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scruffy

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Everything posted by scruffy

  1. When you select some units together and issue them a move order they should move together. To make it easier to selct your teams afterwards you can assign colors (f.e. press F2, F3, F4 and then 9 for teams and 1-5 for a color), to select all units of the same color hold shift and press the F-key for anyone in that group.
  2. Part 2: What did I trip over? Was it? It can't be! Curse you! *shakes fist* My friend comes to help me, with the rabbit still sitting there. Finally it runs away when seeing him, but I swear to god it laughed at me while hopping past :butbut: Epilogue: Sgt. Scruffy recovered with only a few bruises and a major blow to his pride. Teammate #8 was also found and treated in time. The mission despite the losses was a success as the three remaining teammembers managed to locate and kill an insurgent officer on a homestead in the hills north of Gamzar. The movie rights to the story were sold and Hollywood is currently planing with leading actor Steven Seagull.
  3. Yesterday I played Arma coop with a friend. Something really strange happened but it's quite a bit of text first until I get to the screenshots: I was leading a ten man US Army SF team into the town Zavarak to deal with an insurgent ZU-23 and ammo depot. It went well, my friend and 3 AI went trough the streets and backalleys while me and the rest of the team provided cover from the northern hillside. He planted satchels, blew up AA gun and ammo and without casualties we went back to our transport to get to the next objective. At least we thought so, not a minute after the explosion a BMP2 and a Shilka came into town and we hadn't got a single piece of AT weaponry :eek: We ran for cover and while hiding as good as possible with the enemy armor and still some infantry in town searched the bodies. First find were two RPG7 with three shots. I f* up the first one, my second and my friends shot hit. But both BMP and Shilka were still 100% operational, just a fair bit more rusty... By the time we were down to only three men my friend manged to find another two RPG rounds and finally we get to the first pictures: My friend moves into position Another hit on the BMP, the bailing crew is dispatched easily With the armor finally out of the way we hear a scream over the radio. Our last AI got shot somewhere near the market place and needs help fast (BIS first aid module). I want to get there as fast as possible. My position is on the hill north of the town. I choose to go through this building: That's a shot from the editor for demonstration. In front of the building I see a rabbit sitting in the grass. The rabbit sees me too and starts running... into the same building I want to go through. It also chooses the same exit. I don't see it outside and disregard it for now, I only make a comment to my friend about it and smile about the situation. Back to the dying teammate, now I just run down the flight of stairs in front of the building and... stumble, lose my balance and fall down. I hit the ground hard, nearly breaking my neck. OUCH! As I lie there in agony, unable to move, my gaze falls back to the stairs...
  4. Defragmentation at Wikipedia, basicly you tidy up your hard drive so it does not have to look all over the place. A second HDD is a good idea anyway :) And once again: Listen to kklownboy to see if your card it really uses both GPUs. With MSI Afterburner you should be able to see it ingame as an overlay. The outcome should be different then, I can easily get my 5870 to 96% on the empty desert map without going extreme :p
  5. scruffy

    BAF: Mountain Lion

    You need to attack the camp underneath. Command hold fire, move everyone into a position and designate targets to them. Everyone with an AT weapon should target manned shilka/bmp/tank and have a machinegunner aim for the AA pod and D30. You can find more AT launchers in the crates at the beginning. If everyone has a good position and is ready have the other teams advance (0-0-x) and call in the artillery and CAS on the bigger enemy groups (tents near the empty tank, hesco near artillery). The CAS needs a bit longer to arrive so call that in first. Just then you tell all men to open fire so all hell breaks loose at once. Important is that the manned vehicles and AA pod are destroyed, so you only have to care about what's left of the infantry. My machinegunners had no real problems with them, I spotted and commanded targets, the rest I killed myself with a sniper rifle. Some enemies tried to move around and up the hill from the right, but that is where I sent the rest of the squad down to the camp. Just a bit of clean up after that. Oh, and I could take the UH1 for a little tour, not the tank though. Didn't need to blow these up.
  6. scruffy

    Weird artifacts on S3

    No idea about the artifacts, drivers here seem to be newer: http://www.s3graphics.com/en/drivers/download_product_drivers_detail.aspx?seriesId=4 But you will not get much out of this card. Only thing I found is it's comparable to an ATI 4350 or Geforce 8600, which is not really enough for Arma.
  7. scruffy

