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zach72

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Everything posted by zach72

  1. Tophe, maybe you should get in touch with Fred of "Arma Server Monitor" fame. I believe he has a strong understanding of the link between Arma Servers and Windows. Here is his thread: http://forums.bistudio.com/showthread.php?155881-Arma-Server-Monitor-(very-small-but-useful) restarting a crashed server and restarting on a scheduled time would be a great addition to Tadst.
  2. Recommend skipping to 2:20 where you can actually hear a bit of this sound mod! Up till there is just music....
  3. zach72

    LIFTER for ArmA 3

    Think everyone is going to be hollering to get these added - how I've missed them!
  4. OK, fixed vehicle rewards now on the "no mods" version. Also fixed the JIP problem with MHQ3 (it's a Hummingbird for now, it has to be a Bluefor aircraft - may change to a Ghosthawk later). Also fixed the airdrop aircraft and a few other classnames that got messed up in my hasty conversion! :) MANY thanks to Tankbuster and Champy from GITS in sorting out what I'd broken for all these! Latest version always online at the =SO= Public Server. (yay! my 300'th post!) [update] Hmm, maybe not so fixed. Completed 3 missions, got told of 2 rewards, 1 ",". NONE spawned at base. Will investigate over weekend.....
  5. Nice changes! Well done, glad you got the help you were after. Can confirm this works downloading the new version off Play With Six.
  6. I thought it would be worth having a discussion about the various AI enhancement mods out there, and which are generally agreed to be good in Multiplayer and currently supported/being developed. Ideally to group all the options together in one place, and identify if there is a hole that needs filling, or which suit what purpose best. Here is a list of all the AI enhancement mods I've found trawling around these forums: ASR_A3 by Robalo http://forums.bistudio.com/showthread.php?173515-Asr-ai-3 AI rate of fire and engagement range tweaks. AI skill and hearing range reconfigured. AI group radio threat sharing. Contains some custom code to handle popular unit mods. STATUS: New forum thead for A3 version (as of 22/2/14) Created for Dedicated servers/MP and works with bCombat bCOMBAT by fabrizio_T http://forums.bistudio.com/showthread.php?171436-OPEN-BETA-SP-bCombat-infantry-AI-Mod AI morale, enhanced reactions, reduced accuracy, suppression, enhanced cover use. STATUS: Single player only mod. Author still active, last update 18th January 2014. Confirmed to work in MP without certain animations. config changes may be required. TPWCAS by Ollem http://forums.bistudio.com/showthread.php?166800-TPWCAS-for-A3-AI-Suppression-System-suggestions-comments-ideas-discussion&highlight=TPWCAS AI supression system in mod and script form STATUS: Author still active, last update 19th November 2013 FIREFIGHT IMPROVEMENT SYSTEM (FFIS) by Zooloo75 http://forums.bistudio.com/showthread.php?161738-Fire-Fight-Improvement-System&highlight=ASR_AI Enhanced AI movement and suppression STATUS: No post from Author since 25th December, 2013. Alive thread suggests this mod now has odd AI behavior VTS DUCKHUNT by L etranger http://forums.bistudio.com/showthread.php?169847-VTS-Duck-Hunt&highlight=duckhunt Increases range of AI engagement. Only works with vanilla Arma3 weapons STATUS: Author still active by no updates since December 2013 Artificial Intelligence Support System (AISS) by Mikey74 http://forums.bistudio.com/showthread.php?165908-Artificial-intelligence-Support-System!-Released&highlight=AISS AI intel between groups, AI artillary, STATUS: Author still active, last update 14th January 2014 TPW-MODS by TPW http://forums.bistudio.com/showthread.php?164304-TPW-MODS-enhanced-realism-immersion-for-Arma-3-SP A Single Play mod pack that includes some previous mods bundled together, including: TPW-LOS: AI Line of Sight system TPW-EBS: AI Supressive fire system TPW- FALL: AI reaction to bullet impacts system STATUS: Developed strictly as SP only. Free for anyone to try to convert to MP. ZEU_SERVERSKILL by Terox http://forums.bistudio.com/showthread.php?152393-zeu_ServerSkill-(Serverside-AI-skill-setting-addon-with-userconfig-configuration)&highlight=ASR_AI Changed skill level of all AI on the map (overwriting the aim-bot ability of AI) STATUS: No post from Author since 9th August 2013 WW AI COVER by Windwalking http://forums.bistudio.com/showthread.php?161875-WW-AICover&highlight=ASR_AI Enhance AI cover and suppression, borrowing from TPW-EPS and TPW-CAS STATUS: No post from Author since 8th October 2013. Not compatible with Dedicated Servers. GAIA by Spirit http://forums.bistudio.com/showthread.php?150909-MCC-Sandbox-3-Dynamic-mission-creating-tool-for-ArmA-3&p=2618885&viewfull=1#post2618885 STATUS: Part of MCC, not yet released UPS/UPSMON now maintained by Cool=Azroul13 **SCRIPT not mod** http://forums.bistudio.com/showthread.php?170803-UPSMON-Updated-to-ArmaIII AI Enhancements and patrol/garrison scripts STATUS: active forum thread ENEMY OCCUPATION SYSTEM (EOS) by Bangabob **SCRIPT not mod** http://forums.bistudio.com/showthread.php?153100-Enemy-occupation-system-(eos) Dynamic spawning/despawning of AI units STATUS: active forum threadtIf you know of any more available out there, or have more/updated info on the ones I've listed above please let me know and I'll update this post.
  7. Regarding sound, did LJH's JSRS include sounds for Arma2 models? If I recall, his 2.1 update included a load of 'unused' sounds for modders to utilize. May be worth looking into....
  8. zach72

