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Pvt.Reaper

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Everything posted by Pvt.Reaper

  1. Pvt.Reaper

    RHS CargoSystem updated to v0.6

    My 7Zip cannot open the file from RHS.
  2. Pvt.Reaper

    Isla Duala

    Although the both the Afrenians' and Molatians' are lacking helicopters, trucks, and such. It is obvious you put alot of work into the militaries. But I bet what they lack will either be solved later or by other people(Like how RHS has a Molatian BTR-70 in the BTR pack they released).
  3. Pvt.Reaper

    Isla Duala

    How long will it take to upload it?
  4. Pvt.Reaper

    Isla Duala

    I am looking forward to this release...Can't wait to have massive battles between the Afrenians and Molatians
  5. Is anybody working on a true Modern Russian Military outside of ACE, because I would like to see some decent Modern Russian Forces to be OPFOR or even BLUFOR.
  6. Pvt.Reaper

    Isla Duala

    You could try the ARMAII MODDB page; hardly anybody uses it: http://www.moddb.com/games/arma-2
  7. Well they also have the Hunter Choppers, Hunters(Mini striders), Headcrab Canister Launchers, Mortar and Crab Synths(you see them in a few parts of Hl2 but don't fight them), and Advisors.
  8. With the release of the F-22A Raptor for ARMAII; I feel there is a need for the planned FB-22 "Strike Raptor" that was intended to be a interim bomber for the USAF to replace the F-15E. (because the current F-22 available in ARMAII is meant to be Air Superiority, not a bomber. http://en.wikipedia.org/wiki/Lockheed_Martin_FB-22 http://www.globalsecurity.org/military/systems/aircraft/fb-22.htm
  9. Imperial Guardsmen: http://wh40k.lexicanum.com/wiki/Imperial_Guard I would personally like to see the Death Korps of Krieg: http://wh40k.lexicanum.com/wiki/Death_Korps_of_Krieg
  10. Pvt.Reaper

    Decades Of Tiberian

    Finally a Tiberian War mod for ARMA II... Is there going to be a Mammoth Tank?
  11. Pvt.Reaper

    [WIP]WW2 Battleship Mod

    Cannot wait to bombard the shores of Duala, Lingor, Chernarus, Nicosia, Sahrani, and ETC with the Five-Inch Guns of the USS Missouri.(Be sure to include the Missouri, It's one of the most famous ships in the Iowa Class series) Surely with that kind of firepower, a ARMA II player could easily level cities like Corazol and Elektrozavodsk. Battleships in ARMA has been one of my dreams since I first got ARMA I. Somebody is going have to make Anti-Ship missiles now...You may also want to make some Resupply ships.
  12. Good to know...Will we be seeing a Maus? Just wondering since this mod doesn't concentrate on Historical Accuracy.
  13. We need a good Army Men Mod for laughs. With the Green Soldiers on BLUFOR and Tan Soldiers on OPFOR. The only problem I see is coding them to melt when set on fire or having them shatter when they are blown up. Then on Independent we could have Gray and Blue Army Men or the bugs Then if somebody does that we will need a proper map to use them on.(A map taking place in a backyard, living room, kitchen, or bedroom.)
  14. I requested this a while back. It would be useful to have Woodland Camouflage versions of the OA Vehicles to use in Chernarus and other maps with temperate environments. So far the only mod that has the OA Vehicles in Woodland camo is ACE2.
  15. I would like to see another Command and Conquer mod for ARMA since Tiberian Sun Genesis went over to Crysis War, but I want to it based around the First Tiberian War or the Red Alert Series.
  16. Pvt.Reaper

    Project RACS

    Yeah, PRACs and Dangerous Designs SLA Mod go really well together, meaning that we can recreate some of the events in ARMA I.
  17. Can't wait! Are you going to somehow implement Flamethrowers,since they were widely used in the Pacific Theater.
  18. Since we have a MiG-15 in ARMA II already, We should have a F-86 Sabre to have a better and more fair counterpart for it on BLUFOR and also have the Canadian Sabre, F-86D, and CAC versions. http://en.wikipedia.org/wiki/North_American_F-86_Sabre http://en.wikipedia.org/wiki/F-86D_Sabre http://en.wikipedia.org/wiki/Canadair_Sabre http://en.wikipedia.org/wiki/CAC_Sabre
  19. I keep on getting that ACE and CBA require XEH version 2.03 when I start the game up.
  20. That is what I like about this mod, it allows you to go outside the historical boundaries unlike most World War II games and mods.
  21. Pvt.Reaper

    ARMA 2 (OA) : DLC discussion thread

    I would like to see a DLC that expands on the tank combat game play, make it more realistic.
  22. I think we need a OA Features Module that you synch with units so they could use the OA Features with the older ARMA II and I addons. So that why we don't need to configure older addons so they can use FLIR and counter measures.
  23. Ah never mind I fixed it. I only had the patches installed.
  24. Pvt.Reaper

    Persian Hammer

    I'm getting "The File you are trying to access is temporarily unavailable" Message from Megaupload.
  25. Can't wait for the release. I hope this solves the problems I have been having in OA with the mod.
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