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Everything posted by 1212PDMCDMPPM
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Iron Front in Arm3 LITE - preview versions
1212PDMCDMPPM replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I recently trid to fire with the BM13 Katyusha and I noticed the wailing sound is completly gone. It used to be like that: Now I'm just getting some "regular" firing sound. BTW, I'm using v26. -
I'm not sure it's that usefull but I've just created some Arma map files so I'm sharing them: https://drive.google.com/folderview?id=0B851cXnpd7EMVU05dU5pUlpRckU&usp=sharing I've worked on the most common maps played in A3. You can download the zip file (containing all the png) or just the files you're interested in. Beware, the default png viewer on Windows is not that good to handle big files. You'd better use any other software (I'm using IrfanView). Many thanks to: - the Alive team and especially the Alive war room for giving me the idea to work on that. - Killzonekid and his blog detailing the first steps ( http://killzonekid.com/arma-scripting-tutorials-how-to-export-topography/ ) If you want to create you own maps, follow step 1 through 6 from Killzonekid's tutorials then: - open the emf file with Irfanview (http://www.irfanview.com/ ) - reduce to 256 colour selecting only the "best color quality" option - save as PNG with the max compression ratio (ie 9) I hope you'll be able to put those files to good use. :)
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You probably missed the AI thread where BI announced all missions so far will be broken by the AI skill change (and I'm not talking about the "visual upgrade" impact on the night mission impact). All in all, a better mine system that reduce by a few meters mine detection is not that an issue.
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FAMDB: A mission database and management system
1212PDMCDMPPM replied to raptoer's topic in ARMA 3 - SERVERS & ADMINISTRATION
Very interesting tool !! Do you continue to update it ? How do you manage multiple version of the same mission ? Do you erase automatically the previous version of the mission on the server ? Thx ! -
Another fast and easy fix (it should ;) ): can you change the black background in the Eden editor to white so that we can see what we're doing offmap please ?
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Zeus is not High Command. What we were able to do in few clicks in the editor now requires bending Zeus to do something it was never made for. I also tried to replace HC by Zeus but this can't be done. Zeus units doesn't report ennemy contact visualy on the map like HC did. We need BI to fix the High Command module, and at the same time, I already know they never will.
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@foxhound @kecharles28 You may have missed this part of the original post:
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Simply one of the best Arma 3 maps.
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SMD Sahrani A3 - Bohemia's Sahrani Terrain as ported by SMD
1212PDMCDMPPM replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not a licence specialist but as long as you release your fix as a seperate addon and respect the APL-SA licence, I don't foresee any problem. cf: https://www.bistudio.com/community/licenses/arma-public-license-share-alike And thank you so much for taking care of this version of Sahrani !! -
Community Upgrade Project - CUP Terrains
1212PDMCDMPPM replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@wsxcgy May I suggest you to hammer this thread: The community has reported bugs and lack of documentation for more than a year now and we are still at the starting point on the "Visual Upgrade" issues. -
Visual Upgrade – Feedback
1212PDMCDMPPM replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
I seriously don't understand why this thread is not getting any love from BI. Just tried to use chemlights during the night... and totally forgot they were broken since the "upgrade". :( Can we have a clear action plan detailing all the acknowledge issues and when each is planned to be fixed ? Make of that a "Night DLC" if you want but please, fix the pile of bugs introduced in 1.60 ! -
Unnamed Vietnam War Map (cambodia/laos)
1212PDMCDMPPM replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You have a bridge to the north and you can cross the river in many places if you're ok to get a little bit wet. -
The Unsung Vietnam War Mod 3.0D - Delta Released !!!
1212PDMCDMPPM replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I tested in a quick mission and it seems that RUG_DSAI_TerminalDistance = -1; is proprely disabling RUG_DSAI while RUG_DSAI_CycleTime = 30; makes them less talkive. No influence in the Arsenal. -
I need a mod that crashes 100% of the time
1212PDMCDMPPM replied to boozdeuvash's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
IIRC you can resign all pbo of all your addons with your community key. This is probably the best way to make sure everybody has the right addon in the right version. -
Iron Front in Arm3 LITE - preview versions
1212PDMCDMPPM replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Untested on my side but you may try the ambient light script from Alias: http://www.armaholic.com/page.php?id=31811 -
Iron Front in Arm3 LITE - preview versions
1212PDMCDMPPM replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
He's probably talking about the GOS Launcher which is creating symbolic link between the WS files and a !Workshop directory placed in the original Arma3 folder. A very convenient launcher ! :) -
Unnamed Vietnam War Map (cambodia/laos)
1212PDMCDMPPM replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Huts are gone in v0.8... and they will come back "when it's done". ;) -
Unnamed Vietnam War Map (cambodia/laos)
1212PDMCDMPPM replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@bludski I just tried the newest version of the map and got this error message: Warning Message: Cannot open object blud_mancave\blud_vc_mancave_bk.p3d -
Unnamed Vietnam War Map (cambodia/laos)
1212PDMCDMPPM replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That will make your map available to all communities. Thx again ! -
Unnamed Vietnam War Map (cambodia/laos)
1212PDMCDMPPM replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will you stick to old buildings (I would prefer that) or will you include the modern looking ones ? -
Unnamed Vietnam War Map (cambodia/laos)
1212PDMCDMPPM replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That's because no road areas don't have any real malus to wheeled driving speed. I've only seen this feature in one north european map (can't remeber its name...). -
HETMAN - Artificial Leader
1212PDMCDMPPM replied to Rydygier's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not saying you should do that to host a 64 player server. But to test missions, scripts, addons...etc in a real MP env with HC, it's perfectly fine. And again, as long as you have 16 GB of RAM, it should run without issue. Remember that Arma is unable to use more than one core. Many people are running multiple servers or server+HC on the same hardware in real MP env. Yo can check the official Arma discord, server admin channel if you like. -
HETMAN - Artificial Leader
1212PDMCDMPPM replied to Rydygier's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not 100% accurate. You can run a dedicated server, a HC and your regular client on one single PC with one single licence of Arma 3. Each will use one core and, as most modern CPU have 4 cores at least, it won't be an issue at all. -
[VS Code ~ SQF] Visual Studio Code - SQF Language
1212PDMCDMPPM replied to Armitxes's topic in ARMA 2 & OA : Community Made Utilities
Thx again !!! :) -
The Unsung Vietnam Mod 3.0 WIP THREAD
1212PDMCDMPPM replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You know we don't like seeing nade this close ? ;)