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1st.Sig

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Posts posted by 1st.Sig


  1. Interesting speculation...

    I don't think BIS would work with BAS, they encourage the mod community not absorb them ;)

    Congrats Earl

    they sure did absorb one of them =)

    Earl wasn't on the BAS team wink_o.gif

    I know that DM, tounge_o.gif

    It was nice that BIS AU acually gave the guy a great job doing something he loves. Although I'm pretty suprised they haven't started picking up BAS members (Or have they unoffically) blues.gif "Cues: Mission Impossible Theme"


  2. Yeah I know, the boot textures suck... What I was shooting for was the military issue jungle boots, but the way the texture wrapped around the heel made it look very odd.

    I stopped development for a few months to take care of some real life issues, but will get back to them eventually with the help of the team. This was my first attempt at an addon and more of a learning experince for me. Frandsen is doing an outstanding job on redoing them.

    (Also the SF patch was for show)

    These's units in o2 look completely different, more detailed.. but once you get them in-game they take on a new POV . It was quite a dissapointment as i really worked quite hard on this unit and being my first took alot of time creating and learning. I should be back at nightstalker soon as I finish up my renovations.

    Few o2 Screenies (Pre-Alpha Originals)

    http://www.concept404.com/specialforces/images/lrg_18c.jpg

    http://www.concept404.com/specialforces/images/lrg_18a.jpg

    http://www.concept404.com/specialforces/images/lrg_180A.jpg

    (Back to cutting tile....gd..wetsaw....)


  3. After creating my addon, i tried to load it into the editor and go to preview then the error comes up "cannot load object \404SF\404_SF_Soldier" which was where i specified my p3d file in the config.cpp. After messing around and figuring out what I did wrong i got rid of the error. Now i recieve No Error and it crashes back to my desktop, what would cause this?

    I'm not sure if it's the CPP file or the model. Any insight would be greatful, weapons are still in the works so i have them using the standard BIS m16.

    below I have attached the CPP:

    #define TEast 0

    #define TWest 1

    #define TGuerrila 2

    #define TCivilian 3

    #define TSideUnknown 4

    #define TEnemy 5

    #define TFriendly 6

    #define TLogic 7

    #define true 1

    #define false 0

    #define private 0

    #define protected 1

    #define public 2

    #define WeaponNoSlot 0// dummy weapons

    #define WeaponSlotPrimary 1// primary weapons

    #define WeaponSlotSecondary 16// secondary weapons

    #define WeaponSlotItem 256// items

    #define WeaponSlotBinocular 4096// binocular

    #define WeaponHardMounted 65536

    #define CanSeeRadar 1

    #define CanSeeRye 2

    #define CanSeeOptics 4

    #define CanSeeEar 8

    #define CanSeeCompass 16

    #define CanSeeRadarC CanSeeRadar+CanSeeCompass

    #define CanSeeAll 31

    class CfgPatches

    {

           class 404_SF_Soldier

        {

            units[] = {404_SF_Soldier};

            weapons[] = {};

            requiredVersion = 1.46;

        };

    };

    class CfgModels

    {

    class Default

    {

    sections[]={};

    sectionsInherit="";

    };

    class Head: Default

    {

    sections[]={"osobnost","brejle"};

    };

    class Man: Default

    {

    sections[]={"head injury","body injury","l arm injury","r arm injury","p arm injury","l leg injury","r leg injury","p leg injury","medic","hlava","krk","zasleh"};

    sectionsInherit="Head";

    };

    class 404_SF_Soldier: Man

    {

    };

    class CfgVehicles

    {

           class All{};

           class AllVehicles: All{};

           class Land: AllVehicles{};

           class Man:Land{};

           class Soldier:Man{};

           class SoldierWB: Soldier{};

           class 404_SF_Soldier: SoldierWB

           {

                   displayName=404_SF_Soldier;

                   nightVision=1;

                   canHideBodies=1;

                   armor=4;

                   armorStructural=3.000000;

                   armorHead=0.800000;

                   armorBody=2.000000;

                   armorHands=0.500000;

                   armorLegs=0.650000;

                   weapons[]={"M16","Throw","put"};

                   magazines[]={"M16","M16","M16","M16","M16","Han

    dGrenade","HandGrenade","HandGrenade"};

                   model="\404SF\404_SF_Soldier";

           };

    };


  4. i've seen many addons with it and tried to DePBO them to get the p3d model so i can use the boonie hat but none of the p3d's will load.. my guess is it's been binazared or what not. For instance STT Rangers from way back unable to load the p3d.

    The demo models load fine... so i'm still searching... thanks for the info though...anymore suggestions.....


  5. I just recently got back into OFP.. main developing, my question is where do i find the boonie hat? I know it was not intoduced in the original ofp game so it's not in the demo files.

    Is there a way to get a hold of them? Or do i have to model one again?

    Thanks in advance

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