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Everything posted by wipman
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Hi, let's hope that everything (from human held weapons to bigger weapons systems) share the same sound quality, and let's hope that everything sound loud too, the war is not a game that you play without noise, it makes alot; even the SD weapons can be heard at two rooms of distance with and without the com-tacs. A funny example: MI-35 flying and shooting. P.S: Add the upper green glasses to the Viper's cockpit please. Let's C ya
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Hi, is not possible to make it on the island's surface, but it'll be possible to create 3D crater in the missile's impact point using a custom crater model as the ECP 1.085 did with the OFP. That's something that i miss alot not only from BIS, also from the Mad Matt's ArmA Effects or the RED_Fix's a 3D crater that you could use as cover when advancing into enemy possitions and much more things. Let's C ya
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Hi, for the next update if i ever get to make the laser beam of the AN-PEQ2 work as it should (green for daylight and other red for night time) i also gonna make our own "weapons crate" that will look like this: I was also thinking in add one of those silly "under parental advisory" stickers, aka: Tipper Stickers. "Thanks" to the Al's Gore wife. Let's C ya
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Hi, it's true; i don't get any error message when im on Avgani v1.1, but when i look at the warfare (empty) factory or whatever that be, i got the same ArmA.exe error and subsecuential CTS. It's sad... that this two amazing islands can't be used together. Let's C ya
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Hi, i get this error message whenever i open the island in the editor: And seems that when i get close or try to enter into that junkyard (marked with the jeep's icon) it closes my ArmA giving me a error with the arma.exe . Let's C ya
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Hi, seems that the BIS binocs don't have a Shadow LOD. The Thing: Let's C ya
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Hi, seems that the current v1.1 introduces this bug into the AV-8BII+: The canopy, the mount on the canopy goes backwards/gets open while the glass stays in the place inmovile as the Death; it's a very weird bug, but if you could fix it in the next release... it'll be very pimp. Also the wheels don't turn, but i don't know if it's for the same reason that that bug or not. Let's C ya
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Jonn's USMC v1.6 Mapfact 3DE v1.1 WIP-M4A1's Pack v1.6
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Hi, i get a diferen error message when i open that map; but it just apears when i open it in the editor, i don't know if it may affect at the time to enter in MP. What i get now and that really surprises me, it's this: Look at the Harrier's canopy... someone else gets this bug?, i don't had it before or at least i didn't noticed it if it was there, there are the names of the latest .pbo's that i've installed, and i say this here because i don't really know if this belongs to this thread or to the ArmA's v1.14 Feedback thread. But i'll like to know if someone else have that weird error with the Harriers; i also have installed the latest ArmA Effects v1.1 today too. Let's C ya
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Hi, Vilas, i was trying to mean: make 'em a single Bofors AK-5's Pack; without include 'em inside a vehicles or weapons packs. Just a simple .pbo that have AK-5's models and textures. A stan alone weapons pack. That's what i tryed to mean, that's how i'll do it and that's what i was asking you if you could do it that way. Just that, nothing more. Let's C ya
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Hi, the MAP EU 1.1 mirrors in Armaholic.com don't work (right now). And the MAP EU 1.1 download in Armedassault.info is bugged (right now). Let's C ya
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Hi, a Scud launcher painted in RACS camo will be very handy and also will expand the possible missions range that could be made for use this addon, it'll also fit well into Opteryx's Avgani... so we'll more (or better) reasons to send the Jonn's SF's units into the town to enlight the Scuds and don't risk the (suposed) local population's life launching a mayor attack or just sending standard units that may get late to the targets before that they launch the missiles. But anyways... very pimp addon, i hope that it be MP compatible soon. Let's C ya
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Hi, i hope that you release the AK5's as stand alone signed addon, Vilas; i'll really like to enjoy a good AK5's pack without need to have other 120Mb in addons or things that i just don't need/want. Let's C ya
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Some ArmA II UH-1Y Venom in-game screenshots
wipman replied to maruk's topic in ARMA 2 & OA - GENERAL
Hi, the only thing that i miss in that Venom, are the green upper cockpit glasses and maybe the spray painted darker grey on the fuselage, instead as painted as you do it with a house wall, using tape for mark a clear line. But i know that i'll be very happy with that UH-1Y. Let's C ya -
Hi. *100% Off Topic: *Raedor, the OFP's T90 addon that im talking about was one released by a single dude that i think that had access to pre-release RHS models & textures and then the man released the addon as if were from him without name RHS or something like that; there was some complains about the IR light on the turret, that was on the wrong side among other things, those T90's had also the slat armor and that nice feature of spitt the main gun shells plus the DhSK ones too. *Back on topic: When you swtich/load the missiles booth on the T72's & T90's the display info keeps the APDFS ammo names or the HEI-AT ammo name too, also the missiles smoke trail it's too dense and obscures many times the targets, and it's white instead black or darker. Let's C ya *Edit: Raedor, forget all that thrash; it was the: ORCS T80UM/T90 Addon.