    Joystick Throttle

    As xman1 said in his first post Arma seperates it as two different axis, "slider 1-" from 50-100 and "slider 1+" from 50-0. There doesn't seem to be anything in the profiler software or Arma settings to change this :(
  8. I think your problem is streaming then. What about your hard disk? Have you defragmented it, maybe even using UltimateDefrag to move the A2 folder on the outside of the platter? Is it crammed or half-empty? Is it your only HDD with Windows, swap file + Arma? What other programs run besides Arma that could cause this stutter, maybe your virus scanner is running amok in the background? Best to test with low settings so you can see what works and what doesn't without too much other things going on. So try a defrag first :) Apart from that problem listen to kklownboy and lower your settings anyway. Even when you get rid of the stuttering problem it won't work with what you posted on the second screenshot. Try 3km viewdistance and lower to 2km or even 1km when inside Chernogorsk/Elektrozavodsk, especially on heavy missions as those campaign ones. You can always change to more when flying or otherwise needed, but maybe lower other settings then. Your video memory should be at High with 1GB (per GPU) or maybe try default. I wouldn't go below the optimal resolution of your monitor though, so keep that. No idea how crossfire works for you, but it's seems to be kind of hit or miss from what I read. So with a bit of luck your GPU isn't much faster than a single 4870. Anisotropic filtering shouldn't do anything noticably to performance, except it looks bad when turned off ;) AA might even be possible if you stress your GPU less and without PP. I prefer >100% 3D resolution to get rid of GPU power. When now using OA take an extra look at your PP settings if you don't want them off.
  9. Bascule, the 1055t goes up to 3,3 GHz on three cores if the other three are idle and it's still within the TDP. The most recent Intels increase for example 5/4/2/2 steps (133Mhz) if 1/2/3/4 cores are stressed. The steps differ with the model, older ones have 2/2/1/1, and of course they also have to keep within the TDP. Just an explanation, I hope it's all correct. So you will most likely not get your full Turbo when playing Arma. A bit more on topic: The question is if Arma profits more from the additional cores 5&6 or from more speed on the 4 "existing" cores? My bet is on the second one, as most people won't process videos in the background while playing, and high clocked dual cores seem to work as fine as smaller quads. Sadly benchmarks are hard to find, most are older for A2 without patches or didn't bother to disable Hyper Threading. A recent test from a site that knows the game would be nice, checking without HT/with cpuCount and different scenarios, the new -ExThreads changes, advantages of hexacore, triple chanel, SSDs, etc.
  10. scruffy

    I need to install BAF Offline

    Without having tested it: Try exporting your registry key on the online PC and import it on the offline PC (and copy the BAF folder, obviously). Start->Run -> type "regedit" Go to "HKEY_LOCAL_MACHINE\SOFTWARE\(Wow6432Node\)Bohemia Interactive Studio\ArmA 2 BAF (only on 64bit Windows) If you marked that folder click File->Export and save the .reg file somewhere. Copy it to your offline PC and execute it there. If you use a different installation directory you need to edit it first, rightclick "Edit" and change the path with Notepad. That's how I always reinstall my Arma, no idea if it works with BAF. Better activate it normally if you don't feel save doing this.
  11. scruffy

    Define Sound for Automode

    Maybe it doesn't have one and inherited it from the parent class. In that case you need to follow the ancestors until you find one ;) Edit: Or just define your own of course, but you'll have to look for an example anyway.
  12. scruffy

    AT GUI Pack

    Interesting bit here: The L85 with ACOG has a backup sight that zooms out a bit, all others zoom in. No idea why, now it's all the same :o
  13. scruffy

    AT GUI Pack

    A small update adding the new BAF weapons to _fov_aim: Download v1.13 Armaholic DL
  14. scruffy

    Define Sound for Automode

    Put this: begin1[] = {"\KZ_FG42is\sound\shoot.wss", 1.77828, 1, 1000}; soundBegin[] = {"begin1",1}; inside your fullauto mode. First number behind file is loudness, second is speed of playback and third is distance. Look at your parent class rw_BAR to see the names of the modes. You can use different sound files and add them as begin2[], begin3[] etc., then add them to the soundbegin[] array, the number behind the name is the probability, so use 0.5 with two different sounds. Example from BAF_L110A1: class BAF_L110A1_Aim: Rifle { modes[] = {"manual","close","short","medium","far"}; class manual: Mode_FullAuto { recoil = "recoil_auto_machinegun_8outof10"; recoilProne = "recoil_auto_machinegun_prone_5outof10"; dispersion = 0.0008; begin1[] = {"Ca\sounds_baf\weapons\l110_single1a_vetsi_raze",1.77828,1,1000}; begin2[] = {"Ca\sounds_baf\weapons\l110_single1b_vetsi_raze",1.77828,1,1000}; soundBegin[] = {"begin1",0.5,"begin2",0.5}; soundContinuous = 0; soundBurst = 0; soundContinuous = 1; makes the game wait until the sound is finished before playing the next one soundburst = 1; is for prerecorded burst sounds with three shots in one file, if = 0 it plays the sound again for every shot fired in the burst.
  15. In contrast to Arma, OFP had Laser weapons. I think the dispersion was only a tenth of what it is now, you can try the ACEX_PLA mod weapons to see the difference. How about air friction? I think I remember it was deactivated in A1 and NWD ballistics enabled it. Did the bullet even slow down in OFP? And when not using FDF or other mods, was your aim more steady? It's too long since I started up OFP (and even OFP vanilla) to remember ;) So it's not only the damage and velocity that were different. Would be interesting to compare the exact values though between 2001 and 2010 :) Soldier of Fortune 1 already had 30 or something different hit zones. So why not use them now inside of our current 4? And then combined with modeled armor and penetration for the different sections, as with tanks. That would be great and you could expand on the medical system too. Would that already be possible with an addon now? SLX already has your suggestion implemented, so you can test it, knockdown in SLX_Wounds and variable damage in SLX_ModWeapons_c.
  16. You could try Winlock, for the windows key there are .reg files from Microsoft to completely disable (and enable) here.
  17. Maybe they set a pretty low difficulty setting? Anyway, the UT engine bots never amazed me on anything more realistic than UT. They don't have a high priority as it's an MP game first, I think. More work would be great though, for smaller LANs and the Singleplayer/Coop they announced. That new "Countdown" gamemode looks awful with everyone spawning new for every 50m, even if still alive. Still need to test it myself, but I guess I won't play it much. The rest looks really good, especially the cover system and Infiltration like weapon collision. Please take a note, BIS ;)
  18. Hi Xeno426, I just yesterday came around to play with your mod and noticed the same problem with savegames. I deleted the preloadAddons part in the config and it works now. I only use zeroing_anzins. Some info about it's function can be found here, no idea why it does show the error when the addon is active though. Seems to work fine without that part. And thanks again for your work and including Anzins :)
  19. scruffy

