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-Variable-

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Everything posted by -Variable-

  1. -Variable-

    CiA co-op night

    <span style='font-size:10pt;line-height:100%'><span style='font-family:impact'>Comrades  in  Arms</span></span> hosts a co-op night for serious team players on every Tuesday at 20:00 CET. During summer, daylight-saving time will be in effect. If you are uncertain of the current server time check it here. CiA have been running serious Flashpoint games for the past six years. We are mostly known for our strict but simple modus operandi during our missions. There are no trainings or role playing; we concentrate on the coop and the ways to complete it, no more, no less. We choose a commander, we lay out a plan, and during its execution we follow the team leader's orders carefully. In spite of that, the atmosphere is light and calm. Every one, including guests, can lead in our games. However, once a leader was chosen everybody are expected to do exactly as he says. Now we have decided to move on to Armed Assault. For the time being we will host only one night for ArmA as we are still reluctant to replace one of our Flashpoint nights with an ArmA one. Expect this to change in the future. In order to assure a mature team play the server is password protected. If you are aware of the server rules we will be glad to provide it to you. Just PM me or any other CiA member and you'll get the password. Once you have received it, you are requested not to forward it to anyone else. Simply direct those who wish to join to this thread. <span style='font-size:15pt;line-height:100%'>CiA Server Rules</span> 1. Orders If the leader gives you orders, follow them at all costs, even if it may seem senseless in your eyes. This also requires that each unit knows their number so you will know which order is addressed to you. Orders are given either via Teamspeak, ArmA's built in commands, or the text chat. You should be attentive to all of these comm channels. 2. Reporting Back If the leader addresses you, respond. If you have been given an order report 'Roger' so the leader will know that you have received and understood it. Upon completion of the assigned task report 'Ready'. 3. Formation Stick with the formation unless told otherwise. Even numbers should be to the right side of the leader, while Odd numbers to his left. If the main squad is split up into smaller squads, each squad moves as an independent team, led by an assigned secondary leader. 4. Map Stay focused on the map. Know where you and possible friendly units are to avoid friendly fire. 5. Firing Don't open fire without being ordered. Before firing on a unit, check the map for friendly units! Also right-click will help, but not always. Rather be shot by an enemy than shooting a friendly! 6. Chat Don't chat if it has nothing to do with the current combat situation. Dumb comments result in overfilling the chat space, thus no one realizes when important orders are given. Switch to group chat during missions, if you aren't leading. 7. Concentration This is the last and most important rule: Concentrate. We don't forbid joking, but once a mission has started, stay serious, calm and focus on the game! Everyone who doesn't follow one or more of these rules will be asked to leave. <span style='font-size:11pt;line-height:100%'>Server Version</span> Our server is now updated to the latest official version 1.14, make sure to install it before you join. <span style='font-size:11pt;line-height:100%'>Needed Addons</span> None. At the moment the server runs no mods or addons except Queen's Gambit addition. You don't have to run QG in order to play though. This will probably change in the future as more high quality co-op missions that require addons will see light. You can use whatever client side mods or addons that you like. <span style='font-size:11pt;line-height:100%'>Servers Info</span> Game server IP: ofp.ciahome.net Port: 2402 Password: PM any CiA member Teamspeak 2 server IP: ts.ciahome.net The TS password is ciafdf <span style='font-size:11pt;line-height:100%'>CiA Servers Mission Lists</span> Check this Google spreadsheet to view the missions we have on our ArmA and Flashpoint servers. In order to pursue the sense of achievement we use it to keep track of successfully completed missions. We keep it up-to-date. <span style='font-size:11pt;line-height:100%'>Flashpoint Co-Op Nights</span> If you still play Flashpoint, check this thread. We still play Operation Flashpoint co-ops on Sundays and Wednesdays. <span style='font-size:11pt;line-height:100%'>See you on the server!</span>
  2. Marek spanel in an interview (minute 1:24) "...so in ArmA 2 it's possible to revive the character within a certain while...". Is that for real!? will the game just turned out to be unrealistic, lacking the fear of death that made the gameplay experience in Operation Flashpoint so immersed? Can we receive an official confirmation on this? (Please say this is not true...)
  3. -Variable-

    WGL 5.12

    same here, let me know. Beetle Bailey, We play serious coops during wednesdays (and sundays too) at 21:00 CET. Would you be interested in joining? Additional info in the links down there on my profile. Zulu, Iv'e downloaded the file but it gives an error message. says the files are corrupted when trying to extract.
  4. -Variable-

    CiA co-op night

    funny, I can see the mission on the server in filezilla but not in the game itself. no caps or anything. I don't get it.
  5. -Variable-

    Built in Revives in ArmA 2!?

    If thisa is the case then- great. I would then have no objection to it. However, I'm pretty sure that this won't happen. at least some of the missions design will certainly be affected by teamswitch and revive scripts as long as they will be available. Let's hope they won't...
  6. -Variable-

    Built in Revives in ArmA 2!?

