-Grenadier-
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Everything posted by -Grenadier-
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What does clean installation of 1.14 look like?
-Grenadier- posted a topic in ARMA - TROUBLESHOOTING
I installed 1.14. I have no problems yet, but since I've installed and uninstalled many mods and the beta patches, I'd like to make sure that my installation is clean. This could be useful for anyone having problems, too. I've got the Sprocket version, and here's what I have, excluding readme files, mission folders, and the like. Main folder arma.exe arma.locked ArmA.sw2 arma_server.exe ifc22.dll ijl15.dll UnInstall.csv UnInstall.exe AddOns folder (all files have a bi.bisign file with them) a10.pbo air3.pbo air.pbo animals.pbo Anims.pbo buildings.pbo Ca.pbo characters.pbo cti_buildings.pbo desert.pbo hotfix.pbo (should this be here?) IntroAnims.pbo language.pbo misc.pbo missions.pbo plants.pbo roads.pbo rocks.pbo sara.pbo saralite.pbo signs.pbo sounds.pbo tracked.pbo ui.pbo UIFonts.pbo usmcd.pbo voice.pbo warfare.pbo water.pbo weapons3.pbo weapons.pbo wheeled3.pbo wheeled.pbo I also had Extended_Eventhandlers.pbo, but I think I downloaded it before. Anyone get it from the patch? BattlEye folder BEClient.dll BEServer.dll UninstallBE.csv UninstallBE.exe UnInstallBE.log Dta folder bin.pbo and signature file core.pbo and signature file product.bin Keys folder bi.bikey I've also got a "Laza" folder, not sure what that is. I'll post the contents if anyone wants. Can anyone compare this against their clean installation? Thank you. -
In "Blood, Sweat, and Tears", after clearing the town there was a cutscene with the spec ops guy talking to the infantry guy. "Good work, heading to the east?" "Yes sir. But we've still got some work to AUUUGHHH!" Suddenly the infantry guy goes down from a grenade. Scared the crap out of me, but I thought it was intentional at first. Then I notice there's a stray SLA soldier in the background, running around during the cutscene tossing grenades. He proceeds to take out one of the M113s as all the troops are loading before he's finally noticed and killed. When the cutscene ended, I immediately got the "mission failed" notice, but it was funny anyway.
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EDIT: Verified checksum I was unsure about the integrity of my download so I asked IDEA games for the correct MD5 checksum of the 1.08 Sprocket download. It's: 534c03f0bed3301552af91ff75692fa6 You can check with: http://www.pc-tools.net/win32/md5sums/
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Maybe the internet cafe got destroyed?
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Ukraineboy, where did you hear this? Ikavadas, I don't know the answers to your questions but unfortunately I doubt a developer will answer them here. However, I loved the Mechwarrior games and I'm looking forward to your mod! It would be cool to finally have a mechwarrior game where you can fight infantry.
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Armed Assault's graphics are great. In fact, I probably won't be able to run it at full detail. It's irritating that everyone seems to think that Crysis is "normal" now; it's the exception, not the rule. IMO, Armed Assault looks just as good as recent heavy hitters like Doom 3 and Half-Life 2.
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I really think Israel has blown it here. Although this big offensive is probably cathartic, I think it's an indulgence that will come back to bite Israel hard. Even if Israel were to completely decimate its enemies into submission, which won't happen, the Muslims in the area would still hate Israel and would still make it their lives' goal to destroy it the first chance they had. Currently (maybe always), every nation seems to have one strategy towards dealing with nations they perceive as threats: force them to do what they're told. I really don't think this is the best approach. Nobody will like you if you impose your will, no matter how overwhelming your military is. And when people don't like each other, there is the source of trouble. It's too late now, but I think Israel best option to win hearts and minds would have been to turn the other cheek and officially halt retaliatory strikes. Open diplomatic talks without demanding things or issuing ultimatums. Show a little humility. World opinion would shift towards Israel if Palestinians and other groups continued unprovoked attacks. Unfortunately, as long as everyone's strategy is "attack the enemy until their will is broken" (note: never happens) there will be fighting.
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Looks pretty good, although I'd call that footage anything but "shaky," looks more like it's mounted to the vehicle. P.S. Is that a collision at 11 seconds? Who's driving that thing?
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Could the referee have just realized or been told that a red card should have been given to Simunic so he held up the yellow card again before giving the red card to show that that's how Simunic got the red card?
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Damn... every match today went the way I didn't want it to go. Bye-bye U.S., Czech Republic, Japan, and Croatia.
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As I said in another thread, I actually think the character-switching could be a good sign for the AI, rather than a bad sign. If the AI takes over for any position not played by the player, the AI should be sophisticated enough to have a chance at completing any of those roles. In Operation Flashpoint, if you edit BIS missions to have the AI fill the player's role, even at maximum skill level it will almost always fail the mission. Hopefully this has changed.