    Mafia 2

    Yes, but take OFP which was released in 2001. We're all still here because we liked that game and because we got improvements in the successors. And we post here to get even more improvements (official or addon) Mafia 1 came out in 2002 and now we finally got the successor (or at least a first look at it) and instead of an improvement it's missing some things. You can't even shoot out of your car anymore. So we were already spoiled eight years ago and why wouldn't you expect the same features? That little rant aside, the demo still looks promising. I really like the setting, music and atmosphere in the city and if the story and mission are half as good as in part 1 it's still a good game. By the way, the game somehow looks like in Arma when 3D resolution is below 100%, any way to get SSAA working on an ATI card?
  20. scruffy

    AT GUI Pack

    Here comes the update: Downlaod v1.12 my mirror As already said, the shuddering bug is gone (thanks again Alexx78 ), but so is the ability to zoom out further. An "old" version is included for everyone that wants to keep the zoom-out. Also added some missing weapons and underbarrel GL sights, an optional file for RH_M14 and updated the ANZINS one for v1.32 For anyone still using only Arma 2 without OA, here is a small update to the A2 version that fixes the "shuddering" and adds underbarrel sights to fov_aim. It's untested so far! Also has a new server key, as I lost the old sign file :( Armaholic mirror, updated whole pack to 1.41
  21. scruffy

    RH M14 pack 1.0 for OA / CO

    Here's a small replacement for the BIS M14 with the skewed Aimpoint. Either use the one with the Aimpoint or just the ironsight version. Don't use both, addon is unsigned. Edit: Armaholic now host it. An "official" and signed version by Robert, as a small replacement like mine or a smaller standalone pack as Mr. Burns suggested would be a good idea :)
  22. I already tried that and you can get the HUD to work, but the grenades themselves are unimpressed by whatever distance you set. Seems like it only works for bullets, not grenades/rockets. :( And I haven't tried your Zeroing mod yet, but I sure will. Keep it up.
  23. scruffy

    Track IR users: (un)natural movement

    You will get used to it after a bit. After all you should as you are already doing this when looking at something and turning around. You don't keep your head turned sideways, do you? The alternative would be to have your head separate from the body, so you always look north when your trackir is centered, and when you move south you always have to look fully to the right/left and glance at your screen from the corner of your eyes ;)
  24. scruffy

    AT GUI Pack

    Ok, some news here: I finally fixed the "shuddering" bug, thanks to Alexx78! Though it takes away the possibility to zoom out further when aiming. The old files (with zoom out and bug) will still be available in the pack for anyone that wants them. I also fixed the three M4A1_HWS when using the ANZINS pack (as everyone of you should, the dancing banana commands you ->), added the OA grenade launchers, changed the ANZINS version for 1.32 and added another optional file for Robert Hammers M14 pack. Now I just want to add all the underbarrel GL sights to the pack, but that will take some time. So stay tuned for the next update and thanks for the kind words.
  25. scruffy

    Arma 2 + Eyefinity

    Look for your "Username.ArmA2OAProfile" file, on Win7/Vista it should be in "My Documents\Arma 2" or "My Documents\Arma 2 other profiles" if you changed your ingame username. Somewhere in there you'll find fovTop=XXX; and fovLeft=YYY; Standard for 16:9 should be fovtop=0.75 and fovleft=1.33333, so multiply the fovleft by 3 for three monitors and you get fovtop=0.75 and fovleft=4 for your 48:9/16:3 setup. After that you have the option "Custom" available and chosen in the video settings. Check the standard values by choosing 16:9 ingame first and see if what I wrote is right ;)
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