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wildo

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Posts posted by wildo


  1. @folgore, i did have some tyranids i made a while back knocking about on my hd which i made them (via new anims) have no static arms, perhaps i could find my models for you and the anim? or guide ou on how to make the arms not be static? smile_o.gif

    Wildo


  2. Inv44 doesnt lag as bad as some think, the lod systems horrible though tounge2.gif (well the last 2 lods are)

    but yes, AI is completly functioning with it, and it is possible to "hide" in the grass, which is quite fun in MP when your playimg DM biggrin_o.gif

    But the basic build up of Inv44's grass is 50x50 square (some are circles, smaller squares for certain parts) and it is in a honeycombe shape, the only problem it has is texture pop up due to OFP poor rendering and you have to walk towards the middle of one square of grass to get the textures to show up there best (and then they stay that way, thank god)

    hope thta helps smile_o.gif

    Wildo (Inv44 member before anyone complains wink_o.gif )


  3. Sonova! wink_o.gif :P

    well just need to do the knees n stuff of the SM's to make them bed a bit better smile_o.gif

    Gavin, mordian iron guard are the guys who wear the funny hats and look like they were failed auditions to be in Zulu? :P

    (and STOP PATRONISING ME!!!!wink_o.gif

    Wildo whistle.gif


  4. note on the anim, it looks good, other than yes youve got a few speed problems and some jumping right leg syndrome :P(well not literally jumping, ut it sorta slids in to fast)

    the right leg slides down to fast once the left leg has gone back, and also the toes/feet dont actually react at all smile_o.gif

    but then again its only a placeholder but still good go at it! smile_o.gif

    Wildo


  5. Quote[/b] ]Have you ever seen the video of the french storming the plane at Marsile (Dont know how to spell it ) but that was over in shit and minute. Snipers got the terrorist in the cockpit and french Special forces stormed the plane.

    wouldnt happen to be the one where a pilot jumps out the window and then gets secured by SF?

    Wildo


  6. Quote[/b] ]- my tank doesn't show tracks on the ground when driving over the landscape, what have i forgotten?

    youve forgotten the memory points smile_o.gif

    Quote[/b] ]- the tank (ww1 Mark I) has one pair of wheels seperated behind the main tank as a following limber. the wheels are rotating very fast.

    how do you mean? thye rotate faster than the actual tank tracks themselves or?

    Quote[/b] ]- the tank has no hatches on the roof where a man could get out, how to disable that command from the action menu?

    i think this must be done using a script, im not entirely sure, ill have a look if it can be done config wise smile_o.gif

    others i cannot help with bu hope this enlightens you smile_o.gif

    Wildo


  7. Quote[/b] ]perhaps its justa british thing, but it reminds me more of 'captain bucky O'Hare'

    great minds think alike messiah rofl.gif funnily enough i found one of the bucky o hare comics in my room the other day issue 4 from like...1994? crazy_o.gif missing a few pages though huh.gif

    Wildo


  8. there only trying to help you create a mod that is playable aswell as looking nice, if you cant accept CC then why do you mod at all?

    CC is always going to happen with any mod/single modder, so dont think its just you, i mean cmon, put down a squad of those units as they are with out being optimised and see the amount you lag

    Wildo


  9. I vote for Invasion 1944.....for best mod which can fob you off with the amount of excuses weve pulled out of the hat when you keep asking what the bloody release date is! rofl.gif

    maybe a new award called "Longest mod in development"

    or "Done when its done" award? tounge2.gif

    Wildo

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