znashin
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Everything posted by znashin
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Sedarine's DPV post has just reminded me of one of my pet peeves from ofp that, to my knowledge, still exists in arma. I think it said in the ofp manual that one of the hardest things an infantryman will ever do is shooting at moving targets at range and I agree, it is tough. The ai, however, seems to have no difficulty at all and appears to zero in on leading a target with no loss of accuracy or aiming time. I can see how it could be tough or unwieldy to implement but has anyone with any knowledge of such things ever thought about it or tried putting it into a realism mod? At worst maybe speed of target could just give a straight two or three second delay to the ai's aiming time.
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AFAIK it only works in recruit difficulty and you need to have men under your command.
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Anyone else feel a bit put off by the controls?
znashin replied to TheUser's topic in ARMA - GENERAL
That's exagerating alot. After completing the blackhawk training mission first time I went onto the cobra training mission and scored 98% in three or four minutes! With the mouse! No previous fly time in arma and wasn't what you'd call a flyer in ofp. It's a wee bit too sensitive but challenging and rewarding. Just don't get into the position of having to fight the controls to keep the chopper stable. I've seen practiced pilots in mp do some remarkable maneuvers and take some very adventurous flight paths. Just practice and use the (attitude?) dial in the cockpit. The one that gives you the position of your chopper on two planes (y and z?). It tells you if your bird is leaning forward/back or to the sides. Get the bar in the middle and straight and your chopper is completely level. The soldier controls are better than ofp's. -
Jumping/climbing would be great additions if you had to unready (dbl ctrl) your weapon first. This would prevent people trying to bunny hop bullets at short range.
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There's a saying in my country too. "Beauty is only skin deep" Arma might not be breath-takingly beautiful or have a super-slick interface but beneath it's problems beats the heart of a proper PC game. It's got substance, rewards and longevity far greater than 99% of the dross that gets released nowadays. You get out what you put in. Right now, the only problem I have with having bought arma is putting up with all the mongs that have bought it expecting it to be superBF2megablast. They get bored quickly, don't even attempt to play the game properly and start moaning or TKing. I'm sure they will dry up in months to come though. I never really liked ofp multiplayer as much as other ofp fans but I played it single player pretty solidly for five years. Probably the best 30 pounds I ever spent. Should everyone buy it? No. Don't get it if you only have thirty minutes a night gaming time or are impatient. If you are anything like a hardcore PC gamer I couldn't recommend any game more. Even if you don't like it now you can try it again in a year with new mods/missions or on a new computer. Find a good server with like-minded players and anyone with an ounce of patience would like this game. Thirty quid, pfft. Priceless.
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I agree, that would be a great improvement. I think BI are a little busy at the moment but this would be a nice patch addition in the future.
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You can do that without the TIR using default alt key. You can do everything the TIR does on arma using keys/buttons but it ties up the mouse movement. Nice piece of kit though. Get it on more fp shooters and I'll get one. It's too pricey for me to get it for one game.
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Could you link to those screens? I never noticed that myself and I would like to see it. Sorry Matt, no. I've tried looking for the thread and the shots loads of times with no joy. The thread had a similar name to this one but was on the old boards, not sure if they are still in the forum's database. The shots had soldiers in grass upto their boots, shins and knees with a very clear blurring/blending effect obscuring the covered part of their legs. Very impressive effect, much better than that JO shot. If done well this could be a real seller for a alot of people so fingers crossed it's well implemented.
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From the interview with Marek at Armed Assault Info. I'm sure it will be the alpha blending seen in Joint Ops. There were pre-release screen shots that clearly showed it in effect. It just didn't make it into the release. I hope it works on the ai in some shape or form.
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The patch hasn't been delayed because AFAIK it was never announced. You will often be disappointed if you go through life making presumptions.
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I hope not. I have to run securerom games as win2000 progs or it doesn't like the cd. Even the demo moans about no valid cd in drive if i try to run it as an xp prog.
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You'll be able to play in low/medium settings barring any glitches. I've got a 7600gt, 1gig mem on a 3Ghz processor and it runs fine. Tweaking is always the way to best results though. Maybe better to post on a performance thread though. EDIT: I'm running the demo, mind. Don't know about the full game!
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Hear hear. US boots have 18 holes, not 20! The AK's sight is 59cm down the barrel, not 65cm. Please post this pedentic stuff on the mod discussions forum.
