williec
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Everything posted by williec
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DSA production last release ( most likely)
williec replied to uscg pilot 12's topic in ADDONS & MODS: COMPLETE
These are beta right? 9000 to 11000+ polys and 1 lod? The modeling and texturing is very nice... very nice, but 1 lod? Forgive me, but that seems a bit lazy don't you think? I mean jpg textures and that many polys with no lods? Why? with 2-3 lods per model these would be amazing, but as they are, they are nice, but very... self serving. 1st lod is very nice though, just add more. edit1 OK, few more things. Your using all black hi res jpgs. Why? It's all black!!! There is NO reason to use hi res jpgs for all black textures with very little detail. It's just overkill. It really is. Also since you are using 11000 polys AND using all black textures, all those polys are going to waste. less than a 1/4 of the polys are noticeable, yet affect playability. It's a nice addon, but like the BMI all black units, it's nice, but waaaaay overdone for a realtime engine. You just don't need all those polys plus jpg textures for a unit that is all black. You did a nice job. Very impressive, probably the cleanest modeling for an avatar I've seen, but seriously it's overkill. edit 2 This may not sound very constructive, but I feel that you really could optimize them for playability rather than extreme detail. -
It was just a good guess.
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I think your missing the point of what they're trying to do. Sanctuary did some amzing work on the animations which can be used and I'm sure will be, by other mods. They were nicely showcased with this release by incorporating them into a mod which contained well done missions using well done units to show those anims. But the missions are the main focus of these guys hard work, hence the name. Everything else is used to support that concept. They used addons where needed to fit the missions, not the other way around. Since the missions they made would need other outside addons anyway, it would be pointless to waste time and resources by spending all that time to incorporate outside addons to replace vehicles that will not be used in their work or replaced in the other total conversion mods. These guys did what was needed as far as config work and addon usage for their missions and to showcase the anims. Anything more would have been a waste of time in my eyes as they would then basically be competing with the other total conversion mods. I think it was Honcho that said that they released the mods to enhance their already made missions. I could be wrong though. Smart move I say. I agree, I would like new tracers in there though
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yes, it is based on that camo pattern, but I don't want people to think that they are Yugoslav units which I did not intend them to be. I thought that they would look odd with fictional camo, odd with a western country camo and didn't feel that Russian camo worked either. So, the camo pattern used was the winner for now.
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Just tested vanilla OFP and the same thing happens. I'm sure if you look at all mods and even addons you'd see the same thing happen with most weapons of this type. Very minor flaw that isn't just in these anims or these addons.
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Sanctuary will have to answer this, but I would say the anims are made to look best with rifles, not PKs. The saws look fine as the ammo box sits farther back towards the hands. The hands on the PK when running sit in the ammobox. Until animations are tied to weapons there isn't much you can do about it. If the hands were moved to fit the pk I think people would complain about that even more.
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You have to have an lod under 400 polys. Have fun jk, nice work to those involved.
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ok, I tried these guys out and what I'm impressed about is the config and all the hidden selections. Keeping track of all of them, plus coding them must have been tough. Very well done. My one gripe is that they seem to be the most inefficient addon I've ever seen (other than the hi-res Russian units), and were made without actually thinking about how they would be used in missions, or what other addons they'd be used with. Let me explain,and I know there was a warning that these are for hi-end machines. 15 megs for the 10 models, 18 + megs of textures for the main unit(s), 7 megs of textures for blood. Thats a lot for an avatar addon set. The models are fine other than the bad knee pad straps which probably should have been just tetxured, but overall the textures are extremely overdone, made more for rendering or the photo thread than playing. 512x512 for one pouch looks nice, but come on who really needs that resolution for ONE pouch when you take a commercial game like GR2 which uses 2 512x512 textures for EACH entire avatar AND still looks amazing? This goes throughout the entire addon. Extreme hi res that you only notice in screenshots, or if you just throw the units down to look at them. The textures could have been halved and still been hi res for the most part. Also the textures are very nice, but too "photoshoppy" for me as they were mostly hand done. Much like the HYK units. Since the textures are all black, lowering the resolution would actually lessen the fake look to them and since they are one color you will likely not loose much if any quality unless people think avatars need to be totally hi-res at 2 feet away. Try it and see. I honestly think they'd be just as good. Most likely these will be used in many night missions, or they should be anyway. If that is the case, then you could get by with a 1/4 of the texture size. Just seems a bit over-the-top for units that do not have a camo pattern and is a night addon. But I guess if you had done that people would throw them on the desert island at noon, get up to them and say they look bad since they can't read the serial number on the headset. Don't get me wrong, they look nice, but if an entire mod were to go this route it would be frightening (I can just imagine HYK, hi-res ORCs and these on screen at once... then add a german Leo and hello desktop) . Good for pics, but hell for fps. Great addon, just made a bit inefficiently in my opinion.