kuIoodporny
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Everything posted by kuIoodporny
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ARMA 2: OA beta build 89223 (1.60 MP compatible build, post 1.60 release)
kuIoodporny replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I think otherwise, so I guess it should be customizable ;) I strongly disagree. The cursor doesn't represent "angle the steering wheel has been turned", but rather the place you want to drive to. IMO current solution is perfect, now just need to make QC cursor follow driving cursor when not in freelook mode. -
ARMA 2: OA beta build 89162 (1.60 MP compatible build, post 1.60 release)
kuIoodporny replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Very good changes, I'm very happy about them. If I could ask for something, it would be making camera deadzone customizable, so players can enlarge or tighten it to their will. Also, similar change for turrets would be very welcome :) == Well, from my point of view the simulation shouldn't add artificial limitations, or complicate things more than they are IRL. I find current steering close to what it is in real life - you really don't need to count the turns of driving wheel and compare it to the curve of road. I don't even know how many times my driving wheel can turn from one end to another. -
ARMA 2: OA beta build 89025 (1.60 MP compatible build, post 1.60 release)
kuIoodporny replied to suma's topic in ARMA 2 & OA - BETA PATCH TESTING
I think there's communication issue. I am perfectly fine with how freelook works; I only criticized the behavior of commanding cursor, which is stick to straight forward direction unless player enables freelook. Having to enable and disable freelook just to send simple order is cumbersome. I also have no objections about development issues. I am very happy about new steering btw. -
ARMA 2: OA beta build 89025 (1.60 MP compatible build, post 1.60 release)
kuIoodporny replied to suma's topic in ARMA 2 & OA - BETA PATCH TESTING
It's not like you cannot talk and steer vehicle in the same time ;) I'd like the OFP behavior most, with commanding cursor to which driving and turret aligns unless freelook is enabled (like optional freeaim zone for infantry). Since it's heavily different to current game design, it should be optional change if at all. == There's example video of that feature, by kju: https://dev-heaven.net/attachments/7669/OFP_PilotCommandingGunnerOrOtherTroops.avi Please notice that camera view also was not "fixed" straight forward, but followed the command cursor, allowing fast looking around, not limited by turret rotation speed. That is not a problem when player uses TrackIR device, but it would help mouse drivers, gunners and commanders a lot, helping their situational awareness. -
ARMA 2: OA beta build 89025 (1.60 MP compatible build, post 1.60 release)
kuIoodporny replied to suma's topic in ARMA 2 & OA - BETA PATCH TESTING
Well, the problem is that commanding while in driver position now requires either TrackIR or freelook mode. Enabling freelook takes time, and removes control over vehicle until disabled again. While freelook is not enabled, it would be nice to make commanding cursor (and camera?) follow driving cursor at least as option - it would fit "Quick Command" purposes very well. -
ARMA 2: OA beta build 89025 (1.60 MP compatible build, post 1.60 release)
kuIoodporny replied to suma's topic in ARMA 2 & OA - BETA PATCH TESTING
I'm glad to see improvements in that area. Please consider the following feature tickets: https://dev-heaven.net/issues/8540 https://dev-heaven.net/issues/13218 https://dev-heaven.net/issues/13242 Just a note, afaik BF3 implements #8540 ;) -
PlannedAssault web based mission builder
kuIoodporny replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you, totally awesome work. -
Georgian Armed Forces Mod 1.2 (now with non ACE config)
kuIoodporny replied to sas troop's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good job ST. -
ARMA 2: OA 1.60, ARMA 2 1.11, ARMA 2: Free 1.11, ARMA 2: BAF 1.03, ARMA 2: PMC 1.02
kuIoodporny replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Thank you BIS, Merry Christmas :) -
Community in Command
kuIoodporny replied to Korneel's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Will it be possible to crossover data from A2, A3 or TOH with CC:GM?- 27 replies
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- carrier command
- community
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(and 2 more)
Tagged with:
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ARMA 2: Operation Arrowhead 1.60 RC #3b (Release Candidate)
kuIoodporny replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
http://dev-heaven.net/issues/27090 -
Tab should be what you search for. You can change it in ACE key settings. IRL you can lock on targets with Javelin only in Thermal Imaging mode, for many reasons - avoiding erratic IR signature lock on is one of those I can think of.
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If it happens consistently, it's bug. Otherwise you just had bad luck :)
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Arma 2:OA 1.60 Release Candidate
kuIoodporny replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
peanut butter jelly time -
@maturin: fixed it just now, tab lock shouldn't be prevented by rangefinder anymore
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ARMA 2: OA beta build 86578 (1.60 MP build)
kuIoodporny replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Updated CL rocks indeed. -
PlannedAssault web based mission builder
kuIoodporny replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice to hear about improvements. While you're dealing with such changes, please take my notes about waitUntil loops mentioned in my PM into account ;) -
@b1944: the AI were tweaked for current BIS beta patches, please try playing with them. http://www.arma2.com/beta-patch.php Beware that now with these betapatches BIS improved AI tactics significantly. It finally prefers to shoot rather than to run around in open field. You may need to take that change in account when planning your missions and tactics anyway. Besides, the beta patch should give you better overall control over AI difficulty.
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What about Weapons category? Open bug tickets from category Weapons, double click Votes table title to sort. Still needs filtering, since there are half of tickets about data bugs and other half about engine issues.
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There you go - it's not possible to prevent deadly helicopter crashes now. Crash ignores allowDamage nor handleDamage EH.
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Mil Mi-24A Krokodil
kuIoodporny replied to pathetic_berserker's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Model is property of BIS and CWR, I only fixed and pimped up its animations :) if you need any help just contact me. -
COWarMod ACE Compatible - Open beta Project
kuIoodporny replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
http://dl.dropbox.com/u/15584944/ACE/ace_sys_disposal_nojavelincluassembly.zip OK, that's done. Please mirror. -
COWarMod ACE Compatible - Open beta Project
kuIoodporny replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It's a tiny file, should be okay? -
Mil Mi-24A Krokodil
kuIoodporny replied to pathetic_berserker's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Should BIS release their MLODs, you'll get much better base for your model :) vk1jJ7Wr0L8 You should aim below 11k verts for playable LODs. Try using proxies if you have non-retexturable parts rich in details. -
COWarMod ACE Compatible - Open beta Project
kuIoodporny replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
http://dl.dropbox.com/u/15584944/ACE/ace_sys_disposal_nojavelincluassembly.pbo This is unofficial backward compatibility addon for ACE Javelin. You can use it offline safely. It should make playing missions that weren't designed for ACE possible.