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=(+)=TheVoodoo

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Posts posted by =(+)=TheVoodoo


  1. @Voodoo: Unlikely that I'll put that back as I don't like it that much myself, but I'll see If I can punch out an alternative version. The fix itself is easy, but maintaining two different versions of the pack...

    Hmm, i understand.

    I guess it wouldn't be possible to do something within the userconfig files to enable/disable those feature?

    Maybe it would be possible to provide an additional/optional fnc_scopetexture Modfolder, that wouldn't touch any other configsettings. So you have not to maintain it again for each new release.

    sorry i don't know much about config stuff :icon_redface:


  2. Hmm, your mission "hostages" seem to have trouble with the Urban Patrol Script. Most of the civilian cars are just standing on the street's, blocking the way.

    Any revive scipt or respawn would also be nice in future releases.

    Maybe you could make the humvee as mobile respawn...


  3. Hmm, the muzzleflash graphics are stored in the Weapons.pbo (\data\zasleh*.paa)

    It's possible to make them full transparent => invisible by editing the alpha channel.

    This would be handy, if its possible to replace them by a effect-script...

    Maybe Maddmatt could leave a comment if its possible to replace the standard muzzleflashes with a scripted effect... He is the Effect Spezialist for ArmA ;)

    BTW i found some scripts made by Maddmatt for Arma2 in the original CA.pbo (\Data\ParticleEffects\SCRIPTS\muzzle\flares.sqf)

    I didn't know, that he was working together with BIS.

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