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4 IN 1

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Posts posted by 4 IN 1


  1. I am one of the people who are genuinely disappointed how TOH when, There wasn't much we asked for, a better default FM, and someone fucking tell people how to use the bloody winch script, none have happened, and the answer we got for not beefing up the FM is that AI don't know how to fly the FM....

    Really, who bloody care about AI don't know how to fly with THAT FM? No body even care about cheating the AI to fly their own FM while player use a "normal" advance one.


  2. After watching some twitch live stream and youtube video, I decide to buy the game anyway, there are bugs(game crashing ones), but after the ARMA1 and 2 train wreck release I am more or less bulletproofed on this kind of things(ARMA 3 release is good enough in my book BTW), in fact the only few thing that sadden me is that you can only fly the Shunk all the time, which sucks, and I really wish there is some type of tactical elements IF we ever get to fly a capital class.

    I generally ignored at less half of the comments on official/steam forum though, seems to me that most people simply need to vent off steam because the game keep crashing(SPAM F5 Oftenly).


  3. Did they say that that was the reason they took it out? Are we sure it wasn't because they failed to complete it? I don't see why you would make it and then take it out. You might as well put it in the game and not use it in any missions. When the camel was released no one complained that it was too old for the Cold War.

    Well, the difference between a rail/coil gun and a traditional chemical propeller is that a coil/rail use electrical generated magnetic field to accelerate the projectiles instead of chemical explosives, which means there really ain't that much of changes needed, all they have to do is to decrease the ROF to simulate capacitor recharge time and make sure the gun cannot operate if the engine is too badly damaged to generate enough power for cannon operation.


  4. I think there is some sort or contradiction with the drone AI, at one point you want the AI to flying around in circle and laze target for you, on the other hand you don't want them to engage at their own will, which comes to a question: knowing that the universal AI have all kinds of problems, wouldn't it be better to us a separate AI for flying, driving and general use instead?


  5. If you take away the visual improvements, the game is pretty much the same since OFP. And the title from the official page "Experience true combat gameplay in a massive military sandbox" is not very accurate.

    The game is pretty much the same since OFP? If you means the UI then I would have to say what a shame :(

    But if you are talking about the actual gameplay, then HELL YEAH THATS WHAT I WANT ! :D


  6. True, But that excuse / story is not gonna fly with me on this one. BIS truly screwed up ARMA 3 , and I am just wondering when they will realize it and smell the coffee brewing. I'll say it again as I have many times before, ARMA 3 Full Release March 2014. Like it should have been. Campaign, Java, Content, all pushed back into "Content Patches" every 3 months? What is this? CoD? BF? XBOX? Every 3 months, sounds like a story from Activision.

    Cool awesome new tech in ARMA 3, Great work on Altis. Now where is the bloody content to play the game and enjoy the new tech. 3 Months Campaign Episode 1 gets released, 3 months after that, is a Content patch apparently, so thats March 2014. Exactly the day the full game should have shipped. Not with this very under whelming and very lacking game content wise. I actually hope reviews notice this and take points off. BIS doesn't deserve the full credit around for this one. Congrats and I'd buy them a beer, But only one. They still need much, much, much, work on ARMA 3 before its even worth $60.. Or honestly, even the $30 I payed for Alpha or 20 w/e it was.

    In few months time there will be plenty of mods and user made content, this whole thing will sweep under the rug and no body will blame BIS anymore. Then they will release DLC or a content patch it and it disappointing again, and the same story will come up. Until BIS truly learns, that Copy and Pasting, is NOT CONTENT.

    While I don't think the number of content is that much of a problem(come on! who cares what kind of HMG you are shooting when everyone is shooting at everyone?)I do agree that the game lacks in functionality, I mean most people don't even asking for a revolutionary new editor, they just want a 3D editor for the sake of placing objects without having a headache!


  7. Maybe we should be thankful stuff like TAB-lock issue was not made worse, with what happened to medics, movement, loadouts, damage and all.

    I am going to agree with you with medic, and possibly with damage as well, and I would like to point out that Squad command is also in the same company with these things, I am going to disagree with movement.


  8. I am going to quote myself from another thread because this and that thread is basically the same

    For me it was not the number of content , nor the quality of the content that is having problem ,

    It is the functionality of the that leads to disappointment.

    For example, the titan Launcher, it is still the same tab lock we always have, the only thing they ever change from the Javelin in ARMA 2 is a a delay on locking , a new model, and a USELESS FCS console view, the trap wire AP mine is just an AP mine with a bit larger triggering area, the UAV is fine but still lack proper gyro-stabilization locking function, OH! And don't make me to start on another RUBBISH UI or NO TRANSITION DURING MOVEMENT rant......


  9. For me it was not the number of content , nor the quality of the content that is having problem ,

    It is the functionality of the that leads to disappointment.

    For example, the titan Launcher, it is still the same tab lock we always have, the only thing they ever change from the Javelin in ARMA 2 is a a delay on locking , a new model, and a USELESS FCS console view, the trap wire AP mine is just an AP mine with a bit larger triggering area, the UAV is fine but still lack proper gyro-stabilization locking function, OH! And don't make me to start on another RUBBISH UI or NO TRANSITION DURING MOVEMENT rant......


  10. Again it is due to some engine limit that I don't know why still exist, I also don't know why BI haven't think of that in the first place, or why they haven't do anything about it knowing that will be a problem, but it is just absolutely pain in the ass.

    And for people who saying "Oh you should runs into cover first blah blah blah", I can already hear Travis Haley and Chris Costa yelling "TRANSITION!TRANSITION!" at your ears.


  11. Not the mention that the command interface is getting worst now.

    I think the key words here is "frustration", there are many areas that is still not improved, many features not complete, and some even get ditched for god knows what reason.

    And I don't think anyone here really want to runs a hundreds different heavily hacky scripted mod to try to improve the game if the things is good enough in genuine game.


  12. Gnat;2414058']Well I was close with Take on Kerbal LOL

    Looking forward to it .... always be interested in Mars ......

    Well TBH it won't be too far from smashing Kerbals rovers on to the surface of Duna isn't it? Even though we might end up having more sciences to do then in KSP I assume.

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