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william1

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Everything posted by william1

  1. william1

    USAF F-16C Falcon

    Hi Wipman , i reported the same problem one page ago and as EddyD didn't even deign to answer me i've decided to take a look at it by myself. it seems you have to replace this code in the config.cpp : from class RKT_MaverickLauncher : MaverickLauncher { sound[] = {"\rkta_f16\snd\missilelaunch", 25, 1}; }; class RKT_SidewinderLauncher : SidewinderLaucher { sound[] = {"\rkta_f16\snd\missilelaunch2", 25, 1}; }; class RKT_BombLauncher : BombLauncher { sound[] = {"\rkta_f16\snd\bombrelease", 1, 1}; }; to class RKT_MaverickLauncher : MaverickLauncher { magazines[] = {"RKT_4Rnd_Maverick_F16", "5Rnd_Maverick_A10"}; sound[] = {"\rkta_f16\snd\missilelaunch", 25, 1}; }; class RKT_SidewinderLauncher : SidewinderLaucher { magazines[] = {"RKT_6Rnd_Sidewinder_F16", "4Rnd_Sidewinder_AV8B"}; sound[] = {"\rkta_f16\snd\missilelaunch2", 25, 1}; }; class RKT_BombLauncher : BombLauncher { magazines[] = {"RKT_4Rnd_GBU12_F16", "6Rnd_GBU12_AV8B"}; sound[] = {"\rkta_f16\snd\bombrelease", 1, 1}; };
  2. here's your solution : http://www.armaholic.com/page.php?id=2793
  3. thank you ! :bounce3:
  4. william1

    AimPoint Desert Weapons 1.3

    downloading , thank you
  5. william1

    USAF F-16C Falcon

    there seems to be a problem with the aim-9 and the mavericks, the plane has them but the count of the ammo says 0
  6. thanks Sumrak :) does it contain the complete campaign also?
  7. william1

    USAF F-16C Falcon

    thanks ! , beautiful :)
  8. william1

    CSLA3 Phase1

    excellent, thank you :icon_eek:
  9. william1

    Setting off pre-placed satchel charges

    here you are, look at the bottom of the page (in notes) : http://community.bistudio.com/wiki/fire
  10. william1

    TALIBAN! TALIBAN! TALIBAN!!!

    thanks Miles, i already downloaded the version 1.5 :) the pickup works anyways doesn't it ?
  11. william1

    Group Link 3

    anyway i doubt you can play the campaign with gl3 running. it changes totally the gameplay , the waypoints are not followed anymore by the AI and the missions objetives can change completely. i think gl3 is intended to be used with especific gl3 missions but not with preexistent sp missions or campaigns.
  12. william1

    Converted OFP SP Missions

    that won't be a bug by any chance ?
  13. i remeber it came with Klurs island and the developer took it from Ace mod if i'm correct
  14. william1

    PMC cmp1 - CoC CEX campaign!

    thanks , downloading :)
  15. william1

    Group Link 3

    thanks snkman, i'm going to try it. just one doubt : is this correct? is the burning crew enabled or disabled by default?
  16. you will find the link to the bug tracker in the first page
  17. william1

    Mapfact.net releases two new SP missions

    Do you have Queen's Gambit installed ? the missions are designed for Sahrani DBE1 (the one that comes with the expansion)
  18. william1

    Trouble using ACEIP

    i think there will be a problem here.those mision were designed to work with the first version of Sgt.Ace Everon ( the missions are named xxxxx.Everon but their dependency are from ACE_everon ). the last version of Sgt.Ace Everon 2.0 is called Sap_everon and missions are called xxxxxx.Eden ,so if you download this last version of the island you will get error aswell. Maybe you want to use these actualized versions of the mission pack redesigned to work with Sap_everon 2.0. They will work too with ACEIP Everon but you will have to rename the missions from xxxx.Eden to xxxxx.plus the proper aceip everon island subfix (don't remember right now) http://rapidshare.com/files/237526640/Arma_OFP_Eden_missions_Sap_Everon_2.0.7z
  19. william1

    HiFi Novus Aevum - modular sound conversion

    great work with this mod, keep it up :)
  20. william1

    Mapfact.net releases two new SP missions

    maybe one of your mapfact addons is an older version and causes conflict :j:
  21. william1

    Mapfact.net releases two new SP missions

    thanks BadAss , Rome wasn't built in one day and these missions are complex and quality enough so one little bug here and there can be unseen, the artillery is very fun :D
  22. william1

    Mapfact.net releases two new SP missions

    BadAss , i've got a problem here. this is the equipment i have for the missions training and brickwall, don't tried burningsands yet but i think it will be the same. as you see there is no laserdesignator or batteries available, very extrange thing . only addons running Queen's Gambit and patch 1.16. is this correct? training camp mission equipment : brickwall mission equiment : and besides that , this error message when playing training camp :
  23. mmm if that's true it is a problem because i remember it was an important part of the campaign due to the fact that the weapons present in the inventory were ported from one mission to another
  24. william1

    Mapfact.net releases two new SP missions

    thanks , if they have the seal Mapfact.net they must be good, downloading :) edit : addon rae_sandbagfix.pbo is needed ? i thought it was obsolete
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