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scruffy

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Everything posted by scruffy

  1. scruffy

    AT GUI Pack

    Update to v1.3, see first post. Fixed bug in at_gui_cursor, now should no longer give errors/write in mission.sqm Updated at_gui_chat for patch 1.02, no increased size necessary now, but moved chat window below written text now instead of behind it. Still no luck with fov_aim...
  2. scruffy

    Bland dull landscape

    I guess it is the game and the set time and date. Test the following an compare: Editor, Chernarus, Weather 100% perfect, 14:00 pm and 10. May 2005 or sth. And now open up a MP game for yourself with the mission 04 or 05, super powers. There is a big difference, the second looks really bleak here too. The other mission with the guerillas is more colorful and with best weather on a clear sky it's more in terms with Arma 1. But the colors in general are a bit less colorful and the grass especially is really greener on the other.. ehm... Sahrani side :D Lowering the gamma slider a bit should give you a higher contrast and you can change colors in your video card settings. Fort an ATI card look for "color" in the Catalyst Control Center and adjust the settings for "Full Screen 3D". I'm not sure where to do this with an Nvidia card, and your monitor could be adjusted too.
  3. @Alex: Close hit blur and running 10sec and getting slight LSD vision effects are still there.
  4. scruffy

    Vehicle FOV

    Shameless plug ahead ;) I added an addon in the new version of my GUI pack to reduce the standard zoom in cars. Some feedback about it would be nice, any vehicles that don't work, still too much zoom/not enough, etc. If you want to make your personal version feel free to use mine as a start.
  5. The problem here is the blood. If the first aid systems are used and a unit linked with them dies they bleed out and leave a growing pool of blood. When you pull them around you make things even worse as you now leave a trail of blood.
  6. scruffy

    AT GUI Pack

    Update, see first post. If anyone has any ideas regarding the _fov_aim bug please tell me.
  7. scruffy

    Americas Army 3

    The first cause of this problem is my connection. I have only got DSL 1000, so 120/16 kB/s down/up. I generally always sort servers for ping times and never was able to find a server where I could play AA properly. I guess there was something wrong with the beta, too which might get fixed. It showed my own ping as 40-50 which is completely out of range for me and I walked most paths twice. But I don't think this will ever get to a reasonable rate for me, maybe it's the Unreal engine in general? I could never really play SWAT 4 over the internet as well.
  8. scruffy

    Americas Army 3

    You can get into the beta on fileplanet: http://www.fileplanet.com/promotions/americas-army-3/ Tried around a bit yesterday, sadly the connection was as bad as it has been since version 1 for me. Seems like I won't play this one, too.
  9. scruffy

    AT GUI Pack

    First of all thank you all for your posts. Nice to see it's appreciated and thanks for the mirrors and news. You can double click it and then it will get bigger. I'll look into it as it's still pretty small with GUI set to "very small". The changes are all separated and I will keep it that way, choose what you want. I think the FOV is acceptable, I just don't like the change and automated zoom when aiming. I don't think I will change this, but maybe I'll use another addon when it comes out :p I'll see if I can get them any smaller (it's already "very small GUI" in settings), but I won't change the icons I think. Yes, I didn't even think about that. So I guess the compass.pbo is only for people playing with very small GUI. Don't use it if you set it higher. I'll edit the first post about that one. I just tested it on big, it's HUGE :D When you join a server, every difficulty setting is the one set on the server. Yes, the admin can put everything off even for novice but that's not really common. Now you can play without this if you don't like it while others have it activated. It's your choice, just don't accuse anyone of cheating ;) Great idea, I'll write that down on my to-do list. I already have that one done, just not tested. I'll do an update in time :) I'll look into that one too, good idea.
  10. scruffy

    AT-Glasses pack

    @Shadow: When BIS will release the new tools and unbinarized models it will be easy to add the one from the NAPA guys. Currently no updates are planned, but maybe Mondkalb will get bored and does some more models. But now everyone who can model a bit should be able to make his own glasses. A thread similar to the faces one for Arma 1 and a community pack that collects everything would be great I think. @Alex: As far as I could see in the config every face (thats 117 if I remember correctly) has 6 camo entries. They just don't show in the list, but try Face01_camo1 to Face01_camo6
  11. Great! Thank you very much :) Seems like I can change my signature... Edit: Done
  12. scruffy

    ArmAII-Mark

    Settings: All normal, PP low, 1680x1050 and fillrate 100% I have some problems with the quad under XP, doesn't allways use all cores (with -cpucount=4, but the result above used all 4), graphic artifacts, more loading bucking than with Win7. I'll have to look into that but for now I'll play under Win7 :)
  13. scruffy

    AT-Glasses pack

    I would guess it's the same as with facepacks: Everyone that uses the addon will see them, whoever does not (but why would anyone not use this :D) will just not see them without any errors.
  14. Aloha Since I got Arma 2 now I don't see me finishing up this ACE coop mission on Schmalfelden for 6 players. So here it is: Download It comes in 2 versions, _i has instant respawn (with 90sec delay) and _r uses norrins revive script. The _r one is untested so far. You play some spetznas and your objective is to kill an officer and destroy an artillery emplacement. DAC populates most of the land and there are quite a few different positions for officer/artillery so it's more dynamic. What I would have liked to change: - the available loadout is too much, a complete ACE_East crate, so limit yourself a bit - guards in base not properly set up - number of enemies, we didn't play enough/with enough people to properly balance it. But it should be pretty good and it fluctuates because of DAC.
  15. I think it's a problem with widescreen monitors.
  16. I have got an X-Fi Music and the same problem. Stereo works, but as soon as I set it to surround all sounds play at max. volume regardless of actual distance. As soon as it's hearable it's 100% -dsound crashes the game after first load screen on Win7 64 here, will try with XP.
  17. scruffy

    PC Discussion Thread - All PC related in here.

