Jump to content

-HUNTER-

Member
  • Content Count

    1351
  • Joined

  • Last visited

  • Medals

Posts posted by -HUNTER-


  1. Just some brainstorming...

    Bus, power cables, antenna's, radar dish, various little trolleys,

    yellow airport vehicles (few landies), fire department, customs,

    bagage handling, airport security (no access to flight areas), nice

    scenery in front of arrival/departure area, car park, good roads

    leaving from and to airport, various dirt roads all over the field,

    birdwatch, general safety watch, power units for main field and comms, approach lighting, runway and taxiway lighting, refueling

    area (trucks), hard to think what I had on my "airport" in ofp... haha

    I dont mean you should make all the above, but maybee you get

    ideas from reading the above!

    Proper airport addons make airports in game come to life a bit, makes things much more realistic = interesting.


  2. Im also loving the lynx. Ive got 5 hours flying on it. (with breaks yes) but Ive not crashed it yet!  If you cant fly that aircraft you

    might aswell not fly at all.  rofl.gif  Brilliantly done, im still not sure

    which one I like the best the AH9 is nice too.

    Being able to do the logistics behind the assault is quite fun aswell. Not adressed to RKSL but in general we need bigger trucks.  biggrin_o.gif  crazy_o.gif

    If you think of what a medium size combat force would need

    in supplies. And then given the fact Ive added some boxes for

    "other" stuff like food and medicine etc. My 2 warehouse storage

    facility has grown to 5 warehouses now. The amount of 2.5T trucks needed to move that is incredible...  crazy_o.gif

    Now going to figure out how to move all the stuff.  biggrin_o.gif

    Thanks for the brilliant addons RKSL!

    Now only I need a new computer, one that does work properly.  whistle.gif


  3. 1 question though: "What strain is it?"

    All we need now is a Waterpipe model, or some smoking papers.

    *grabs a bag and starts to harvest*

    Now where did I leave my combine harvester... rofl.gif

    But eh... My plants are a bit bigger then that... whistle.gifwink_o.gif

    Lovely little addon, great for drug missions, and also for afghanistan missions.

    In ofp I had made a small fun mission. Kill the drugsdealer, and

    I put those ofp weed plants in the garden, allot of them, and

    placed a campfire right in the middle. With the white smoke and all...

    help.gifrofl.gif


  4. There are many more things, like car wrecks, sign posts, and

    allsorts of stuff. Perhaps some places like the 2 lane road with

    evidence of a prior IED attack...

    Perhaps also some more locations for IED trigger men, and some

    houses just seperate houses on all sides of the FOB.

    Going to be a Fing great map on which "we" are going to have

    ALLOT of awesome missions, and Ive heard some clans are even

    going to have whole campaigns on this map! wink_o.gif

    pistols.gifpistols.gifthumbs-up.gif


  5. Ohh, yes that makes me remember thinking about something that came to mind the other day doing a mission on that map.

    How about adding a larger, better word perhaps is thicker "green zone"... And maybee add some easter eggs inside of this green zone.

    And I know its based on Iraq, but it looks allot like Avganistan.

    wink_o.gif


  6. It was one of thos fences with the low brickwork. Anyway I touched down at a safe rate as I couldn't see the fence below me and I kind of bounced a bit and that was it - the engine wound down and the blackhawk was dead.

    I know it's been said before but it needs to be said again - make the choppers a little tougher. If it can't be done in A1 then please make sure it gets addressed in A2 (and smooth transitions between stances too please i.e standing to crouching and back again whilst walking - i don't need to stop smile_o.gif)

    You've got to be kidding me right...

    If I land on a landmine the helicopter gets blown up, could we

    please have 40mm underside armour and preferably springs underneath so we bounce off the mine without detonating it...

    Im sorry...

    rofl.gifrofl.gifrofl.gif

    edit

    4 hours later Im still LMFAO.... rofl.gif


  7. Is the turret mount of the m113 able to take the backblast of a 105mm cannon?

    I like the recoilless rifle one but dont really like the others, yes the ones with normal turret and the machine gun, and grenade launcher perhaps, but not the cannon one...

    As for the TOW launcher one, why not use the proper m113 or

    well actually the YPR PRAT tow launcher unit, will be much more

    realistic looking!

    How about mortar version?


  8. That FOB is indeed very good!

    The minaret should be on high ground so the loudspeaker will

    get to everybody, perhaps and Its just an idea, how about a

    minaret that has been blown to shit? Take the top half off, and

    make it like a ruin, place that next to the mosque and its sorted.

    I think the FOB is much better then the bluezone, however that

    idea wasnt bad at all. Also I agree with what has been said about

    moving the hotel a bit.

    Im missing the massive grid of telephone and power wires though...

    Great map, best so far!


  9. The UXOs arent bodies and stuff, just weapons laying there.

    I must say having a LGB laying somewhere as IED isnt real, but

    the 105mm shell will do...

    You can also setpos them under the ground! wink_o.gif

    I find these are great, use a trigger as tripwire, or detonate them

    via radio trigger, various ways, because they only need setdammage 1 to go off, you can even shoot them, which makes disarming fun because you can place a satchel next to them, stand back and discover there were three more shells burried underneath the one sticking out a bit...

    Good enough for me, and it doenst allways blow the new humvees to s... either.

    Only problem I find is MP and setpos...


  10. Yeah, ive also seen something in that belgium series... Forgot the name, it was about the belgian SAR squadron which uses 5 seakings. Also seen it in there, but the winchman didnt control the bird he gave directions to the pilot.

    i.e. doors open, winch has control (but he still gave directions to the pilot), winch is out, winching down, 1 left, 1 forward, winch at 10 meter, 2 forward, 1 right, winch at 3,2,1, winch down, swimmer in the basket, winching up, etc etc etc

    But it is cool, got a clear answer, it was just something that came

    to mind with SAR Seakings...

    But how different is the Sikorsky S61 the "american" seaking, to the ones you guys are making? Are there many differences, ive

    been searching before I asked about marine 1, but couldnt find

    good answer... I think its the same but different building licenses...? huh.gif


  11. Any chance on seeing the US presidential helicopter?

    I know its a S61 build by Sikorsky, and isnt exactly the same, but

    then again im not sure how similiar they are or arent...

    Probally the internals are different? The exterior are allmost the same...

    Perhaps the skin on the most fitting model? If time allows... huh.gif

    edit

    Oh and in my very unclear post on the last page, with tweaked for SAR.

    I ment something I heard or read somewhere, not sure if its bollocks though...

    That the seaking has some sort of "auto hover" system we have in arma. Not that it will hover itself without input,

    but you can move the aircraft sideways for instance with the coolie hat on the joystick.

    Sideways like 1 meter and little adjustments...

    Again and Ive tried to find where I read or heard that but cannot find anything so its probally tv bollocks level 1... biggrin_o.gif

    And yeah, the normal input we have in arma with autohover will be good enough.

×