Are AA3 players tank shy? in ARMA 3 - GENERAL Posted March 18, 2016 Have you tried playing tanks? Not small 10 minute battles, but 1 hour plus ops. It's not fun. I'll compare A3 to the only Tank Sim I regularily play anymore, and have played recently, SABOW. A3 Tank Simulation, Driving physics: No ground resistance modelling, combined with an extremely twitchy driving model. Tanks reach extremely high speeds extremely quickly, spin around at extreme rates, and even in the slowest tank (Slammer by default) movement is so quick that a measured approach to anything is impossible. Vehicles feel as if they are made of cardboard and are driven by jet engines. SABOW: Tank simulation, Driving physics: Very detailed modelling of ground resistance as well as advanced ground condition modelling (Wet vs dry ground, track slippage and blockage, things like that.) combined with a very well done driving model. Tanks feel extremely heavy and sluggish, like they have weight behind them. Slowest movement speeds are slower than walking pace, allowing very conscious and deliberate placing of your vehicle: no unintentional running over walls and into houses. A3 Tank Simulation, AI movement: Only three movement speeds combined with different speeds dependent on tanks performance make faster tanks (T-100 or RHS T-80) a pain in the backside to move and fight with, especially when restricting self to first person and without human crew. No ability to chain waypoints and assign complex movement schemes necessitates painful micromanagement. AI has zero sense of how to use a tank in a fight, they just drive around at breakneck speed missing every shot upon contact until they either flip over, accidentially kill all enemies or (more likely) get shot by infantry ATGM. AI does not use cover, does not use smoke or any other concealment, and does not know any tactical movements aside from "Drive fast and shoot faster". SABOW Tank Simulation, AI movement: 5 graduated movement speeds on top of orders for different tactical movement types (use cover, find overwatch spot in low cover, use concealment, lay smoke, etc) make the moving and shooting part, despite the much more complex gunnery and command simulation more easily accomplished than in Arma. Enemy AI also tries to use concealment, cover and movement deliberately instead of blindly charging around the battlefield. In one campaign I regularily had iraqi T-55s turn up in my rear after they snuck through a patch of woods and through a ditch while holding fire (with no input required from me, the enemy AI did this on their own!) until they were within half a kilometer, right inside my platoons flank. This happened twice in the same campaign, in the same spot, until I wisened up to that location. A3 also suffers from bad behind-armor damage simulation, which results in every vehicle exploding instead of (which happens most of the time in real life and in SABOW) the hit just killing/injuring the crew, disabling vital parts and at most causing an internal fire that makes the vehicle slowly burn up. Catastrophic explosions only happen rarely in SABOW, and only if ready ammunition or a fuel tank is directly hit. Add to that A3s quirky physics engine with the flying tanks and the twitching and being flung into space backwards at 1000 kph and you'll see that not that many people bothering with tanks is understandable. I do a lot, but I do not enjoy it much and prefer to go to SABOW if I want a proper tank battle. A3 does infantry much better. Vehicles are candy, but not cake. Yeah, I agree with the above. I havnt played arma3 in ages, partly from feeling some-what burned by the lack of any interest from the devs in improving the tracked vehicle physics and other vehicle probs in arma3. I loved tanking in every BIS game up to arma3, but the addition of physX to Arma3 did zero favours for armor simulation..it just made it worse. I find it quite Ironic that The professional simulator (we are not supposed to mention..ahem) VBS now uses physx and similar updates to their engine that we have in A3, but guess what? They kept the tracked physics from Arma2. Even they know it's horrible. I hope one day they sort it out...Or even just give us back Arma2 tracked vechicle physics. PS thanks for the tips/info on Steel Armor, looks sweet!