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-=seany=-

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Everything posted by -=seany=-

  1. -=seany=-

    Army of the Czech Republic DLC

    Yeah, I noticed this vehicle does not sound very nice. It's missing something and there seems to be distortion on engine sound when you are moving with throttle on. Sounds unfinished.
  2. -=seany=-

    Army of the Czech Republic DLC

    Yeah your right. Wonder why they did that then? mistake? Jeez only owned the damn thing for less than an hour and already have to make Dev heaven report! lol :D
  3. -=seany=-

    Army of the Czech Republic DLC

    Had a go of the DLC. As usual, first thing I try is spawn all the new vehicles in the editor to test them. I get to the APC and see the water jets so head straight to the river(Bystrica) to get to explore the other side, but alas : :( Any chance you can be faithful to your defence forces equipment and give us some amphibian action :) ? Or is it not possible with Wheeled vehicles in the Arma engine? Bystrica is nice, but you can't help think how nice it would have been to have the whole of Chernarus re-textured, or even a few more enter able buildings. Noticing the latest LOD problem quite badly here too. It also seems to be causing performance problems. Not all complaints though, the content seems good, the detail on that T810 is excellent. Haven't finished looking at it all yet or tried the missions. Cheers BIS
  4. Fun Mission, thanks! Only played a handful of times, but it's one I can see myself and a mate coming back to.
  5. So what changes exactly are in the new patch that are just for DayZ that have ruined Arma2 the Milsim? I personally can't think of any. People are disappointed that the Linux server patch is taking longer than we would like to be released, some folk don't like the changes to the weapons(non DayZ related) and finally there are some LOD problems with the recent patch. Nope....I still can't see the connection to ruined Arma milsim, this patch and DayZ....hmmm
  6. Arma "hangs" if you try to open the multiplayer section and no network is found. It will respond again after 30-60sec (rough guess) though.
  7. ....And as if by magic.... :party: http://www.arma2.com/beta-patch.php
  8. Woah, its out! Epic change log, thanks BIS!
  9. -=seany=-

    inject FXAA, can use?

    Welcome to Arma/Forums. I don't think it will be a problem. We used to use the injector with Arma before it was added officially.
  10. -=seany=-

    Printable Chernarus Maps for free :)

    Another mirror would be good, please. I already bought the Chern map, but it's getting worn very quickly. I don't want to destroy it, so this will be great for me, if it is what it says.
  11. -=seany=-

    Controlling Tank as Commander

    They will also drive more straight if you issue the "safe" or at ease command. They swerve around when the are in "Danger" mode. ^ Clicking the map works quite well too.
  12. I find most games do, although I haven't used XP in a few years now. I'm on Vista at the moment, forced to run it for DX10/11/ 3d vision/ etc :/ . M$ seems to not understand the concept of releasing an OS that actually performs better than the old one, not worse. They just expect you to throw more hardware at it to solve the performance problems. I do find Arma's own AA quite demanding. For example Arma's LOW AA uses more resources than forced Nvidia 2x AA, but unfortunately this doesn't work with Arma any more, for some reason. I use FXAA now instead.
  13. I think part of the overly dark problem with the Tone map changes is that it makes the "HDR Adaptation and eye adaptation" seem worse. Although, I haven't tested those recent settings mentioned in the last few posts. But that is what is causing people concern. My best analogy for it, is that it is like wearing sun glasses. That is based on the most recent beta 94444.
  14. -=seany=-

    Tree branch and leaf bug

    Your welcome, glad it worked!
  15. In my experience you can only "lock" zoom when on foot and not in vehicles, which is disappointing.
  16. -=seany=-

    Tree branch and leaf bug

    Try turning off AToC: Go to the ArmA2OA.cfg file in My Documents/Arma2/ and set AToC=0
  17. -=seany=-

    Army of the Czech Republic DLC

    So...we are getting Dog related things in this DLC then..interesting!
  18. If your seeing that now I'd say it's something to do with the server
  19. Nice, did anyone film the talk?
  20. True, it's nothing new. Previous examples are Desert Combat for BF1942, that generated sales way beyond 1942's life span (of course EA failed to grasp this and stuck their corporate head in the sand). And then of course, who could forget CounterStrike? The HL games are great but they owe a hell of a lot of those sales success to CS.
  21. Looks cool. I want to see more info about it on here too. There are plenty of Dayz fans on here. Just a few noisy people who don't like it.
  22. Yep, this is annoying all right, but I believe the method that causes this is a limitation of the Game engine. It is trying to simulate the way your eye reacts, like the exposure setting on a camera. Closing the iris when it gets bright (looking at the sky/sun) and opening it when it gets dark (looking toward the ground). Recently there have been some changes made to the colour/brightness "tone" that is making this seem worse (although only if your using a beta patch). I think it would be nice if they could ease back the amount of this exposure change and maybe make it react a bit faster. I sure this must be possible. Anyway, welcome to Arma and the forum. :cheers: You can look in this thread to see more opinions on the recent tone changes : http://forums.bistudio.com/showthread.php?135667-Improved-tone-mapping-for-1-61-proposal
  23. -=seany=-

    WarFX : Blastcore

    Cool to hear about the new car! Sounds nice, hope its going well. I have noticed a bug where the bullet impact effects don't show some times. I would say it could be as much as only 4 impact effects for every 10 rounds fired. The thing is, it only seems to happen online, I tested offline and couldn't get it to happen once. The gun I was using was M4203RCO 30rndStanag (it happens with all rifles though). I turned Blastcore off for a few games online and never noticed one missing impact effect. Is this a known issue, or could it be fixed/looked at some time? Thanks!
  24. I don't mind bloom, Blur and DOF. But I do think we should have much more control over the Post Process options. It does suck being forced to use Bloom and blur if you want SSAO and you don't like those other effects. My biggest problem PP effect is Bloom, I really like the effect, but I don't like how over done it is, the option to turn down a couple of notches would be nice.. Also, I'm no programmer but I can't see "engine limitation" being a reason to not allow us to have more control over these effects. Still, good to see some more .cfg options making it into the UI.
  25. If you Re-give the command to stop after you disembark, will that not make him stay halted?
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