kuIoodporny
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Everything posted by kuIoodporny
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6thSense.eu Presents: "Pack1"
kuIoodporny replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Hm. I don't know if mentioned yet - M136's and PG7's are red-tracerered. Don't know if it's wanted... at least I don't like this  -
It worked yesterday (don't know the exact version) on PME 1.09 server... both for server and clients. I think that this script shouldn't affect remote units.
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I got used to ArmA planes and helicopters with keyb and mice controlling only, however I think that the main difficulty in getting used to that is caused by mouse autocentering connected with invisible pointing cursor. When compared to OFP - it looks better and more realistically, but it's much harder to handle. BTW, I think it is too hard to handle.
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Sdp vehicles final release
kuIoodporny replied to Sudden Death's topic in ARMA - ADDONS & MODS: COMPLETE
Maybe You're missing XEH? -
Sdp vehicles final release
kuIoodporny replied to Sudden Death's topic in ARMA - ADDONS & MODS: COMPLETE
I tried them, but in Evolution(MP), the tracers are gone after the first rearm. Beside that, I don't want to use other stuff like blood/misc/smaller font/etc, only tracer. So, a "Tracer only for SP and MP" addon would be great! Thank you! MfG Lee I'm using SIX_Tracers from 6thSense mod 1.10 as a standalone addon modified some patches so I don't need to keep 6thSenseMod directory etc. I got same problem with FFAMM modified tracers, but on the latest SIX-es it seem not to happen -
addon suggestions? I'm too busy to check if SLX_People "basic women" addon was mentioned already :P
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1. BI Forum 2. ArmedAssault.info 3. www.arma-zone.pl
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I think so. Â But there should be strict rules to post in these threads.
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SRY for double post
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Guys, I'm not talking about pink ponys. BIS! Introduce them, if not - I don't like you anymore!!!111 I just know that BIS follows the community's work (addons, fixes, sometimes ideas - the best example for me are 1.09 FFARs ). What I'm doing there is just giving ideas, I won't cry if BIS won't make them. I bought ArmA to support their good work. But it is for a patch, not a new game. No point wishing for certain things for a patch As I said - thread evolved  ArmA is evolving too  Some part of my wishlist would probably take several seconds to fix
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Actually, if yo even bothered to read the first paragraph of the first post in this thread, the idea was: So to paraphrase (That and this thread was made under false pretences over the misinterpretation of the word "final", so generally speaking, its rather silly anyway) I didn't wanted to be offending. I've read this before posting I'm literate person   (even with my poor English skills) However, the topic evolved in the way it evolved, so I've posted my thoughts and doubts about my sci-fi ArmA vision here, not next non-beta patch at all :P 1.09 is just a progress. I've suggested some ways of letting players choose between 1.08 beauty and 1.09 performance, and what I think about weapon recoils. In addition, static MG's should have stronger recoil and static grenadelaunchers should have weaker that's all Exactly, but why not doing this? It mainly shows that people need a topic like this to express themselves :P
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So currently there's amount of 0.71 useful posts in this thread  edit: hm, made mistake xD let's count all the wishlists... I don't think so . Don't you remember the Chain of Command Artillery for OFP? The lifetime of a bullet/shell/whatever is set in the config. It can be increased when needed, such as for an artilley addon for example. I think that BIS knows it Topic of this thread is SUGGESTION-LIST. So hack off whiners  I think that wishlists are OK, BIS workers do think IMHO
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Armed assault with a wifi connection ?
