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2nd ranger

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Posts posted by 2nd ranger


  1. On 9/2/2020 at 2:44 PM, SuicideKing said:

    So there's a crash associated with how Arma handles large textures that's become a bit of a persistent problem when trying to use Global Mobilization assets.

     

    Glad it's not just me - I often get slowdowns and crashes when using GM assets, and Livonia. I'm afraid to use GM vehicles because they cause significant frame drops just by looking at them the wrong way.

    • Like 1

  2. Yeah, I play MP once a week and it wasn't an issue last week. At first I thought it was just the one custom COOP mission that was causing it, but as I said, it was also happening during a stock mission with only official content running. I'm sure it's happened before, too. There have been some recurring phantom locality issues like that over the years.


  3. Bug in coop MP since last update - sometimes can't hear other players' weapons firing. In one instance it happened after a team respawn, another time it was from the start (while playing Firing From Vehicles COOP showcase).

     

    In another mission, I as the client couldn't hear any AI characters' gunshots (but could hear mine and the other player's). They all had custom loadouts and had previously been hidden and simulation disabled.

     

    Server and client both running all official DLC and expansions only (Contact enabled but not platform).


  4. Were all the inventory objects like intel, phones, money, etc made into inventory items in Old Man, or earlier? I just noticed this and it's something I've been missing since Arma 2! Great addition!

     

    I know requests are unrealistic at this point, as ever, but it would be really great if some more of the smaller objects were available as items too. Mainly the rugged laptops and tablet, since the regular laptop is an item. Much better for 'find the intel' objectives when you have an actual thing you need to have on you.


  5. 2 hours ago, Alwarren said:

    @BIminions would you consider this ticket for the next release? https://feedback.bistudio.com/T127729

    It's a pretty simple fix that would allow user missions to use the kbTell/conversation system in place. Right now, the oversight mentioned in the ticket will require that the Sentence class comes from an addon since it will always use configFile instead of going via BIS_fnc_kbTopicConfig as all the other related functions do.

     

    Not sure if this is what you meant, but you can use BIS_fnc_kbTell in user missions, but it requires that you duplicate all of the kb topic & sentence stuff and put it into cfgSentences in the description file, as well as having the specific kb folders and files in place. It's obviously a huge pain in the neck and your fix would be very welcome though.


  6. For anyone who doesn't know, using setObjectTexture you can change the colour of the camo netting independently of the armour paint scheme (in the Virtual Garage you can't put a desert camo net on a jungle tank, for example).

     

    For the Angara:

     

    myTank animate ["showCamonetHull",1];

    myTank setObjectTexture [2, "A3\Armor_F\Data\camonet_CSAT_Stripe_desert_CO.paa"]

     

    HEX_Green

    HEX_Desert

    Stripe_Green

    • Like 1

  7. 1 hour ago, Hvymtal said:

    Oh yeah, can we celebrate that NATO FINALLY has an unguided launcher similar in purpose to the RPG-42? I mean holy moly it's only been 5 years XD

     

    I'm very pleased about this. I hate not having an unguided launcher, since PCML and Titan are virtually useless at closer ranges, e.g. in urban fighting.

     

    I had hoped that maybe FIA or Syndikat would get an old T62 or something, but as others have said, you can't sniff at the existing content for the price of the DLC.

     

    (still BIS, please please give us that static SPG-9 :p)

    • Like 1

  8. Radio text is all messed up today. Messages like "2 - Halt2 - Halt" when telling an AI to stop, and his reply looks like "CopyCopy". Custom SideRadio text is also duplicated, but is inserted in the middle of the message, e.g. a message that should read "Alpha, seize the town!" comes out as "Alpha, Seize the "Alpha, Seize the town!"


  9. I know this is trivial but I'd like to make a special request for someone to bring "Land_Metal_wooden_rack_F" into the 21st century. It is hideous. It looks like it was the very first object made for Operation Flashpoint. I want to use it when placing furniture but it just looks so bad I can never bring myself to do it. Please, somebody, give it a lick of paint. :P


  10. Quote

    Tweaked: The visiblePositionASL, modelToWorldVisual, worldToModelVisual, and getPosVisual script commands now return a more precise position (fewer glitches) for units in vehicles and in the multiplayer environment

     

    There seems to be a problem with the worldToModel commands now. If I'm standing in a building, worldToModelVisual returns my relative position as something like [9721,1642,6].


  11. This is one of the biggest problems I see with driving AI; they are terrible at passing vehicles on the road in front of them. Here, two AI vehicles have waypoints to drive down the road. A static technical is in their path. They manage to pass him once, but then...

     

     

    It highlights another glaring issue, which is that vehicles blow up way too easily. You don't hear of too many minor traffic accidents ending in explosions.

    • Like 4
    • Haha 7
    • Sad 2

  12. Woah woah woah... African CSAT? What are they used for?

     

    Quote

    Did anyone already find out how to script the new visual map briefings? There are new functions such as bis_fnc_animatedScreen, etc. but I can't get them to work, and the examples provided in the function script don't really help. It doesn't look hard to do, it's just that I don't know what exactly to do to get the ball rolling.

     

    Most of it seems pretty straightforward with the examples. Presumably animatedScreen is for the campaign intros, with the layers of still images, not the map.

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