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Something that gives me some hope for the AI is the character-switching mechanism. If missions can successfully be completed from any of multiple perspectives with the AI controlling any perspectives not chosen, that AI will have to be fairly powerful, since it will be filling the role of a player.
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You know, this is an interesting topic. We want interesting units and a formidable enemy for our war games, but if they are going to be realistic, there really is no one able to stand up to the U.S., as far as I know. It can get a little touchy when we're talking about modern warfare. In real life, I wish more of the United States' money was spent on things other than the military, and wars are horrible things. Yet, some immature part of me wants Russia or China or some other somewhat unfriendly nation (politically, I've got nothing against Russians or Chinese) to develop new weapons so we can have some good "East" weapons for Armed Assault. Maybe this is why so many war games are WW2 or entirely fictional?
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I can't believe how much better than OFP this is looking now! on the music!
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I'm guessing maybe he's worried that a bunch of dummies will go in there and start posting "OMG WHEN"S IT COMMING OUT!?"" type comments as responses to the posts. If you look, at the moment (almost) all the responses are "in character." Anyway, that's the only good reason I can think of. BTW, someone needs to make sure to save a copy of this blog so we and others can look back on it in years to come as part of the "pre-release hype."
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I wonder if the AI controls switchable soldiers you aren't playing as? If so, and if the AI is good enough, maybe you can still play classic style. Another way it might be, which those screens suggest, is that the switchable soldiers don't act at the same time, so it's essentially just like a different mission with each soldier. It's just that your actions with the last soldier will affect the experience of the next soldier. Finally, I do kind of like the shot with the BMPs. The Russian soldiers look a little weird (are their helmets that bright green in real life?) but I like the building in the background, so close to the road. You could perch on the roof and shoot an incoming convoy!
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I thought Red Hammer was a good campaign. It's not quite as good as the BIS ones, but it's definitely well-made and professionally done (even if some of the cutscenes are messed up on the current version of OFP) I thought some of the missions were quite creative, too. Especially the last one. And those complaining about difficulty, have you actually tried that Retaliation campaign!? Yes it's very well done but it was so impossible I gave up on the second mission (where you have to escape from about 50 armed guys on your own. Seriously...) Meanwhile, I finished Red Hammer although I did have trouble on a few missions, "Rage" in particular.
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ofp.info Interviews BIS (many unseen pics!)
-Grenadier- replied to brataccas's topic in ARMA - GENERAL
I was glad to see they've improved the water. Also, CTI will be an official game mode now! However, I agree the screens didn't look that great. They were all of the same stuff we've seen in all the screenshots so far: Abrams tanks, Black Hawks, OFP-looking towns... The best one is probably the one with the LAW soldier. http://ofp.gamepark.cz/news/pics3/OFPInfoShot04.jpg It seemed like a lot of the questions were answered with "it's in development now" type answers. I'm not sure when these answers were written, but if all these features are still being developed, I wonder if a first-half of 2006 release is really possible? -
Something I'd like to see is some more thinking on their feet. One of the biggest problems I have with the AI of Operation Flashpoint is that it's not smart enough to pick up anti-tank weapons lying all around if they don't have any and an enemy tank shows up. It also would be nice if the AI knew how to set up an ambush or set up anti-tank defenses like mines, and if it were smart enough to make use of empty vehicles on the battlefield. The only problem I can think of, other than this being hard to code, is too much AI autonomy could make a mission get out of the designer's control.
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I'm not a big fan of ragdolls. The plus side is that bodies don't clip through walls or float in the air off of ledges. The bad side is that it eats up resources and looks very fake. I say keep the death animations until ragdoll matures.
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Ageing soldiers, rusting vehicles
-Grenadier- replied to brataccas's topic in ARMA 2 & OA - SUGGESTIONS
Vehicle wear maybe, but aging soldiers?? How long a campaign are you talking about? I mean about 10 years minimum would have to pass before you started being slowed by your age, I would think, and even then it wouldn't be much. Damaged vehicles could be cool for a campaign like OFP:R, where resources are limited. Imagine, it's Mission 7 and you still have an old beat-up UAZ with a bullet hole in the window from Mission 1. -
This is from http://www.fas.org/man/dod-101/sys/land/row/zsu-23-4.htm. "A platoon of four ZSU-23-4s is assigned, along with four SA-9/GASKIN SAM systems, to the antiaircraft battery of motorized rifle and tank regiments to cover the deadspace of the SA-6/GAINFUL in the division air defense umbrella. Two ZSU-23-4s usually will be in support of each of the two first-echelon battalions, each weapon normally separated by 200 meters, typically traveling 400 meters behind the battalion's leading elements. The ZSU-23-4 is not amphibious, but has a fording capability of just over one meter. During river assault operations, the ZSU-23-4s would be ferried to the far bank immediately after the leading companies." Maybe you could check for some SA-9 or SA-6 addons?