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=(+)=TheVoodoo

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Posts posted by =(+)=TheVoodoo


  1. I also have this problem now...

    I'm in the mission "razor two" and i can't continue! Everytime i load the saved game, it runs 20 seconds fine and then ArmA2 freezes!

    There's no errormessage in the background! If i Ctrl+Alt+Delete i can see that arma2 is still running with ~50% cpu usage and 800MB RAM of 8192MB are in use by arma2.exe

    Tabbing back to it doesnt work, i have to terminate the prozess.


  2. 1st your new 0.7 release is really incredible! Thanks for the new short blastflash in explosions.

    I have a suggestion for future releases...

    The muzzleflashes of all handheld weapons in vanilla ArmA are really horrible at night! The muzzleflashes seem to be a stupid imagefile that loops while shooting without any change! For example: If you permanently shoot a M249 at night you see a still standing muzzleflash.

    Would be nice if it could be redone...


  3. Aircraft sounds for me are almost non-existant when in cockpit view for me. Is this the case for everyone or is it a known bug. I think the sounds starts off normal then drops away all of a sudden.

    You move to 3rd person view and everything is normal again until you switch back to cockpit.

    Can anyone shed some light for me?

    Everything else is sweet.

    Love it

    Thanks.

    Frosty

    i have exactly the same problem, i guess ArmA beta 1.11 has something to do with it... compatibility issues with FDF1.3?!?


  4. Well, i guess its a nvidia issue, because ArmA runs with 4GB Ram on Vista x64 with old 158.45 drivers... But i also have to say that arma doesn't use the most favor gameengine... No other game(engine) causes such trouble with nvidia gpu's like arma does...

    however, all other games im currently playing working without any trouble in connection with 4GB and remapping.


  5. When the hellfire detonates, it creates a blast flash (after it has penetrated the tanks wall) and blows some hot stuff (cant remember what exactly it is) into the tank to create a secondary chainreaction explosion by its ammunition.

    If you would fire a hellfire missile into a metal box, there would not be much visible from blast...

    http://www.liveleak.com/view?i=74787861a4

    If you would spectate the scene (video above) from behind this metal wall (if it were bigger) you could not see very much about the fireflash created by missile...


  6. Your NWD_SightAdjustmentPlugin gives me an error (click ok and it go through) in mp each time I play a mission (You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. nwd_sightadjustmentplugin) and if the addon is on the server, no mission can be launched at all.

    Can you change your cfgpatches to

    requiredAddons[] = {"CAweapons", "CAweapons3" };

    GREAT HINT xela89!

    Thank you very much, that solved my problem!


  7. I know some of those shouldn't have such a bright explosion, but some explosive weapons do. Hellfires definitely explode with a huge fireball, at least in the footage I have seen.

    i guess in the footage the hellfire hit a target, and the targets ammo explodes.

    i reduced the fireanim size effect of the standard explosions by my self, now it looks as i wish, so i'm really happy with it.

    your mod is one of my favorites, but i found one more bug...

    if you shoot a grenade high against a building, the explosion will be on the right position, but the smokeanimation will be on the ground.


  8. well, a list of proven mods which support your addon would be useful.

    I want to get rid to load a punch of mods in my startupparameter so i put all those addons/mods in one "@realism_collection\addons" folder...

    I'm using:

    CSM_sounds (chammys soundmod)

    CSM_cfg

    GMJ_sightadjustment (edited to match the rangecardfolder)

    Matt_armaeffects

    NWD_ballistics

    NWD_extraballistics

    NWD_RealDispersion

    NWD_RocketBallistics

    NWD_ScopeFix

    NWD_SightAdjustmentPlugin

    SIX_Blood

    SIX_editorupdate

    SIX_Misc

    SIX_Tracers

    and your:

    Extended_Init_EventHandlers

    SightAdjustment_AutoInit

    well, that doesn't work... i guess not every mod in this list has support for your extended event handler addon and is causing trouble...

    I dont want to miss just one of these mods, cause arma is only a great experience anymore with those enabled.


  9. @NonWonderDog:

    first: your mod is kickass awesome, i love it.

    but if i play online and use it in connection with sightadjustment i get an errormessage when picking up a m107.

    Telling me that the mission is based on content that has been removed or something regarding NWD_sightadjustmentplugin... well. if i click "ok" im still able to continue...

    is it a bug, or a issue on my side?


  10. Things i love:

    - new explosive ammo effect (Vulcan,KA-50 HE ammo).

    - new tank muzzleflash.

    Things I dont like:

    - grenade explosion smokeanimation seems to be imo to slow.

    - building collaps low dense of smoke

    - explosion "blastwave" smokeeffekt doesnt look good when spectating it from above (heli)

    - some weapons should not explode with a huge "fireball": Hellfire, FFAR, sabot

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