    @A3MP - ArmA 3 Map Pack

    You can upload to PWS directly now though, can't you?
  9. Move the unwanted pbo's into a new folder inside this mod folder so PWS won't detect missing files, and only pbo's in the addons folder will be loaded.
  10. zach72

    NATO 5.56 and 7.62 adjustor

    Can this just be run server side or do clients need it too in multiplayer?
  11. zach72

    ASM - Arma Samples Mod

    Ah, that Apache. there was an Arma3 controls PBO released on Armaholics that allowed you to fly it, but some of the weapons systems don't work and the centre of balance is all wrong. I asked the author if he planned a proper A3 release, and he said he would let me know after discussing it with his modding partner. so- till keenly waiting for an Apache ported via Aldrics bundle!
  12. I've found and fixed a few problems in v1.07. Some classnames got renamed back to vanilla incorrectly: Some mission rewards did not spawn The ATV was not available from the MHQ The lift chopper couldn't lift the MHQ vehicles No first aid kits in the MHQ and base box Removed some unnecessary (unused) bits of code I'd introduced. Currently known issues: mhq3 (wildcat) doesn't seem JIP compatible I'm working with Tankbuster to maintain a mod free version alongside his CTRG/FA18 version. I'm currently keeping my clans public server up-to-date with a clan-branded version.
  13. zach72

    Speed Of Sound

    Is this new version more v1 or v2?
  14. zach72

    C-130J Port Release

    Is there any chance of getting the CAF chinook released as a stand alone too please? Maybe a few common military skins....
  15. zach72

    NSS Admin Console

    Still works fine, other than the scroll bar errors. you need to be logged in as admin to access this.
  16. zach72

    LIFTER for ArmA 3

    Excellent mod! well done. Have you though of adding fast-rope ability to aircraft in the same mod? I'd imaging it would share a lot of similar code to do......
  17. We were holding out for many months, using a version of ACRE that worked OK with older TeamSpeak. But recently we too have made the switch to TaskForceRadio due to the lack of information and public release for ACRE on Arma3. Look back through this thread and you'll see I've been actively trying to help other ACRE users, but I don't see the point anymore. When something is eventually (hopefully) released, we'll try it out. But for now our allegiance has switched.
  18. First post updated with more intel. PlayWithSix inform me that they have been asked not to provide bCombat until it is out of Beta phase and under general release. Currently available via PWS: @TPWCAS_A3 @ASR_AI3 @VTS_Duckhunt @TPW_MODS @FFIS @WW_AICOVER @AISS
  19. I find that after a few enemy spawns, they stop spawning, through 3d editor, group generator or placing individuals or groups via zones.
  20. was about to ask the same question. Give me any info you have, and I'll update the first post.
  21. zach72

    J.S.R.S. 2.2 Soundmod

    May be worth dropping the .0 so the logo is current for all versions of JSRS2 ? probably because "2.0" has developed its own meaning as a next generation thing.
  22. OK, just looked in my mod folder. It's signed by Feint (author) but no server key provided.
  23. zach72

    A-10C for Arma 3

    It's an alpha, not even a beta release, a work-in-progress. If you want it all fixed, wait for a full release before using the A-10. Switching each switch twice to reset it really isn't a hardship. I've not got in an A10 I couldn't get started, however it was left. asking Peral to bypass a key element of his model means that element won't get alpha/beta-tested by those willing to 'test' this preview release. And if you don't like the startup procedure, go encourage the other a10 modder: http://forums.bistudio.com/showthread.php?168508-(STI)-A-10-for-ARMA-3 but don't ask for update info, or you will get an infraction :)
  24. I grabbed it off PlayWithSix so I guess they signed a copy for distribution.
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