but once you got it you don't need to redownload it.
  9. @cero

    Joint ammo and magazines (jam)

    I think that JAM can be more interesting when the HD and normal magazines get use togueder on a proper way. You can combine skills and magazines and get a preaty reallistic force. Now, all depence of what kind of mision you are building. Mixing acurate sniper with really unacurate gunners and decent riflemans make sense to me, and if the enemy or suporting forces are using HD mags to simulate little or not training at all, then we are tallking about reallity. I had a nice setup the other day. Resistance friendly to no one, all with HD mags defending the town, with some light armour and vehicles here and there to give the AI something to blow up ( really nice when using Golmembers explo-mod) East using HD mags mixed with normal mags, coming from all flanks with a cuple of T55. Me in a BH, West, they all want me dead. Managed to crash on the middle of the town and try to get away from the battle, and I came across a long game, with not end fire fights, and being chased by the two sides, but when they come across each other they engage into batttle. Nice, but if I didn't have the HD mags into the units the game would last to seconds, they would be all dead or they would down my Black hawk and kill me really fast and easy= NO FUN.
  10. @cero

    Realistic explosion mod  v1.1

    You may get some help from DKM or BAS on that. I'm sure one of their heli dust scripts change acording to the terrain, but I can't remember witch one. So something for the shok dust should be similar, I supose. For me is not big deal, I like the shok dust script as it is now, anything ellse is a bonus, and for it to be implemented as part of this mod will be great. Thanks Goldmember.
  11. @cero

    Joint ammo and magazines (jam)

    That's what I though aswell, but it would be interesting if someone makes a quik experiment on that I think it won't be in the long run, it will be before that, and not just that, JAM will probably be in most OFP fans hard drives before long, so carri on like that, I think is a bit too late to try to do it the way I say. JAM and any of the BAS units will stay in my hrad drive for a long long time, so for me is not a problem. Thanks. @cero
  12. @cero

    Joint ammo and magazines (jam)

    The way I was thinking about it is like that: The addon maker have the JAM pack, and pick a magazine that will go with his/her weapon addon ( The best ever modeled AK47, for example). Then all he/she do is add the magazine to the pbo, and when someone ellse create anoder addon using the same magazine, they should be able to share magazines in game even knowing they coming from different addons. The only difference would be the weapon model. This way, the players don't need to download the full JAM pack. In other words, as long as the addon makers are using the same JAM mags, it shouldn't matter if is only one weapon in the addon or is twenty, the JAM magazines will be suplied in the addon/s, that meens sounds, configurations, and so on, but only the magazines that the addon requiere. But you guys probably though about this and is something about it that won't work... Just an idea. Excuse my English. @cero.
  13. @cero

    Joint ammo and magazines (jam)

    I'm curios about something. I thought that JAM addons would work different. Lets say that I make an Addon, and I want to make it JAM compatible. I'll make my units, and then my weapons(AK47 for example), and then give my weapons amunition. This amunition is just the same amunition that comes from the JAM pack(amunition that I take from the JAM pack), so my AK47 is using the same mags as the units from someone ellse that is using JAM. The point, why should I need to make sure that everybody needs to download the hall JAM pack? Shouldn't the JAM pack be only neaded for mod and addon makers? I hoppe that I make my selfe clear and don't confuse anyone. Is not a complain or anything like that, is something that I think could be done different.
  14. @cero

    Realistic explosion mod  v1.1

    Let me get that clear for my selfe. the tank dust effect that comes from the ground, simulating the shock of the gun firing and creating a cloud of dust. That's what We are tallking about, are We? All I know about this effect is that a script came out no long after the Drop Comand tutorial came out, and it is really good, but, can you implement it in the game like the GMR mod? cos that is what I would like to. Thanks.
  15. @cero

    Realistic explosion mod  v1.1

    Two weeks away in hollidays and I come to this, more Explo mod news, new BAS addons, new addons and things all over the place. Just one thing to say, nice. One question, and I know this is been addresed before, any plans to implement the stroke dust from the tanks when firing? Is a nice script that I been using sense it came out, but I would like to have it as a standart with the Explo mod.
  16. @cero

    Antonov 124 updated

    Nice to know is been updated, I love this plane. I'll download this right now.
  17. @cero

    Humvee, and survival

    Wait and see if BAS have done something about this on their dessert pack.
  18. @cero

    Realistic explosion mod  v1.1

    Since version 1.41 there is updated support to Blood and INQ weaponpack (files Blood_to _v1.41.zip, Blood_INQ_to _v1.41.zip, INQ_to _v1.41.zip). This works with v1.42 and v1.43BETA too. ---------------------------------------------------------- to others: Thanks for suggestions! Nice one, thanks Golmember.
  19. @cero

    New nam island

    yeah, where?
  20. @cero

    Realistic explosion mod  v1.1

    Golmember. I just got a bit confused. Is the GMR_exploMODv1.43BETA.zip still suporting Inquisitor's weapons? EDIT: I just instaled version 1.42, and I noticed that is only one "Bin" version, or is a version for Blood and Inquisitor that I mised? At the moment I'm stoked with V1.32. Thanks.
  21. @cero

    More support vehicles

    This one do for you? Is pre-oxigen by the way.
  22. Clik on the pic This could be the van we need, with a few improvements in the addon.
  23. @cero

    More support vehicles

    Well, I would like to see more light vehicles, no armour. BTW, Project Lavos MT-LB pack have some MTLBs for suport aswell.
  24. Mehanics van is a Peugeot Boxer, not a 1985 vehicle. About the motorbyke rider, DM have the right idea. Yes I would like to see a helmet on the rider, but like DM say it makes more sense and it will be easyer and quicker. Excuse my espelling.
  25. @cero

    More support vehicles

    Yeah, that's where the HMMWV comes too, if someone ever finish them. When BAS release their dessert pack we will have HMMWVs, but I'm not sure if there will be suport versions like you are asking. Is going to be dessert anyway, no woodland untill they release the woodland version, and I wouldn't hold my breath. BAS seems to have alot in their hands at the moment. Is that other pack wayting to be re-released, but again, I can't remember if it have suport vehicles. What I never seen before is other suport vehicles for East or resistance (apart from the resistance repair team in a UAZ)
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