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wipman

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Everything posted by wipman

  1. wipman

    Wip-m4a1's pack v1.0

    Hi, no, they haven't it; may be if i were smart enough as for understand the Nephilim's OFP Mercs... they may have it. But rightnow they don't. Maybe i should had changed the laser beam texture for make it be green as the day time laser of the AN-PEQ2 is, but... i didn't; and again... i'm not sure on how to make the weapons use the Nephilim's scripts, seems that they acted over the units and not over the weapons, i could be wrong here too... but if im not wrong this is how it worked back in the OFP days. Let's C ya
  2. wipman

    Wip-m4a1's pack v1.0

    Hi, i know... but im not sure on how to make it work as Nephilim sugested me to do it, so gonna take alot for me to make another update on the weapons. Let's C ya
  3. Hi, i've try her in game & seems that don't work; it makes my ArmA crash, but may be because i didn't made her own Mod folder, so i gonna have to look at that. Let's C ya
  4. Hi, it's nothing man, i just "like" to do what BIS don't do; but now that Tanya has been released on Armaholic.com i just need to find some good quality photos of some few maked up chicks with nothing more on the mouth than teeth and then try to do my best to make the faces match with the custom head model; what worryes me almost as much as get well done chicks faces, it's to lawn properly the hair on her arms... have you seen how much hair she got in the arms!? make my arms look like a 12yo jap girly... at the begining; i though that this Tanya was a hippie. But no, seems she uses or the defaults ArmA's faces texture for the arms... or she didn't found time enough in the war zone to rake properly her arms. So i gonna try to do my best to make her look like a girl and not like a sasquatch. Don't ask me for release times or progress, we're in summer. Let's C ya
  5. Hi, will be (it'll had been) a "nice detail" by BIS to allow us to walk with the hand gun in the hands without adopt the "ready to fire" possition and allow us to walk with the side weapon in the hands on the "on guard/ready to fire" possition. Also, it would be nice if we could have better transition anims when we have a hand gun equiped; there're many stupid issues with it, when we've the hand gun and then switch to the AT weapon or even to the binocs. And by the way... the Binocs should work as another scoped weapon, don't be able to move when we've the LD or the binocs equiped is completly pointless and shouldn't be that way. Let's C ya
  6. wipman

    I landed on a fence and broke my chopper

    Hi, land on a fence could damage your chopper so you as pilot should try to avoid it; but have you ever heard that a chopper that "crashed" againist a bush exploded due to this!?. The ArmA's choppers are very very weak, and they can't be targeted by the AI units, which is ridiculous by itself; you could damage eneough a MI24 with a simple infantry squad firing to create a lead courtain in front the helo path and damage it enough to make it flee and with luck... even shot it down. Let's C ya
  7. wipman

    MODUL Animations Pack v2

    Hi, will the units in the 1St screenshot ever be released? and will they use custom faces or they use only the predefined face?. Let's C ya
  8. Hi, Scubaman3D, to me that Elcan Specter Dr looks also too big, long, thick and tall; may be just me... i've never seen one of those in the real life, but looks almost as big as a Elcan C79A2 Wild Cat. And i think that it must be smaller. Let's C ya
  9. Hi, those JTV & KA-52 look really good, i hope to see 'em some day in game. Let's C ya
  10. wipman

    2003 style US. Marines

    Hi, from the screenshots looks to me that the BIS woodland soldier BDU textures are more defined than this ones that remind me to the USMC units made long ago by ZandOffwhatever (i don't remember his name) but well... they look good to me anyways. Let's C ya
  11. wipman

    Avgani Iraq

    Hi *Quote (Jocko Flocko): Seems that the 6Th Sense tracers work by night normaly outside the city, so i'll blam the way the game's engine create the light sources or how they interact ones with anothers; so i belive that there is nothing that Opterix can do about it. Let's C ya
  12. wipman

    International Politics Thread

    Hi, i just hope that booth sides make a true effort to minimize the civilian deaths and that they shot only to those in uniform. Let's C ya
  13. wipman

    Avgani Iraq

    Hi, i think that the TV station/building will fit better than that über bugged hotel, because you can't see the units inside but the AI's can see you through the windows and shot you while you can't. If im not wrong this don't happens with the TV station/building, but then the map will require the QG; and seems that not everyone likes this requirement. Let's C ya
  14. wipman

    Avgani Iraq

    Hi, that new FOB looks good to me. Let's C ya
  15. wipman

    OFM Uhao

    Hi, for many (i guess) that the high or avobe terrain detail settings it's a problem, a performance problem; it's for me with a Dual Core, 3Gb of RAM & a Nvidia 8800GTS so i guess that if i have clearly noticeable performance hit when using just a few addons (mainly Jonn's units & addon weapons) others may have the same or worst. Also seems that have Avgani Iraq v0.9, Gardinas v1.1(updated) and Uaho v1.0 on the same mod folder called: @Islands. Makes my PC a bit unstable, but may be some other thing... after all... this is a PC... . Let's C ya
  16. wipman

    Avgani Iraq

    Hi, could you show us a pic of the current shape of that FOB and the Bluezone?, just a Satellite image or a far away pic; just to have an idea. Let's C ya
  17. wipman

