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Everything posted by scruffy
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Replacement config for M14/M1A issue/s
scruffy replied to nzdfcrash's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Myke spotted the problem. When changing something you always have to put the addon you change under required addons. This should do the trick: requiredAddons[] = {"CAWeapons_E","CAweapons","CAWeapons_E_M14","youraddon"}; -
A big thank you for this (and the BAF) mission pack. Keep them coming :)
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@domokun: You use the base fov_aim and then add whatever additional files there are for the other addons you use. It should show up as a dependancy for them, the error can be ignored, but it will probably miss some guns. Only the Unsung version is "standalone", as UNS uses their own base classes. What error exactly do you get with ANZINS? Test if it goes away without my addon. I found another gun that shouldn't be in there. Didn't show up as an error for me, but if it's something about "AK_107_GL_PSO" it was my mistake. Thanks for reporting the errors domokun and AnimalMother92 New Update - new _fov_aim_ACEX_1.10.332 - updated _fov_aim_ANZINS - now using v2 signature files (hopefully I did this right) Download
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Optics Mode with ArmA 2 Weapons?
scruffy replied to newbie2k's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Use the ANZINS weapons addon. -
It looks like there's already a need for AT NoCoffee 3 :D
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And please add working reflex sights to the list ;)
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Thanks for the report AnimalMother92. Took me a while to find the time and get to grips with the Six Updater, but as compensation it's nearly untested :D http://home.arcor.de/ims-scruffy/arma2/at_gui_OA_fov_aim_ACEX_1.10.331.7z Delete the old acex version before unpacking the new files. I added them to the pack, but I will not update them until the changes are in a new ACE stable version.
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Ok, pack is now updated to v1.2, see first post. fov_aim for ANZINS pack was updated for 1.5.2 I also added fov_aim addons for ACE and UNS and included a little bonus.
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I'll have a look at it. Edit: Ok, I had an old version of ANZINS. Something is fishy though, the M8s are gone in Anzins, I pm'ed Defunkt about it. For now to fix it please use TGW Zeroing_anzins, which also reenables the CQB sight for some M8s, or go back to Anzins 1.5 which you can get from Armaholic.
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Patch ArmA 2 in different locations?
scruffy replied to VolvoJocke1337's topic in ARMA 2 & OA - TROUBLESHOOTING
When using a 64bit OS look for HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\ArmA 2 -
The PvPScene Addons MovedActionIconTextPositionToActionMenu (Visuals), DisabledCenterHandIcon (Visuals) and ShowTextInsteadOfActionIcons (Visuals) will do this for example, maybe the first one is enough for you.
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Will a difference in two hard drives have much impact on performance?
scruffy replied to rangoon's topic in ARMA 2 & OA - GENERAL
I never tried junction links with steam, but it is a one time operation. Most likely you have an A2 (and A2oa?) folder in your ...\steam\steamapps\common\ directory. Copy the files inside those folders to the other drive and then create a junction link out of the folders in the steam directory. The system will then look in whatever folder you specified when searching in the steam folder, just use the name steam created. I used "Junction Link Magic" which was mentioned for this somewhere on this forums. I'm on Win7 64, but using NTFS should be the only requirement, not OS. -
BI Developer's Blog: An interesting new entry
scruffy replied to Undeceived's topic in ARMA 2 & OA - GENERAL
I think it's obvious. The first thing when hearing "Seattle" and regarding computers is of course Microsoft. Now combine MS and space because of the Space Needle and you clearly can't miss the Halo series still owned by them. But they lost the original developers, while BIS lost the original name to their series. Ergo MS must have bought Carrier Command (that's why it was so silent about it lately), which will be switched to the Halo universe and will be an exclusive for the Xbox 3 launch! Or it's just a recommendation to check the Cheese Cellar :P -
No, please not Steam because... I don't always have a fast internet connection, depending on where I am. Steam just adds additional stuff that I don't need or use and becomes a nuisance that's not necessary to play the game.
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[Fix] Broadcast Reloading Animation in MP
scruffy replied to Cyborg11's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No idea how I missed this until now :-O Thank you very much, now we just need to bully everyone until they use it. -
Aloha :) After I already downloaded a lot of versions we just recently came around to finally play some of your missions. We liked them all so far, thanks a lot for the pack and all the updates.