    That's not what we have argued. ANY mission with revive or teamswitch will lack the atmosphere and the realism this game pretend to have. So it's not just a feature that might be used badly, it's a feature that if will be implemented, will ruin the SP campagin.
  7. -Variable-

    Built in Revives in ArmA 2!?

    whisper, you are still refusing to see our point although it was explained carefully, with many explanations. we are just arguing that a mission that was designed using revives and /or teamswitch can't be the as realistic and immersive as it would without. As long as it is just an option in MP it's just fine, but it will probably badly affect the SP campaign.
  8. -Variable-

    Built in Revives in ArmA 2!?

    All of them. The last mission in ArmA campaign, for example, just sucked, mainly because of the built in expectation to hecticaly switch between the mission characters. I think I agree with you, but what would the morphine and the timed bandages do?
  9. -Variable-

    The Cause Campaign

    There is a good recoil correction addon just to fix this problem and many others. Can't remember its name though.
  10. -Variable-

    CiA co-op night

    Ophir told me that he would come tonight. I'm still at work so I will get only very late.
  11. Apart from all the other features mentioned in this thread I would like to signify one important addition that lacks from OFP and ArmA: Suppressive Fire! AI should fear of death, take cover if fired upon, should know how to calculate best cover if fired upon from several angles and so on. In another aspect- AI should know how to utilize suppresive fire and use it to their advantage. Suppresive fire accuracy should be very low.
  12. -Variable-

    Built in Revives in ArmA 2!?

    Is there a point in having a main character if you can switch to a different soldier (leaving the main character to die)? I think you will agree that this will be plain bad story design.
  13. -Variable-

    Built in Revives in ArmA 2!?

    Let me explain how Teamswitch was, actually, forced down all of our throats. A question- what is the name of the character/s you play in ArmA? can't remember, right? that's because there was no specific character to play as. And why was that? because the ability to switch between characters ingame was made possible. That rendered the whole campaign lifeless and faceless. There was no Gastaowskis, Troskas or Armstrongs to sympathize with (for those of you who didn't play OFP- the above were main characters in Operation Flashpoint campaigns)! Teamswitch/Revive=No Simpathy=No Immersion=No Game Atmosphere=Bad Campaign
  14. -Variable-

    Built in Revives in ArmA 2!?

    Call me old fashioned, but I think that YES, Revives and Team Switching have killed the game, and are part of the reason why ArmA campaign was plain bad. When I play a war simulation I want to feel like I'm there, living and breathing the atmosphere, scared to die, want to complete the mission with my limited abilities as a human being. I also want to sympathize with my character that I'm playing. I can't feel immersed when I know I can switch to a different character or revive myself. So please, no team switching and no revives, even if it is after a while or after treated by a team mate (magician?). I have no objection to being knocked out from a non-lethal explosion and being dragged to safe cover and regaining conciseness. Any other thing will turn the game to a stupid arcade game.
  15. -Variable-

    Suppression effect

    edit: sorry for the double post, browser problems.
  16. -Variable-

    Suppression effect

    Most definitely. if suppressive fire is to be implemented in the game it will become much more realistic since only then we could use real infantry tactics.
  17. -Variable-

    CiA co-op night

    Tony, nice bangs. We have completed the whole 5 episodes of Karjala 2005 campaign! Good job everyone. It was great...
  18. -Variable-

    any clans?

    www.ciahome.net if you are serious coop player
  19. -Variable-

    CiA co-op night

    yeah the files were removed already from that source. sputnik said he will upload them to the CiA website itself where they will stay for good. sputink- any news there? Anyway STGN, you don't need these files inorder to play. Hoping to see you tonight.
  20. -Variable-

    CiA co-op night

    Post, check your mission thread on the CiA forums. And, for some screenshots: Invasion Maldevic Part 5 finally completed! Thanks to all who participated, see you all next time Â
  21. -Variable-

    Built in Revives in ArmA 2!?

    Well, this will not help saving the single player experience if it will be destroyed by revives.
  22. -Variable-

    CiA co-op night

    [CiA]Post Great games tonight guys! Two missions completed, had much fun. Thanks everybody!
  23. -Variable-

    CiA co-op night

    Server is now up and running. Sorry for the delay.
  24. -Variable-

    CiA co-op night

    PM'ed you the pw
  25. -Variable-

    Different Name

    One of the worst aspects of Armed Assault was its name. I think the name is important and should reflect the attitude and the style of the game. To me (and to many others I spoke to) arma's name was childish and to be honest, stupid (what kind of assault is not armed?). The sequel to OFP should have had a better name. Armed Assault sounds like a freeware shootemup game that you can download from the pc section of a news website. If BIS wants its game to reflect realism and maturity to its sequel it must change the game's name. I see the need to commercially appeal to younger customers too but I think that can be acheived with a more seriouse name. I know that some will think that as long as the game is good, the name does not matter. but I tend to think about it as of a pretty girl but with a bad breath . Come on BIS, give us a name that we would be proud of.
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