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Hi, i like over all the T-72BM's with the slat armor, makes 'em a bit more scary, but will be pimp if you could make a custom hatch in the back of the turret to spitt the empty shells, here: I remember a T90 addon for the OFP that had it animated and was very very scary to see the empty shells being spitted by there and then fall over the tank's back and end up in the ground for dissapear 30secs after be created. Editing the basic texture painting that hatch marked with the cross in black, and then modeling the (animated) hatch and aplyying on it the default texture and normal map will do the trick i think; but ain't got any b**** idea on how the config parameters should be to make it move and much less how to do for make the empty shells be spitted. I just seen it in the OFP PSC's/OFP LAVOS addons and that T90 and felt in love of that damn scary feature. Also i'll thank alot if all the tanks could be painted in the SLA's green colour and in the common russian 3 colours camo. Let's C ya
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Hi, many thanks for the quick update Opterix, i'll try it ASAP. Let's C ya
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Hi, about those 4 new screenshots... it's good to know that BIS has upgraded the units shape and watch a M16A4 Aimpoint in first place, so no one else have to it instead 'em; but, are the units left handed?? why they've the drop magazines pouch in the right side?, and why the backpack is Marpat(w) when they are Coyote Tan or Green?. I hope that the Jonn's USMC units be ported to ArmA2 looking at that; but those BIS units really look much better than in previous screenshots. Let's C ya
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The "Love for Details" suggestion-thread
wipman replied to mr.g-c's topic in ARMA 2 & OA - SUGGESTIONS
Hi, another "nice detail" will be to remove the damn camels from the aircrafts list; those don't have ANY place in a modern battlefield. If a recon or various recon aircrafts were needed, then AN-2 for the eastern side, OV-10D for the USMC and maybe a Sandy or a stolen AN-2 for the resistance could have a place in the game; not those pointless WW-I planes that shouldn't had been in the ArmA from the begining, BIS should remove 'em, that will be for me a good detail. Let's C ya -
Hi, any chance of see a RACS Sandy aka A1 Skyrider from the PRACS team?, a F16C is pimp versus tanks and heavy armour, but if you ask me... there is nothing like "the magic" of fry the enemys "nam style" and watch 'em burn involved in flames to stay alive just enough time to watch the Sandy turn in the sky to strafe 'em in the ground and send 'em well baked back to hell. But just if you ask me... >>;-) let's C ya.
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Hi, i hate the XM8's, but those (if are as they were in the OFP) look very well done and if im not wrong... they also sounded very well, or it may had been the JAM3 or the ECP v1.085. The Jonn's SF's will look good with 'em on the hands. I'll be awaiting for those über uggly assault rifles. Let's C ya
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Hi, the only way that you can make the addon units (any) to be used in MP is: A) Download and install some replacement pack (look in Armedassault.com and Armaholic.com) B) Do or edit a MP mission yourself and use this awesome units instead the default units and make your own dedicated server or upload the mission to somewhere and prey for it to be used somewhere where you be accepted to play. Those are the only ways that i know of enjoy this outstanding addon units in MP. Let's C ya
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Su-25 Â Flaspoint to Arma conversion
wipman replied to eble's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, if this SU-25 Frogfoot don't hand the same 3.000 textures that it haves, stretched and with less quality than a cetme L... i'll try to find some blue prints and ref material to make some camos for it, possibly even a pair of RACS variants too; and yeah, will be very usefull if the plane could engage infatry groups with the rockets and the gun, that i think (is just a guess...) that the SU-25 cannon must have more than just 180 rounds. But this release is one step in the right direction; thanks for the effort. Let's C ya -
Hi, and this the shape of the shadows bugs that i was talking about: It don't only happens on those walls, it also happens on default buildings and walls too, not in all 'em; but in alot of 'em. Let's C ya
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Hi, again... this is what i've get playing on MP on the GOL server rightnow, it uses to happen from time to time, but today it has happpen to me 3 times in less than 90mins playing online, the 1St game the ArmA crashed to desktop; after reset the computer i started the game again and after like 15 to 20mins... this is what get, the bugged texture is not always the same one. The Thing: Weird eh?, this never happened to me on the v1.08 . Let's C ya