zombie1
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Everything posted by zombie1
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Yeh, a few small thinking text lines were missing but it's good anyway. (the language translator sucked, it translated the word 'edification' in german to english, and it said 'erection'. Anyway, it's good to finally see someone who actually completes there missions like I do. No missed bits, errors, etc.
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Uploading now... I'll post some stuff about it now: It's 20.2mb 5:26mins long Fast zombies Victor Troska is in it! Well, I think Coldplay - Speed of Sound is a popular song. I like it too so it's backround music throughout the whole video. Picture!
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I've played mis1-2, and a bit of 3. It's fun! The Path is GREAT. I was walking, then the light started to go away, then it came back again really quickly, from behind me! I knew it was a vehicle, so I run off the track, then it drove past me really fast, nearly hit me. I'd have to that mission 9.5/10. Good job! Will finish it soon.
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Well anyway I've finished another zombie video. It goes for more than 5 minutes. I just gotta compress it which I'll do soon, and that'll a few hours, and I have 56k so it'll take another few hours to upload. But but by then I might be offline, so I'll upload it as soon as possible.
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Your english is good enough, very understandable. I'll try this campaign in a few days and post a comment about it.
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I've got a gun. Btw, I'm making a new zombie video, which will go for around 5mins...
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Thank you very much!
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Well, create a "zombie mod" logic, on medium difficulty I recommend. Whoever you want to eat, name them something. Let's say you called them "Soldier". On the game logic, type "gblalltargets = [soldier]". Wanna target there his group: "gblalltargets [soldier] + units group Soldier. I'm gonna try work on a script which will require none of this game logic crap! Place zombies and play.
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Here
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Finally finished it... Story: Beneath the surface of earth lies the demons of hell, which are planning to take over a small and peaceful island, Everon. Meanwhile, on the surface there, you are searching for a job. You received a letter from the research dept. You have accepted to be there assistant to help them with there research on the island of Everon. Your first assignment is to go with one of the researchers, Leo, to a forest at night where they have recently been experiencing strange noises. A portal from hell leads to that forest. Demons are taking over Everon! Features: 1. Demons throw "heaps" of cars in some missions. About 20 cars within 5 seconds! 2. When you're trapped in hell, it seems you are really under Everon! 3. There's more! Pictures: Download If you missed it, Check out the trailer before you play it. ADDONS NEEDED: General Barron's Vampires Medvezh Animations editorupdate102 Horror Pack 1 Berg_Deco
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I think it's the hell objects, that need another addon for textures. It should work, but you'll miss textures.
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Maybe be took another road to Morton. But why would someone do that? It's about twice as long there.
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Downloaded it. By the overview & intro video, it looks great! I understood it all. But in mis1, it was fun for about 10mins, but from there, voices are missing, there's german language hints, and I only know english. With stringtables you're able to make it support all languages. English, French, Italian, Spanish & German. Replaced it with the english files for mis1, thanks 23-down! But now I must use a crappy converter to get mis2-4 translated. Good work so far!
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Mig said we're gonna make zombies that you can shoot there arms & stuff off and they'll keep attacking you! I guess you'll have to shoot the head off to kill them.
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Connors! Get him! Well anyway, you should easily find Trembley when on you're the job to find him. He's in the middle of the road not far from Morton!
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Done.
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Thanks for mirror.
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Okay I've finished it. Download If you missed it, be sure to check out the trailer. ADDONS NEEDED: General Barron's Vampires Medvezh Animations editorupdate102 Horror Pack 1 Berg_Deco
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I only copied the unholy cult mission, which I credited berghoff for. EVERON CURSE NEEDED ADDONS: General Barron's Vampires Medvezh Animations editorupdate102 Horror Pack 1 Berg_Deco
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Well, you can make the spawned unit execute a script which has an event handler in the script. Gonna send it to JW to upload to the fml server. When I'm done, then he is, I'll release it.
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I had an idea. Create a script like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_zombie = _this select 0 @not (alive _zombie) ; the money part of the script goes here Then make each zombie's init be "[this] exec "nameofscript.sqs"" With the spawners there could be a way to make the init of the spawned zombie that script, not sure.
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Hmm... 1 idea (a stupid long way) is to name every zombie and do the not alive condition.
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Hmm probably not, I don't wanna reveal too much.
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Fixed... Now a pic!
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Campaign estimated time of arrival? Not long, it's done. I just gotta send it to JW and the FML team are testing it. Possibly 1-2 days.