Jump to content

wildo

Member
  • Content Count

    408
  • Joined

  • Last visited

  • Medals

Posts posted by wildo


  1. Quote[/b] ]Again, no. I'm happy to support other teams but i wont release public "skin packs" and have people distributing their own version of RKSL addons without consent.

    I can perfectly agree with that smile_o.gif, it is a shame though sad_o.gif

    Wildo


  2. THIS little shit is now on my hitlist, after attacking me and accusing me of being a zombie spy, he killed me, then dumped me outside, so, anyone and everyone from here, attack and kill him for me...then when i have AP im coming to do it myself aswell pistols.gif

    Wildo


  3. it is possible to have dual pistols/uzi's/insert gun here

    BUT it would look a tad odd with some guns and also it may have many bugs sad_o.gif but if anyones bored have a go, im just redoing these animated hands which will provide better cutscenes and normal animations smile_o.gif

    Wildo


  4. FireStarter - Is in Caiger mall waiting for Wildo. wink_o.gif

    Youll be waiting a while till i get my ap back biggrin_o.gif

    if i die again then ill join the mall tour and have some fun eating your flesh adam! whistle.gif AND ALL OTHER OFP'ERS WHO DARE TO STAND IN THE WAY OF THE....urm.....tour.....bugger lost it there huh.gif

    Wildo


  5. Quote[/b] ]but a false (from 2001 till today atleast) promise of a release, anybody that comments about that gets the answer the authors don't owe them anything.

    The authors are right, but morally I think it's disgusting.

    but yet you give false statements on how long the project has been in the works

    its right we dont owe YOU anything, and neither do you owe US (the mod team(s))

    we dont pay you to stare at our pictures, play with the models, etc... you just give us the satisfaction that you can spend your time looking at what we have created and giving us help on making it better

    so it goes both ways smile_o.gif

    Quote[/b] ]...With that said, Wildo, inv. 1944 team, Big egos lead to Anger leads to hate, hate leads to agressive posting, agressive posting leads to suffering. Good luck with the mod, just beware about the behaviour of some of your members

    than again community members which whine and moan at 99% of mod teams deserve the replies they get from mod members (this goes for EVERY MOD), and youll not find one mod out there who doesnt have a member in the team who has an ego problem (be it good or bad)

    and dont forget, whining posts will always be shunned upon by many forum members who get fed up of the constant backlash from all this, yes i HATE saying that fucking phrase "its done when its done" over and over, but people have to realise that we wont give a release date for it unless we are certain we can get it out on the said date, its a bitter thing to swallow, but it happens all through life smile_o.gif

    Wildo


  6. Quote[/b] ]Moreover, I didn't heard anything about features of the Inv. 1944 mod. all we're getting is screens of pretty textures. As soon as people ask about what Inv. 1944 is planning they're told it's none of their business.

    Well as the screens show that is what they actually look like huh.gif

    weve got our own explosions, tracers, voices, animations, animated hands (animated hands wont be in phase 1 though, or they maybe, well atleast there working ingame, im still perfecting them though)

    oh and about the "competeing with RHS" (just jumping back for a second :P)

    now if we were, wouldnt it be a bit silly seeing as we have an RHS member on our team? crazy_o.gifrofl.gif

    Quote[/b] ]As soon as people ask about what Inv. 1944 is planning they're told it's none of their business.

    AFAIK noone has been told that smile_o.gif weve told what phases were planning, ok so we havnt been so verbal on the features front that much, but weve got a barrel of things inthe mod

    Wildo


  7. I think everybody is saying now "To hell with battlefront"

    And I'm thinking "What would ArmA be without these guys?"

    While the Star Wars mod is thinking "I just wish Specop would support us enough"  whistle.gif

    Whilst were all thinking stop your sodding moaning!

    all you do is moan, moan MOAN!

    but as with the video, VERY impressed! thumbs-up.gif

    Wildo


  8. Quote[/b] ]@Wildo:

    "Who said what about competing?"

    Mr. Marcel Pleyster said the Invasion 1944 team was trying to get the maximum ammount of quality from the engine, Also, I'd consider it natural you wont be releasing units with 256X236 textures and crappy mapping.

    Once again as stated, who said about competing, marcel doesnt even mention it in that statement, so sorta shot yourself in the foot there havnt you?

    Quote[/b] ]winter's reply just above mine also strenghens that, "we are not commited to releasing it simply to win a popularity contest."