    Official Perfect Guide

    Hi, i think that what the ArmA2 will need is to give a Command Ref with the game's DVD, without know the game's Commands the only thing that we can do is to mount stupid firefights in the editor that are fun just by 15mins and then you just give up with that and move to another game or another thing. As i understand it, it's a bad comercial policy to don't offer a paper printed Commands Refference guide with the game's DVD from a begining, and also a bad policy in relation with the customers that may want to do theyr own SP & MP missions but that they don't know how because of the absence of this Refference material with theyr game copy; so they're forced to await for a 3Rd person to compile all the Refference material possible and then release it at theyr own. Instead have something on paper that you can read (in english) on your hands to go forward or backwards in the manual to know how the editor works. Basicaly; give a printed Commands Refference guide in english with every game copy. Let's C ya
  18. wipman

    Avgani Iraq

    Hi, *Pauliness. That same shadow dissapearing thing happens to me too, but also on BIS islands, it's a thing of the graphic settings, it happens to me with the ShadowDetail set as Medium and High. On High i still have some more issues on certain surfaces and with most of the objects, things like fences, walls, debris and also the buildings and any object added in the editor. It's like when you switch to the commander/tactical view and you're in a shadow zone, if you zoom out you'll see better the units there and how the shadow in there dissapears; which makes any "hiden" unit or vehicle easyer to spott from the distance (30 or 40m) as from 200 or 750m. As far as i know... or that i can see... that thing it's a graphical engine bug and not something related to any particular addon, building or whatever. Let's C ya
  19. Hi, well Panda... as i've said many times... im not an addon maker, nor a modeler nor a texturer. Im just a player who've the photoshop; "i did" my M4's pack the best that i could to fill the holes that BIS left in the ArmA weaponry, for me.. you... and the rest of the players if they want to use 'em. I agree that we need or at least will be pimp to have more weapons, units and vehicles; but we'll still need more stuff to fill all the holes in the ArmA, like yeah... LAV-25's III, slat armoured strykers (for those who uses army units) better M1A1's, strykers & LAV's with bigger guns, static weapons systems and much more. Im fine with my M4's that between the BIS weapons and my M4's + Aimpoint's Desert Weapons... we already have (i think) all the yankee main weapons that we'll need to rearm properly our units and addon units to complete any mission. We just need more weapons systems and overall... missions to play with the stuff that we do without the need of join a klan to play with this addons, because it's very sad to make something with all your good faith and then see it take dust in 3 mod folders in your ArmA installation. Let's C ya
  20. wipman

    RH weapons

    Hi, there isn't any weapons or magazines classnames in the readme, i guess that that's because it's a public Beta to colect feedback on what to improve, where are some unspotted bugs and all that; but i agree that's a bit sad to don't have the classnames so the people could begin to make missions using this weapons or addon units that will use the existing weapons over the time. Let's C ya
  21. wipman

    Tourists on Uhao

    Hi, does the Required Addons list means that no Jonn's USMC v1.6, Jonny's SF's v1.0 & my M4's or the replacement files for all that plus -96Kb custom faces are not allowed?, and what happens if you don't have TS? could those of us who don't use TS join?, how many slots are available for the players and on which side?. Let's C ya
  22. wipman

    Avgani Iraq

    Hi, i'll vote: Yes. To the ladders, sometimes it's very good to be able to reach a elevated position just for observe or just for shot from there, better than don't have nothing; and if there's no way of dodge that the ladders colapse with the building that they're attached at... you can blame BIS & theyr graphic engine & how few improved it's from the OFP times and then you'll be fine. I'll choose ladders anyways, to me it's a smaller problem if they don't colapse; i don't want to blast off any building as i'll spect to conduct on foot ops in the main city and leave the boming runs for periferic AA & AAM sites. Let's C ya
  23. wipman

    Avgani Iraq

    Hi, i've found another bug in other building, in this one: There after climb the stairs to the 1St floor balcony, it's very hard and sometimes impossible to go down the stairs that head there. Also seems that you just fall by the stairs on the upper balcony that head to the balcony that's pointing to the opossite side of the house, this only happens with the main weapon; with the side weapon (M9) this don't seem to happen. Let's C ya
  24. wipman

    Wip-m4a1's pack v1.0

    Hi, thanks for the download mirror and also for have updated the full pack, Foxhound. Let's C ya
  25. wipman

    Rh aks pack 1.0

    Hi, seems that the triggers of all the weapons move upwards instead backwards, it's more easy to spot on Full Auto, also the RPG-7V way of shot it's weird, i've never fired one of those... but i'ts really weird to me that way of shot, seems more easy to hit a static target at 350m with the RPG-7 than with the RPG-7V. Also the recoil of the Sako it's a bit weird, seems to do a stop before keep going up. Also seems that the PKM have some problem with the Jonn's USMC (the sight clips through the camelbak strap) i haven't try it with the Rellikkki's SLA units; but it's as if the Eye memory point were placed too backwards; at least for be used by this units in the ground, without any zoom, just MB2. Let's C ya
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