    @MadDogX: Here is a test with PCIe 1.1/2.0, it depends on the game. @MehMan: For the first COD, there was a reason for high framerates. It uses the Quake 3 Engine, and if you capped them at a specific number (just googled: 43,76,125,140,180,333) you could jump further and higher. Edit: Explanation, and it seems to be relevant for COD 1-4 (I guess that also means 5) Now some questions: I want to upgrade, as I see it now it will be a Q9550 and Radeon 4890 Vapor-X. Is my current power supply strong enough? I have got a Bequiet Straight Power 550W, apart from the new cpu and graphics card I got a Gigabyte P35 DS3R, 4GB DDR2, 3 HDDs, X-Fi + 2 DVD drives. Currently I use a Scythe Mine Rev.B as CPU cooler, will that one work better than the Boxed one for the new CPU?
  18. The sights have some effects, it's a small blur for rifles, grain filter for tank commander and color correction for gunner sights.I removed the blur with a small addon, but not the grain/colorcorrection. I already posted my opinion, but I thin Hoak put it better: Please make all blur an option, it's too much.
  19. scruffy

    Grass layer gone?

    Whatever they do, we need a solution. As it is now you can easily spot and shoot someone at 500m, but when you get to 50m and closer you can hardly find the body in the grass.
  20. DOF is mostly off (still on some scopes) when setting PP to low, as in Arma 1. The glowing stuff is "only" annoying and looking strange, but the blur is the worst for me. You can't read your clock/compass while running (not sprinting) and while scanning an area you have to stop, turn, stop, turn, stop so you can see something. It's giving me a headache and strains my eyes in the futile attempt to focus. Please make this an option! Edit: @beacon: Will send you a PM.
  21. scruffy

    ArmA 2 German Release Thread

    Some screenshots I made, only played MP and first training mission in SP. They are a bit darker than ingame, sorry for that. Settings (first few with shadows have everything on normal) E6420/4GB/3870/Win7 64 -> ~25fps I had some trouble joining the server, it didn't work most of the time. But that could be the host/Gamespy. Worst so far is the sound. Not the sounds, they are good so far. But I seem to hear everything at nearly the same volume and it's nearly impossible to locate. No muffling either, but the others had no such problems. Funny that they had problems with this in Arma 1, but it worked for me there. Will post a thread about in in troubleshooting if fiddling with my settings doesn't work. There is no option for Hardware/EAX in the options anymore. I don't like the motion blur when turning/running and it's not removed by post processing on low -> gives me a headache especially with trackir and for example you can't search the ground without stopping every meter. The lighting is as expected from screens/videos: Looking good until the sun is up, in the wrong direction and something whiteish is on the screen -> bloooooom :eek: This results in glowing cows and (shot up) glass in a HMMWV you can't look through while facing the wrong direction. That's what I don't like so far, too tired to post about what I do like now ;)
  22. Uncheck the following: Start -> Systemsteuerung -> System -> Erweiterte Systemeinstellungen -> "Starten und Wiederherstellen" Eigenschaften -> Automatisch Neustart durchführen Which should translate to something like this: Start -> System control -> System -> advanced system control -> "Starting and recovery" Settings -> automatic reboot Now the bluescreen will stay on screen until you restart the PC yourself. Maybe the message on there will help, it could show a filename if a certain driver is the problem for example.
  23. scruffy

    TrackIR4

    Works here: - TrackIR 4 Pro - new Beta 5 Software (v3 I think) - Arma 2 profile (can see it in list, if not -> Game list update) - activate the TrackIR in options! The last one was my problem at first. Go to Options -> Controls -> Controllers (Button at the bottom) Choose the TrackIR in there and click the Activate button. Somehow you can lean too much with it and the motion blur is giving me headaches.
  24. Welcome to this waste of forum space and incidentally the first release thread of Arma Satire Studios! Today we like to present to you the Release Candidate 1 Beta 1 Phase 1 of our project. With this first release your Arma installation will be enhanced by a new asset essential to any modern warrior. But first let me speak a bit about the origins of this project: The project spawned in our heads a pretty long time ago and actually no one can remember. Probably while idling on Teamspeak or after a mission went fubar and waiting for the respawn... But a few days ago in an unusual rush of creativity and work enthusiasm we had an idea for the easier to build phase 1. We immediately went to work, and with "we" I mean Mondkalb, who started with modelling and texturing first. As the guy that normally does all our scripting voodoo had some lame excuses (a-level exams, pff) Mondkalb did that too. I kept on nagging about his work and in return got assigned all this boring PR stuff :butbut: But now, behold the mighty... No longer will the enemy just walk straight into your base! You can also easily spot him now. He's the one with the bleeding nose and missing teeth. :cc: Be sure to look into the readme first, everything important about the content, installation, use, modification and distribution can be found in there! ============ Readme ============ DOWNLOAD ============ Required addon: Extended Eventhandlers Comments, critique and bug reports are welcome in this thread. Please direct all insults to our PM inbox where they will be properly ignored. Placebo has enough work as it is. Soon we will open our own ASS Wiki and Bugtracker to collect all information in one place. Future plans: Phase 2 (Release: When it's done, maybe next week) will introduce a banana peel to drop your enemies like flies. Further releases are planned, but we want to keep them a secret for now. We hope to get Phase 3 out before Arma 2, but don't count on it. We will however port over some time after we finished the campaign in coop with all endings and then some... Screenshots: Screenshot 1 Screenshot 2 Screenshot 3 Further links: ASS BIKI page ASS Website (work in progress) Inspiration video
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