william1
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Everything posted by william1
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4-2 ? but Portugal didn't have Casillas , the best goal-keeper of the world , you don't score four goals to Casillas nor in dreamings
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definitively ? you must be a guru then , specially after the Spain 4-Russia 1 from the first Eurocope match round.
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@Styxx , the error you get is due to the fact that that mission was built for the anterior version of the zombies , the "laggy" one, if you downloaded the latest version , it has removed the antidote and time counter option to optimize the lag to the minimun. Now you should try to locate the addon that conflicts with the zombies and put it in a separate addon folder maybe , regards.
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@Styxx ,quite sure it does not conflict with ffn replacement because i always play with it enabled and i don't have any issues regarding the zombies attacks, i don't know if some other addon could interfere with the zombies , to make the test, run the game with no addons and only the nem-zombies.pbo to see if it works. Since most of the people doesn't seem to have any problem with them maybe is an addon you have installed wich is overriding some script.
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no lag NEM TCP zombies: http://rapidshare.com/files/121813733/NEM_ZOMBIES.pbo.html
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here it is , jump option without central icon : http://rapidshare.com/files....bo.html
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complete: CWR demo (unedited)
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thanks for the mission , a good sp mission is always welcome
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this makes me think... could you instead of a fountain , attach a ray of light to any weapon to simulate a weapon light, like those used by swat or special forces ? so it would iluminate that part of the screen pointed by the weapon cursor ? no one has achieved this in Arma yet.
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shouldn't they be wearing the flag in the opposite direction? if not, the seals will be considered traitors if they walk forward and cowards if they walk backwards ,so they are screwed anyways
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@Mr Burns LOL !
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works like a charm
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edited: nevermind
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with the fixes provided by Karaya1 and Zguba it works pretty well
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thanks Karaya1 , what about the detection range and the turn maniobrability of the main turret , it seems it takes a long time to aim the missiles and fire
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quite innefective against planes yet though , i think the config need some tweaking still , but glad to see those damage textures, keep it up
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thanks Scars , downloading
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edit:nevermind
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but send them to me first because i can't find them anywhere edit: ah ok, checked the mail
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no problem , send it to me and i'll add the animations
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i send oyu the whole pbo: (well i should take out the user action but i'm on trials period...) http://rapidshare.com/files....bo.html
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if 2xw + A worked as it should i would have the replacement ready to release , but how do you trigger that evasive forward + strafing animation ? it shoud work like forward + strafing does , maybe is an Arma bug
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it works fine with "W" + "A" , but not with "2xW" +"A"
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Ok , i've tried , it doesn't work. if you assign 'Y' to both "move forward" and "strafe left" and press "Y" key , the doldiers doesn't "sprint-strafe left" , he sprints for a fraccion of second forward and then strafes left, but not sprints-strafe left.