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Just to add to what I've said. I think the complaint I've most not heard about ofp's gameplay is that you wait so long to respawn and/or get back into the action. That is to say that people that don't like it don't even hang around to voice their complaints. I think it's a plus. Your life should be important to you and your team. It grants a massive adrenaline and emotional plus to any game. I'll never forget that line from the film Black Hawk Down; "It's about the man next to you". I think that's shakespearean language for the summary of mass warfare from day one. Gameplay-wise it needn't even be a constant for any game's team. Maybe one team has a lot of disposable religious conscripts and the other team has a handful of professional, well equipped soldiers. Just saying it's a powerful,often ignored, tool to make a better game.
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Yes, that's why I quoted the word "logistic". The fact remains that coalition forces would risk, what, two apache gunships with men strapped to the sides just to save a prone casualty that may or may not be alive? These people are trained to be the best gamblers in history. They just don't take unnecassary risks. They tried, therefore, it was worth a try. It should be especially true when special forces (and lets face it, every human is spec.ops on a coop mission) take a casualty. I'm not saying make it less fun. The most most fun playing video games often comes from involvement. Make lives matter. No more nading yourself to respawn please! I know it's not an ethos that lends itself to every game type but it can be done on every game type and I can't think of one that wouldn't benefit. Except, of course, the most casual.
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Logistical, maybe. Giving alot of points for saving men should be worked in though. Not losing men is worth alot on the modern battlefield. Saving your own men should be rewarded greatly. In any game-type, on any side. Ok so the rewards are morale or politically based irl but they exist and efforts should be made to model arma to reflect that. Giving points is the obvious way. The lengths the coalition will go to here.
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I think they'd look alot better if they were used a bit more authentically. Watching the ai bail out of a chopper at 200m altitude at half second intervals looks rubbish. They often look like upside down weebles bumping off each other Say what you want about soldner (I do) but it had this area covered spot on for my money. You could control your sky-dive and 'chute really realistically and skillfully. Even to the point of doing flashy Bond HALOs where the chute just catches when you are meters from the ground. Would you be able to write a script that swapped your wrist watch pop-up for a wrist altitude meter then swap it back on landing? Don't know if parachutes have altometer in upper left screen but I'd remove it regardless.
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I don't mind it as it is but I agree it could have been improved. It seems to be exactly, or almost exactly, the same as ofp's health system. Bleeding should definately be implemented imo since getting shot and not having to worry about the leaking claret is a real immersion blower. Loss of vision and mobility should also follow blood loss. One thing I'd really like to see a modder make a mod for is the ability to carry a corpse/casualty on your shoulder. Maybe even lend support to a crippled comrade to let him walk with his arm around your shoulder. I would also like to see the medical process be alot more involved but I haven't really got any good ideas as to how this could be done. Maybe have actual inventory items for different wounds such as bandages/tourniquet for bleeding and morphine for loss of mobility/aiming. Some of these items could be used by anyone, while others could only be used by special forces/medics.
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Sounds like a great mission. Can't wait to try it. Thanks.
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@CanadianTerror lol @boecka LOLer
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And anybody remembers what happened to Soldner? Oh, thats right, it pretty much died out aka failure. Quicksand I don't think you understand how marketing works. What will BIS get from making a better campaign? The only way they will make one is if they sell it as an expation. You're twisting my point and mis-representing the truth. 1.My point was soldner's campaign was much worse than arma's. 2.Soldner didn't die because the campiagn was bad, it died because it was ~40% of what it should have been. I sill bought it and persisted playing it for a couple of weeks. I'd say arma is more like 80-90% of what it should be. Although I liked cwc, played it through a number of times and would like to see an even better arma campaign, alot of people would still buy arma even if it didn't have a sp campaign.
