zombie1
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Everything posted by zombie1
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I'd need 2 copies to play LAN, but will I need 2 copies to just install it on both computers?
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I think he's got a point. If you wait for the tools, then you can put it in yourself and all the zombie anims from HP3. The running, walking, eating, etc. I didn't like the zombies running like civilians.
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Signed. Why not make zombie running/walking & eating anims aswell as the standstrokefist one?
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I better post some news about HP3. Another skullhead zombie. Another skeleton. Crawler (fast and slow).
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You've seen how many people can't get the zombies working. I made a completely new zombie script for the next update. It's more simple and easy to use, possibly a bit smoother, etc. It won't collide with yours...
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Nice video. We've added many more logics into the next hp3 update, such as zombies don't moan, zombies will be deleted after being killed, etc. Also, there's a slow and fast crawler.
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I never knew about that knowsabout script, I did ?combatmode _z == "RED": goto "move".
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I already know how, but my way they don't attack there own side.
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http://www.youtube.com/watch?v=YhGGyhVenfI
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When I play MP on LAN, me (M60), my big brother (M16, 4 grenades), and 1 AI soldier (M16, 4 grenades) can beat over 50 fast zombies. Not easily, but most the time we win. When they get near you, just run. If they were slows you'd never lose. I'll probably try get a video of me fighting them then...
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Of course we'll leave them in, I just don't see why there so fun. A civilian walks faster than 5km/hr. Well um, would you guys like a slow and fast crawler? I have a fast ready already.
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Yes it's a dead body, but it's a living dead body... Well even if you are right, slow zombies are boring. They're impossible to loose against, no challenge. And then when you place alot, it gets rough.
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The next update will take 2 headshots to kill... Anyway, why do you guys love the slow zombies!? A zombie is like a monster in a human body, and it'll do whatever it can to get as fast as it can to it's victim. It's a human body isn't it? It'll run like one then. I did a test script in OFP, and a sprinting soldier goes ~25km/hr, a slow zombie walks at ~5km/hr, and a fast zombie goes at ~20km/hr. The difference between the sprinting soldier and fast zombie is the speed of a slow. There's no challenge with slows, unless you're a very very unskilled player!
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For our next update people, what kind of head damage do you's prefer? 5 shots to head for a kill (what it's at atm), 4 or 3, etc?
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Damn I wish we actually created it. Vitja3000 did...
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Well, it'll be alot easier unpbo'ing hp3 and checking the script. Anyway, have a look at our skeleton script. 1: 2: 3:
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Months away... I'm thinking of making a tornado for the next update.
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Hmm, dunno why... Spawn 1 zombie every 10-15mins or about 10 at once? Go to user missions and the topic "Doomsday Reviewed" Anyway, we're updating HP3. Now, when you place the zombies they'll attack anyone (but themself of course), however it's very laggy when there's lots of zombies, so the gblalltargets is still included and is good to use for smoother missions.
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http://ofp.gamepark.cz/_hosted/farmland/uploads/addons/unifiedzombies_b3.rar Berghoff, you should have links to the required addons in the readme. Actually no, you won't need to update it again.
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I guess it's you only. You should type instead "gblalltargets = [eatean1, eaten2]" with the ',' instead of '+'.
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For the next hp3 update, the armour is slightly lowered, and the head armour is lowered from 5 to 3. Also, I have made a script were zombies attack their targets without no logic stuff, place and play! They even know their closest target! Adding in the crawler zombie to.
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Cool, downloading! BTW, our next hp3 update will not use gblalltargets game logics, just place them and play, they'll attack their closest target (as long as it isn't themself or another zombie). So then you might need to update this again probably, but this won't be for a while anyway.
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Think so... It's not meant to be a scary video.
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Finished it. It was great in mis4 when I had to find so many keys, that took about 30mins...
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Yes it wasn't MP, I used camera scripts and the player can't drive during them.