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warnlz

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About warnlz

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  1. warnlz

    Dynamic Mine Field

    Beautiful script but one problem I'm having is large numbers of mines have a severe impact on my fps (fine 3 sec, freeze 3 sec, ect). I assume this is because the script checks for targets around each mine. I was wondering if it would be possible to check for mines around targets instead (there tends to be less people than mines) or maybe a addition to the script that checks to see the mine to target ration and checks around the lesser. I'm totally clueless about scripting so if what i said made no sense feel free to mock me mercillesly.
  2. thx for the help i went back to copy it again and found two missing }; that was messing the whole thing up.
  3. I recently started to mess with the available tools and ran into a problem. I messed with tigers SLA Weapon pack to add some ammo types and tweak some velocities and now when i put the file in my addon folder it gives no errors but none of the addon components show up in the game. Ive tried renaming the pbo file, triple checking all the files, and i know the repacking program i have is good because i recently installed Sakura-chan's damage textures. Also if i drop the original unmodded file back in the directory it works like a charm. here they are the modified files in .txt format http://www.snapdrive.net/files/465531/cfgVehicles.txt http://www.snapdrive.net/files/465531/config.txt
  4. Can anyone make more stances for the RPGs and anti-tank weapons? I'm sure people don't always fire RPGs while crouched in real life, it'd be nice if we had the option to stand or lie prone with them or at least lean like with the rifles.
  5. thanks ill look into the config files
  6. thanks! any help with the static guns?
  7. Im trying to create a no-mans land in my mish and want any independant forces entering the area to instantly be revealed to the defenders. Is it possible to do this with a single trigger? I know i can do it by using "sodier1 reveal soldier2" and scripting for every unit in play but id like to simplify it as much as possible. Also is there a way to reduce the static guns detectability so they are not instantly mowed down from miles away by the enemy?
  8. I was wondering; is there a way to turn on searchlights and vehicle lights without having someone get in them first? I want to make fixed lights at checkpoints and have them unmanned so the ai wont point them off in crazy directions (dowatch helps but only somewhat).
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