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I'll go out on a limb, at the risk of someone beating me down with figures, by saying that the PC game industry isn't what it was five years ago. The niche market games industry certainly isn't what it was five years ago. Please just let BIS try to do what they can, the way they think it should be done. After all, they are probably the only ones posting in this forum, save a precious few, who are in the gaming industry. Have a little faith. If all else fails uninstall arma and pretend it's not going to be released for another six months. Those that already bought it might even save some money in inflation. That's a shitty thing to say. I've encountered devs that won't allow anywhere near the level of negative posts these forums have been recieving. I played SOE's Star Wars Galaxies for afew weeks, years ago, had a complaint and found myself having to post in a forum called The Glass House. I'm assuming your first language isn't English so I'll elaborate. There's a saying in English that goes "People in glass houses shouldn't throw stones". It means don't make a noise/fuss if you are in a delicate or volatile situation. Quit SWG soon after and haven't bought an SOE game since, nor will I. Read the posts without prejudice and you'll see the flaming posts come from both sides. People are hot posting because this game means alot to them and isn't all that it could be or isn't as bad as all that, depending on which side you sit. People typing posts that border on flames I can tolerate. It shows they care. You suggesting that BIS are posting positive propoganda on their own forums under assumed names is wrong. Flat out wrong. BIS have said that they try to read everything they can on all forums regarding arma, but if you want your post read by them your best bet is to post on BIS forum. Good enough for me. Saying BIS aren't giving much away isn't the same as saying BIS isn't taking anything in. Remember that! I read on another games forum that devs saying negative things about a game before a said publishers release date is a breach of faith in the contract that the devs have with their publishers.
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I haven't played the campaign yet but I'm sure it could be worse. Does anyone remember the Soldner "campaign" Now that was bad.
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Feedback on the demo from a U.S. LAN party
znashin replied to =jps=sgtrock's topic in ARMA - GENERAL
Yes, I am tempted. Alt keys have come free with every keyboard I've ever bought though. It is a big point. Everytime I see someone running through open terrain and using the strafe keys to look around ala cs it makes me want to shake them up. I don't even strafe/lean round street corners to check a street I won't be running down anymore, I just run past the corner and look down the street without stopping. If I see a baddie I can let go of alt and swing my gun round to where I was looking. Fraction of a second. Or start sprinting forward/reversing if I haven't been seen or don't like the look of what I've seen. The subtle differences in ofp/arma controls compared to other fps become profound when you get used to them. It's just that people don't want to make the effort or have other control systems hardwired into their heads. My brother loaded up the demo, ran around for ten seconds, no lie, ten seconds before giving up. P'poor for a thirty four year old ex-army corporal. Life's too short to try to explain things to some people. -
Feedback on the demo from a U.S. LAN party
znashin replied to =jps=sgtrock's topic in ARMA - GENERAL
You should really make sure what you're saying is true before making strong, matter-of-fact statements like that. Taken from Armed Assault Zone, 19th Jan: (Link) It's not a whole-hearted apology, I know, but as far as I'm concerned it's the publisher that should be apologizing, not BIS. There are fewer and fewer finished PC games being released. Lack of a pre-release demo, the rush to find a publisher and the staggered release dates should have all been warning signs. I'm not trying to find excuses for the publisher, I couldn't and wouldn't want to, it's just that there seems to be alot of broken hearted OFP fans out there. The game is great, just unfinished. I'm glad you've uninstalled arma and I hope you re-install it under happier circumstances. @ Sgt.Rock It isn't easy but, like someone said, attacking from the hill west of spawn makes it at least fifty per cent easier. Take out the first squad when they have stopped still and are nice and exposed. Then, get a SAW setup about 50m west of spawn covering north with one or two riflemen covering the hills north east. Push the riflemen up to the western-most building and tents before the brdm arrives from the west, 16:58 iirc, having them advance watching the hills to the east under the cover of the (elevated) SAW. Bingo! You're in the town. If you're playing with friends in a team the street clearing cqb is always fun and can be very fast. Don't forget that while complacency is your enemy, speed is your friend. The longer you dawdle somewhere, the more likely it gets that you will be bumped or flanked. On the ctf map 10 or so rounds takes out a brdm's tire. Crippled. Always have a rocket launcher or two covering the US flag. Just east of it or on the roof just west are choice spots. The trouble is that greedy bastard noobs take all the US rocket launchers (usually the same people that grab a pistol, a sniper rifle and binocs ) and run straight at the sov flag. This will lose you the map nine times out of ten if it happens. Use the cti to have a look at choppers for five minutes. All it's good for, as far as I'm concerned. Finally, when advancing on any map the lead and the tail men should always be using alt to look around and make sure you aren't being flanked. Use alt, use alt, use alt. Probably already know to hold down rmb while zoomed to double zoom and hold your breath but I'll say it anyway because some people I've played with have missed this, and it's a game wrecker. Hope this helps somebody.