    As winters said, we arnt trying to win a popularity contest, each and all for his own is my view, you like inv44, you dont like inv44, you like FDF you dont like FDF, i could go on and on and on, but its free choice, do you see use standing on a pillar in the middle of a croweded place screaming "Play this mod and like it or else"? no i dont, so dont try throwing accusations around which arnt true

    Quote[/b] ]talk to the leader of Garry's mod for Half Life 2, the number of views tells NOTHING about the ammount of fans.

    that can go for exactly the same as any other mod in exsistence, "silent customers" as their known as

    Quote[/b] ]You dont know fuck about making missions kid, don't make me laugh. you dont even NEED to have the finished addons, You can simply make it with BIs units, and replace the names in the mission.sqm. Ofcourse, somebody like you that wanks over good looks would never think about this.

    And how long would that take you to rename each and every unit that youve included in the mission? you need to test it with the proper stuff there and then, of course you could do it as you said, but why? why give yourself more hassle and more of a job to do?

    all ive ever seen you do in a mod is make missions, even then i havnt seen a mission? is this because youve done as what youve said and are STILL redoing the mission.sqm(s)?

    Quote[/b] ]they have no custom effects? no animations? Tell me you said that out blindly. They have custom animations (sitting on tanks) , and tons of scripts improving the realism of their tanks (anti-missile, etc). Nothing compared to you I bet, but what have we played with from you?

    I may be wrong, but when lt said that i think he meant DYNAMIC animations as in normal everyday animations (as in what i was brought into do in Inv44, but which am now not doing until ArmA is released, but i do still have a few of the dynamic ones i made from when i was doing them)

    Quote[/b] ]Lt. hunter, Mr. John de bodt, give me a good reason why Inv. 1944's addon makers have been redoing every addon OVER and OVER again. The C47 I played with (must be about version number 15) didn't even have rotating blades! Somewhat strengthens what I said about you caring about gameplay (sometime ago). this was about one addon, I'll keep shut about the rest of the mod... oh, truly, it was sooo different then flashpoint when I played it... not.

    Same as every other mod, I like to redo my models over and over again to make it less intensive, i redo each lod to make it have less polies (/polys) so that people can (hopefully) play it without lag

    and as youve never or have once tried to make an addon then keep stum about something you have little or no knowledge on, people have their own likes and dislikes of their models, which is why (sometimes) they want to remake them,

    take my animated hands for example, ive remade them 7 or 8 times to keep the face count and vertice count down to a minimum so they wont take a soldier model through the roof

    Quote[/b] ]"I44 modders' skills have reached such a level that OFP isn't the same game anymore..."

    Play FDFmod.

    but were not FDF mod now are we? huh.gif

    Quote[/b] ]"we will further realize our vision and commitment to bringing WW2 to the game engine we have all come to love."

    notice its OUR vision, as in, not another mods

    _

    That is my own views and opinions of your "Flame post" (what else could it be?)

    its just a shame people have to waste their time (inc me, although i didnt have to, i read it) reading your disgruntled post

    you use your so called "mission making skills" to get into mods and practically "leech" the addons from them for missions which i guess are a load of randomly placed units shooting at each other just for show

    but once again my own view and opinion

    Wildo smile_o.gif


  9. Quote[/b] ]I think that to compete with RHS standards (to pick an example) , they're having a tough time wink_o.gif .

    And who said what about competing? huh.gif

    We arnt competing with anyone, and have you looked at the most recent shots of our troops/tanks/planes/blah blah (insert some form of killing machine thing here tounge2.gif )

    I understand you point about the community (dwindling every day im guessing now) but just think when ArmA is released (notice i say when wink_o.gif )

    then hopefully more people will come to ArmA (modwise and community wise), but as for now, a RES release is definatly being done as weve always said smile_o.gif

    Wildo


  10. Will it be a re-run of pearle harbour (TRYING to show the americans shot down more planes than they actually did, and putting in a shitty love triangle crazy_o.gif )

    smells of "lets make money off of thousands of peoples tragedies and glamourise it all and say they died heroically when we dont know 100% of the story (Not saying that people didnt die doing something good, its just that we dont actually know what went on second by second)

    Wildo


  11. Right gonna bring up a few discrepansies now :P (Im not going to be harsh, just advice smile_o.gif)

    1: Fix the lighting on your vehicles, as nice as they look, the lighting errors bring them down a notch

    2: your SM drop pod is WAYYYYYYYYYYYYYY to big it should be this big (note, the drop pod in pic shown IS from forgeworld smile_o.gif)

    leighcarpenter11.jpg

    leighcarpenter12.jpg

    leighcarpenter10.jpg

    droppod11.jpg

    hope these help get the right size smile_o.gif

    Wildo

×