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1212PDMCDMPPM

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Everything posted by 1212PDMCDMPPM

  1. I recently trid to fire with the BM13 Katyusha and I noticed the wailing sound is completly gone. It used to be like that: Now I'm just getting some "regular" firing sound. BTW, I'm using v26.
  2. 1212PDMCDMPPM

    Arma TOPOGRAPHY files in png

    I'm not sure it's that usefull but I've just created some Arma map files so I'm sharing them: https://drive.google.com/folderview?id=0B851cXnpd7EMVU05dU5pUlpRckU&usp=sharing I've worked on the most common maps played in A3. You can download the zip file (containing all the png) or just the files you're interested in. Beware, the default png viewer on Windows is not that good to handle big files. You'd better use any other software (I'm using IrfanView). Many thanks to: - the Alive team and especially the Alive war room for giving me the idea to work on that. - Killzonekid and his blog detailing the first steps ( http://killzonekid.com/arma-scripting-tutorials-how-to-export-topography/ ) If you want to create you own maps, follow step 1 through 6 from Killzonekid's tutorials then: - open the emf file with Irfanview (http://www.irfanview.com/ ) - reduce to 256 colour selecting only the "best color quality" option - save as PNG with the max compression ratio (ie 9) I hope you'll be able to put those files to good use. :)
  3. 1212PDMCDMPPM

    Laws of War DLC Mines

    You probably missed the AI thread where BI announced all missions so far will be broken by the AI skill change (and I'm not talking about the "visual upgrade" impact on the night mission impact). All in all, a better mine system that reduce by a few meters mine detection is not that an issue.
  4. Very interesting tool !! Do you continue to update it ? How do you manage multiple version of the same mission ? Do you erase automatically the previous version of the mission on the server ? Thx !
  5. 1212PDMCDMPPM

    General Discussion (dev branch)

    Another fast and easy fix (it should ;) ): can you change the black background in the Eden editor to white so that we can see what we're doing offmap please ?
  6. 1212PDMCDMPPM

    High Command Module - MP

    Zeus is not High Command. What we were able to do in few clicks in the editor now requires bending Zeus to do something it was never made for. I also tried to replace HC by Zeus but this can't be done. Zeus units doesn't report ennemy contact visualy on the map like HC did. We need BI to fix the High Command module, and at the same time, I already know they never will.
  7. 1212PDMCDMPPM

    Prei Khmaoch Luong

    @foxhound @kecharles28 You may have missed this part of the original post:
  8. 1212PDMCDMPPM

    Prei Khmaoch Luong

    Simply one of the best Arma 3 maps.
  9. I'm not a licence specialist but as long as you release your fix as a seperate addon and respect the APL-SA licence, I don't foresee any problem. cf: https://www.bistudio.com/community/licenses/arma-public-license-share-alike And thank you so much for taking care of this version of Sahrani !!
  10. @wsxcgy May I suggest you to hammer this thread: The community has reported bugs and lack of documentation for more than a year now and we are still at the starting point on the "Visual Upgrade" issues.
  11. 1212PDMCDMPPM

    Visual Upgrade – Feedback

    I seriously don't understand why this thread is not getting any love from BI. Just tried to use chemlights during the night... and totally forgot they were broken since the "upgrade". :( Can we have a clear action plan detailing all the acknowledge issues and when each is planned to be fixed ? Make of that a "Night DLC" if you want but please, fix the pile of bugs introduced in 1.60 !
  12. You have a bridge to the north and you can cross the river in many places if you're ok to get a little bit wet.
  13. I tested in a quick mission and it seems that RUG_DSAI_TerminalDistance = -1; is proprely disabling RUG_DSAI while RUG_DSAI_CycleTime = 30; makes them less talkive. No influence in the Arsenal.
  14. IIRC you can resign all pbo of all your addons with your community key. This is probably the best way to make sure everybody has the right addon in the right version.
  15. Untested on my side but you may try the ambient light script from Alias: http://www.armaholic.com/page.php?id=31811
  16. He's probably talking about the GOS Launcher which is creating symbolic link between the WS files and a !Workshop directory placed in the original Arma3 folder. A very convenient launcher ! :)
  17. Huts are gone in v0.8... and they will come back "when it's done". ;)
  18. @bludski I just tried the newest version of the map and got this error message: Warning Message: Cannot open object blud_mancave\blud_vc_mancave_bk.p3d
  19. That will make your map available to all communities. Thx again !
  20. Will you stick to old buildings (I would prefer that) or will you include the modern looking ones ?
  21. That's because no road areas don't have any real malus to wheeled driving speed. I've only seen this feature in one north european map (can't remeber its name...).
  22. 1212PDMCDMPPM

    HETMAN - Artificial Leader

    I'm not saying you should do that to host a 64 player server. But to test missions, scripts, addons...etc in a real MP env with HC, it's perfectly fine. And again, as long as you have 16 GB of RAM, it should run without issue. Remember that Arma is unable to use more than one core. Many people are running multiple servers or server+HC on the same hardware in real MP env. Yo can check the official Arma discord, server admin channel if you like.
  23. 1212PDMCDMPPM

    HETMAN - Artificial Leader

    Not 100% accurate. You can run a dedicated server, a HC and your regular client on one single PC with one single licence of Arma 3. Each will use one core and, as most modern CPU have 4 cores at least, it won't be an issue at all.
  24. 1212PDMCDMPPM

    The Unsung Vietnam Mod 3.0 WIP THREAD

    You know we don't like seeing nade this close ? ;)
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