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Microsoft doesn't produce their Joysticks anymore as far as I know, so all you can still find are leftovers. Might be hard to find one. I own a Logitech Extreme 3D Pro, and it works good, but I wouldn't buy it again now. Just small nitpicks, but still: The twist grip and throttle both need a small deadzone (2-3%) because they are not exact enough on my model and the 3 others friends/family use. If you only fly the other fault one is no problem, mine works since years: My brother plays FIFA with it too and so the stick gets a lot more wear. Everytime you push the stick to the front fully the sensor for the x-axis hits the casing from inside. After a year the sensor wasn't properly in place and had some movement on his own. I would look for a Saitek stick now, haven't used one for years but another friend is happy with some new Cyborg. Most of them can be adjusted for left/right handers and hand size etc.
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Thanks for the mission and all the updates. Nothing too fancy, well executed, easy to hop in even on a public server. We already had some great fun with it and will continue to do so
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The Unsung MOD (Vietnam War) Arma 2 Release
scruffy replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It can be activated on difficulty 1-3, only not on 4 (whatever the names). Then again you can set even the easiest one to be more extreme than the hardest one on default setting. To not be completely offtopic: I dislike the zoom when aiming in Arma and will add a UNS version to the next update of my GUI pack. A first test version that should work for all pistols and rifles can be downloaded here. No other addons required except UNS of course, not signed yet, no guarantee for anything. -
The Unsung MOD (Vietnam War) Arma 2 Release
scruffy replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It has been reintroduced in OA. -
The Unsung MOD (Vietnam War) Arma 2 Release
scruffy replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Finally came around testing this. A few things I noticed playing around with it: The empty LAW looks funny in your hands. But I guess that is because it is carried horizontally on the back. Maybe you could make it disposable? Weapon damage seems quite high sometimes, two hits to the legs with an M16 are enough most of the time, though that was all around 100m and the dispersion is high. Need to test around more and see how it plays in a real mission, not just playing around in the editor. I nearly always had some guys with glasses in my US squads, but the "tactical glasses" and "shades (color)" don't really fit ;) LOD problems: - Most units don't have their backpacks in first person, though both "LRRP Officer 1" have a white untextured pack. Seen when lying down looking over back. - Some VC Main Force have a strange stretched polygon something behind them in first person, seen when kneeling and standing. Doh, was from the glasses, see next point: - Some units can see their own heads (and headgear/glasses) in first person. Seen on VCs, most notable when walking with pistol aimed. - US units with the big pouches on their lower back have it flying half a meter behind their heads on the third(?) LOD. - All US units with a boonie hat (LRRP and SF) have LOD issues with their heads. From the second or third LOD onwards either hat, head or both disappear. Additionally the hat/upper part from head seem to be in the wrong selections in those LODs too, as they are floating/stretched when the unit is killed and somewhere 1m away from where they should be - Same problem seems to be on some VCs (seen on VC Main Force) with the tropical/rice hat, but not as bad. Another model bug: You can look through some VC Main Force units, between collar and neck. Edit: I can take pictures or clarify if needed. Keep up the good work and I look forward to any updates :) -
/\ | I fully agree. It even makes it harder as you can't see what number goes to which menu and I always have to tell others that don't play often.
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Is there a way to transfer ARMA2 control layout to OA?
scruffy replied to Psycho78's topic in ARMA 2 & OA - GENERAL
Look for your "USERNAME.ArmA2Profile" and "USERNAME.ArmA2OAProfile" files, somewhere in "Documents\ArmA 2". Backup the second, copy and rename the first. That should work and missing entries will be added. Else try copying just the part with the key assignments inside, you can open them with any text editor. Remember to assign a key to switch optics. -
I'll have a look at that when I find the time. Which of these packs has weapons in it? I only have the core so far.
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ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
scruffy replied to wraith_v's topic in ARMA 2 & OA - GENERAL
You mean the "High Command", a new feature to the series since Arma 2, in comparison to the normal commanding of people in your own squad. You can't do both for the same units and it depends on the mission if you are team leader or commander (or both). There is a script that allows you to switch units from team members to high command subordinates and back, but it has to be build into the mission. No idea if an addon to give this functionality all the time exists, maybe a search on this forum can help or someone else knows about it.



