6th
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Posts posted by 6th
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Heh, he didn't have the advantage of being able to respawn after death to get that .... and wasn't in a comfortable risk free environment like where most of us play our games.Well, it took him hundred days to kill 700 people, we can do that in a few hours. :pSeriously ballz.
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I think your commanding officer would throw a big paddy if he saw you changing scopes mid-firefight instead of following orders.Lol, ya think. I agree. Seriously, some ppl must refuse to read past my subject line.
I dropped the hint first that I'm talking about at the ammo box by mentioning sighting in my weapon on a scope/sight change. I'm sorry I didn't straight up now.
I admit it, I was implying that this would normally occur just before you are ready to head out (because that's the earliest stop for a mission in arma) and while you are still selecting the loadout to take (suggesting it to occur in the weapon selection screen of all places). I would have thought that by now all these posts later that was already obvious well and truely. Sheesh.
Really though, it IS a game and it IS possible to jig with your weapons' scope on the field or anywhere you are for that matter. So I don't see the big deal - it just means more kills for the ppl who mod thier weapon at base.
Besides all that, what's it to you if someone else decides to make a silly decision with their virtual life. If you aren't going to do it yourself - are you really going to notice the feature in the game anyhow... why spoil it for others.
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ROFL - well i never did really stop and think about it the evil armoury dudes were out to get me too..... I'm going to have to be more cautious accepting weapons from ppl in the future...

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theres no need for such thing...think about it again.. in RL you need to zero a scope each time you put it on..
that would be pretty stupid during a fire fight...
I did mention sighting the rifle in at the ammo box.. which most of the time is at your breifing area/base/mission starting area - which is the area you would most likely be at when you would be at to select your most appropriate weapon for said mission.
I know it was a long post but if you read it again you can pick up the idea that was not what I was suggesting (changing it majorly in the middle of a firefight) - in fact I dropped a couple of pretty obvious hints that I was already aware something like a scope change is not what you'd be doing in an engagement and that I'm particularly talking about the ability to turn a suppressed weapon into a loud one and back again - in the field. However, in saying that, it is physically a possibility - say I did want to change my scope in the field - it would be good to either be able to use the peek sight on an acog or just remove it completly. But most of all - adding a suppressor and removing one in the field is not that big a deal and irl it is most certainly not fused to the barrel and it makes us feel like now.
And that is the problem - having a massive list of identical weapons - it can take forever to actually locate if you use additional weapon mods (adding more weapons). And if I could choose to remove a suppressor or add it etc - that is choosing correctly - I can choose to take it or take more ammo or a smoke grenade or whatever in its place.The huge wep selection promised means you just need to pick the right tools for the job before you deploy. -
Hi (particularly the Dev's) and the Arma comminity,
I did first search but didn't find anything obvious that covers this yet. First up, I would just like to say that I come in peace
I am only trying to provide constructive criticism and end user feedback.It bugs me that my weapon in ARMA is not field moddable. I mean I can't even add a suppressor or take it off in the field? Come on, surely we can do better... an M4 Aimpoint is the same weapon as the M4 Aimpoint Suppressed, ACOG, ELCAN, Iornsight, and any combo of scopes and m203, agreed?
A while ago now I was an long time America's Army fan, discovered and moved to Arma. Having that AA experience and taste of potential - I cannot help but feel ripped off that field mods such as attaching and detaching suppressors and potentially scopes, flashlights etc is lacking.
The tasks in real life are truely basic. I would like to question if a self professed "Ultimate Military SIM" could top an old Unreal arcade FPS game in this area? I am hoping so - I would be so thrilled. Anyhow, in all seriousness this is actually the single thing that really really bugs me with Arma1. Has anyone seen info on this aspect of Arma2 yet?
I am not a games programmer so here come the assumptions - but I would imagine that this could significantly cut out a lot of any weapon redundancy (memory, textures and anything else that may double up with the smallest of small modifications causing identical weapons to be classified as a "different" weapon), could also ease maintainability of the weapons in design and models whatever by having a single "weapon" and just hang mods off of it.
(And if there is no redundancy as I have so assumed so far - for Christ sake why are we not able to mod them this way now.)
The main reason that I believe attention is warranted for this item is that users are very affected by it and there is no possibility of not inconveniencing them in this way at the moment. And the most avid fans of the game - modders and people who love to play with heaps of mods are affected the most.
The problem becomes an apparent and hideous beast if for example you were to use the weapon anywhere mod so you can play with your additional mod weapons in coop games and have lots of custom rifles in your addons/@mod directory.
Wouldn't it just be great if we could just get out an stock M-16A or M4 whatever revision (A1,A2, A3, A4 etc.) and mod them there and then at the ammo box (in the field)? I wouldn't care if I had to sight it in as well after changing scope configurations in fact it would be appreciated.
This way we can actually use a pocket/whatever for our suppressor/whatever - but actually have the option to or not to use it.
For example: ARMA1 has crazy amounts of same model weapons and it is so frustrating seeing M-16A2, M-16A2 203, M-M-16 ACOG, M16 Acog 203, etc AND THEN because there are so many M16's and all you want is a magazine or something having to scroll the weapons list.
The weapons selection list could be so much more concise and still enable us to get what we want.
Something such as a "configuration" tab on the weapons selection screen would work just a treat.
There I have said it, rant off and sorry if I covered things 2x - I proofed it 3 times and took me an hour to get this into some sort of order and now I'm gonna be buggered for work
so any more changes will probably just stuff it worse the more tierd i get.
Would you like to see Vietnam expansion for Arma II?
in ARMA 2 & OA - SUGGESTIONS
Posted
Yes baby, yes, this would kick ass. I would love a Vietnam map with mods.
Now as we are talking Arma:
Vegetation: - we just need to actually be hidden from Ai when we are behind what we see as cover, fallen trees etc.... offer no protection, and the scenery really needs getting up to scratch the lame ass tree knock down... we need better behavior from the plants.
AI:
The AI are unforgivable, I saw a comment about preferring to tapdance on mines as opposed to actually try and kill ai in the thick jungle. I agree. These AI regularly snipe you worse then the worst of the worst snipes I've taken in Vietcong1. They also can also outdraw you before you even face them. That's like as bad as America's Army 2.x AI, just shoot you no matter what aspect the rifle is pointing, stuff like that really takes the balance and gives it to the AI as if they need the help.
Anyhow yeah, I'd love it, at least 'Nam has colour (a bit of green), has creeks, rivers, mountains, high grass, rice paddys, the lot. The dull brown of Chernarus is just a bit too drab and depressing for me.