kuIoodporny replied to WangoTango's topic in ARMA - MULTIPLAYER
I have exactly the same connection speed. ADSL 2+ 1024 kbps down / 256 kbps up. ArmA online is so smoooooth on WiFi - watch out! You may have bad pings. -
Request for official CD Key/ Player ID registry
kuIoodporny replied to Rambo-16AAB's topic in ARMA - MULTIPLAYER
Well, I only hope that this registry won't leak to TK Community -
Yeah, but don't You think that most of Your bug list should be "contributed" to Evolution creators? [is it BIS mission?] Well, what I wrote is rather wish list than bug list Oh, I forgot one - please add the abillity to easily unflip bikes and bicycles dobra :P
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Let's begin. EDIT: It IS my personal WISHLIST. But I think that many players would agree to these wishes. 1. M4[A1] M203 without ACOG, separate M4[A1]GL_ACG class for current ones. 2. Bridge crossing, improved pathfinding 3. Performance/quality models switch for static objects like foliage. 4. No sniping with MG's, especially DShKM. 5. 2A42 firing modes - low and high ROF, like M134. 6. Wider use of soundBurst=0   (2A42, G36, AZP85...) 7. Multibarreled weapon support! (SDP Vehicles ) 8. Radio protocol needs to be reworked and enhanced, words like "thirteen", "thirty", "hundred", - to be added to group management. "Contact!" - isn't it group leaders' common 6th sense known since OFP? Also - do three men group need to communicate via groupRadio while keeping 4 meters distance? Is that war? Or maybe Warsaw Pact's "combat" manoeuvres? Let player report his position, and introduce some point-and-click action command interface (so AI will open the door that player wants to be opened, rearm at / bury exact dead soldier etc.) 9. Raining inside buildings, disappearing Earth (try HALO in Evolution at night - what happens? ROFL), night rainbows o.O 10. Groups divided into rank-based teams, sharing informations by team leaders (encountered enemy, team has done its order, or went under fire, suffered losses etc.) so group leader will only have to give strategical orders (flank enemy, but take care of yourself without giving me 200 expected reports about it! without losing the ability to manage each and every soldier. Make player feel like commander, not a 60 people's common brain :| 11. More individual AI, so fellow soldier would engage all enemies encountered "by the way". Also increase soldier turning speed (together with movement inertia). Maybe make AI more independent from the radio protocol. 12. Quicker animation transitions, ability to avoid getting killed while reloading. We're at war, not at the shooting range! Wake up & hurry, soldier! Current animations were probably made with kind support of drunk WWII veterans. Shouldn't soldiers sometimes move sideways while in "Danger" mode, instead of stopping every 20 cm in Porto (chessmaster simulation)? BTW. Allowing player to start moving in half of weapon switching animation would be fair enough IMHO. 13. Engine out horn and warning light in cockpit for aircrafts (helis and planes), incoming missile alert, turrets for planes 14. Disable mouse autocentering in vehicles - OFP gives you more dynamical control over them! Also enable pointing cursor there. 15. Put some fuel stations in northern Sahrani - where from do they get fuel for their buses  16. SLA & RACS should use the same facepack!!! Now it looks like SLA communist forces are also the racist ones! 17. Medics not first to fight, as it usually happens now  18. Damage textures. 19. Farewell to Ocean of Acid A.D. 2001. 20. Better visibility for lights in nights without NVG! Also adjust NVG HDR effect, it's too sensitive now. 21. M2A2 (USA), BTR-80, Su-25K, MiG-21-93 (SLA), Mirage (RACS). Su-34's are almost useless (and yea, they fit T72's PERFECTLY). Are they multirole aircrafts or maybe Russian jet flight school's machines?   EDIT: Mk-82's for A-10 and Harrier, FAB-250's and KAB-500's for OPFOR planes... 22. Ka-50 ejection and improved flight model (coaxial rotor helicopter) 23. M136 - sound and backblast. RPG-7 - backblast. 24. Tracers that don't appear for each bullet. 25. Hardcode tank fire control systems like NonWonderDog's. AI actually uses very precise ballistics computer. EDIT: CCIP for iron bombs is welcome. EDIT2: It's not meant to be super-accurate-lifelike-simulation, just simple ballistic computer as it is known for over 60 years. 26. 1.09 recoils are too simple, 1.08 are laggy. Let's find something between 27. Rate of fire: simply stick to real ones. And maybe fix reloadTime dependancy on FPS. Missed something?  I just want You guys in BIS to conquer Codemasters Â
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Rainbows in the middle of the night, stars visible under your plane when flying above VD Maybe some "terrain shape" rendered before the sky? :P
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Preferable soundBurst=0.
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I don't think it's an conflict, maybe this script's trigger is too loopy... Disabled that addon and problem disappeared. So maybe there's a need to simplify hit & killed event detection...
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Robalo, there's a problem... I tried to play coop mission with this addon and I got "gamestate context stack underflow" error
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Maybe some light source dropping with that effect, so it will look better in night? :P
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At least realROF would be very useful this fixes M4A1 M203 ACOG rifle in 1.09b
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Will that plugin include some ArmA minor fixes, like mine - enabling firing sound for helicopter FFARs? Or maybe Q1184's recoils & realROF? Also NonWonderDog's ballistics?
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Well thanks, but I wanted to ask if grenades won't take primary ammo slots as they used to take in OFP Battlefield This is ArmA. We have 12 primary + 8 sidearm + 2 special equipment slots. The more grenades = the more kabooms = the more fun
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I dont think there is any hope for that. That's a shame