ypsilon
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Everything posted by ypsilon
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@action man Do you have the MH47 pbos only in the Y2K3-addon directory or is it also in some other like the res/addons directory. Just asking cause I had kind of the same issues with different addons being in more than one addon folder causing havoc especially when playing user-made missions Now I keep the Ofp/addons folder as well as the res/addons folder like they were originally placing any unofficial addon in their respective mod-folder like Y2K3. Performance is much better that way.
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Tales of War: CH-34 Public Beta Release
ypsilon replied to Madus_Maximus's topic in ADDONS & MODS: COMPLETE
Nice choppers! Reminds me of Full Metal Jacket They seem to fit with the Seb-nam pack very well. Downloading -
@action man Be sure to download the X-Y2K3beta addon pack cause you need the included ch47.pbo to make it work.
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Excellent news, Can`t wait to test these babies! Downloading now
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Honestly Pappy, you can be very proud of what you achieved with your mod. I am a totall noob when it comes to editing or modding. This fact restrained me basically from using all these great addons on a regular basis that have been released in the past just because I am too dump to implement them myself Now what good are addons that are just rotting on my harddrive But now I see them in action everytime I start Ofp. And it is such a huge difference! Thanks a million for sharing this excellent mod with us!
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Sounds great, downloading now. You sure are a freakin` workhorse dishing out updates in no time Greets
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Very Important Announcement from BAS
ypsilon replied to Tigershark_BAS's topic in ADDONS & MODS: DISCUSSION
What a tremendous loss for the ofp-community! Cannot possibly image ofp without BAS` smashingly cool addons anymore. Looking forward to see ya back in action once OFP 2 hits the ground Cheers -
Never mind the ammo-bug. I reinstalled your mod using the latest files available and the prob solved itself. Must have been a conflict. Now everything is perfect as far as I can tell. Next time I will think a little more before I start whining Excellent work Pappy, keep it up Cheers
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Well that was a quick update I encountered one little issue: the mg of the M113 doesn`t have ammo! That`s really strange because I had the same problem with Pablo`s M113 before you updated the config. It only occured when I was running the Y2K3-Mod. Without the mod, just running plain ol`resistance the prob wasn`t there any more. Any idea?
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Pappy`s right about the ramp thing. I started ofp without any mods like Y2K3 or EECP just having the cbt-m113s in the res-addon folder and the ramp lowering action as well as the problem with the Mg having no ammo vanished. Sorry for any confusion I might have caused
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Don`t know if it`s just me being stupid or a bug but the animation for lowering the rear ramp doesn`t work for me. Also, the tanks come without ammo for the mg when placing in the editor. Am I missing something?
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Hey Pappy, check this out, Pablo released his M113s at the official forum!!
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Wow, looking absolutely gorgeous. Can`t wait to test them!
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Good to know, I bet it`ll be worth the delay Cheers
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Great news, downloading now. Is there any chance that you might use Pablo`s M113s in your mod once they are released?
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Hi kurayami ! If I understood correctly you are on really good terms with the guys from RHS. In consideration of this I was wondering if you were going to implement their mech. infantry units (which are not yet released:( ) instead of Earl & Suchey`s russ. marines in a future-update once RHS releases them. Don`t get me wrong, I love those russ. marines but regular russ. army units would be an even better counterpart to Hyks us-army units. Cheers
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@choumi try this: 1.put your save-game-files of the mission/campaign into a different folder 2. run Ofp and start the mission/campaign(do not revert the campaign) 3.pause the game, hit alt-tab, now you can put your save-game-files back into the original folder i.e. users/choumi/saved/campaign/resistance 4.hit alt-tab again and click retry or load works for me in most cases, good luck
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OMG, check out the nose of the Apache Outstanding work! Do these change apply for all objects in Ofp?
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One more bugs I encountered so far: The codriver of the HMMWV is sitting somewhat in between the roof, being in midair. Looks kind of goofy
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Hi Pappy, just installed your new config. Upon starting Ofp I got an error message: No entry `OFPY2K3NxB.bin`/CFG Weapons BAS_M240MG. Tried out the action menue in the sportscar anyhow, just to have a look. Hilarious idea, selection is very good!
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Absolutly brilliant work King Homer, these are among the best weapons available for Ofp. Smashing models, textures and anims! Just one small issue I encountered so far. It`s the same Mr.Boyingten mentioned earlier about the inaccuracy of the M1911 handgun, especially when using iron sight. You really have to aim a little lower than usual. Don`t know if it is intentionally. I`m not a weapons-expert Regards
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Hi @all, I`ve been messing around with the config.cpp a bit like changing some weapon models for example by following the short tutorial at the Y2K3-site. Worked out pretty good so far. But now I`d like to replace BB`s Vette with his Challenger including all the cool scripts(making it a convertible, opening the hood and so on). I tried it myself, again following the tutorial. but when I start cpptobin it says:"Error on property Challenger-Rapid: Skodabase-CfgVehicles" Guess I got a little bit too excited about my first successes in customizing the config Anyone out there having an idea how to fix it? Thx
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Hi Pappy, I`m still enjoying your killermod very much and I can`t wait for the next update. One thing I would like to suggest though is a change for the BIS-Chinook which seems a bit out of place next to all these other great addons. How about the BAS-MH47E? That would be awesome Keep up the good work m8
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Thanks a million for your quick fix of that kord issue, Pappy. Mod runs absolutly flawless now.
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Hi Pappy, first of congrats to your mod. I`ve have been using it since version 3.8 and it absolutly rocks. There is just one problem that occured when the kord was introduced into the mod. Everytime I start a mission using the east-mg I get the error message: cannot load mission: missing addon kord. I do have the kord in the Y2K3mod-addon folder though. What puzzels me the most is that as soon as I click ok the mission starts and the Ru-M2 is actually replaced by the kord ingame. I`m just missing the intro to the mission(still annoying, me thinks). Do you have any idea what I could do to solve this? Thx