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Everything posted by wipman
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Hi, you've forget to add your public BIkey to the download, Kartman. Let's C ya
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Hi, the only bad point that i see on this tanks it's the missiles smoke, that obscures the target whne you shot it, making very hard to guide the missiles to distant targets; but i don't know if it's a matter of this tanks itself or if it's a thing of the XEH v1.8 . And i can switch from commander to gunner & also to driver without any problem. I can also exit and enter or re-enter into the tanks without any problem. Let's C ya
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Hi, i think that if were possible, the driver's interior will had looked better or just more precise if you had used the OFP's T72 interior model and textures, but this would had been much more work i guess. Nice update. Let's C ya
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SeXyWombat's Tank Damage System
wipman replied to SeXyWombat's topic in ARMA - ADDONS & MODS: DISCUSSION
Hi, will be possible using your improved dammage system, to kill the crew members (the driver for example) of tanks or APC's like the ZSU-23/24 or the BMP-2 or BRDM-II with the Barret now?. That will be a true improvement that sume to all your wish/work list. Let's C ya -
Hi, very good job on the Marine Infantry, i just find the BDU's a bit pixelated, but it may be the quality of the image. About the F100's... where are the merokas?! if i don't remember bad they had two at each side and they had two SH-70A's (Seahawks) well guarded inside the popa's doors right after the helipad, that only had space for a single chopper with the main rotor displayed and a few damn popeyes (Buzeadores de la Armada [popeyes igualmente]) too for board the choppers always seated in the rescue boats launchers. But anyways, good job on the Marine Infantry, i insist. Let's C ya
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Hi, im glad to hear that Sahrani Radio gonna shake the waves again and now with a bald & very uggly co-hoster; is as if batman and robin had became junkies but keept saving people in gotham city; i hope that the new shows reach the damn arkham asylum too or i & gonna get very bored in this cushioned room... >>;-) . Let's C ya
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Hi, there're some buildings that when get destroyed don't let any ruins too, there're a few ones; for example the cops station, that don't let any ruin after be destroyed. And that weird thing of the kind of base at the NW of the city that when you look at the S, from it's center... it makes a CTS; which is really sad because for me this is the best island made for the ArmA. Let's C ya
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Hi, aside the pimp Yossarian's EBR's pack... if im not wrong, a man was working on some FN-SCAR L & H for the ACE mod; and they should be almost ready rightnow, DaSquade i think that was his name. And he may not mind to borrow you his weapons to be used with this good looking units. Let's C ya
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Hi, there's also a bug in the pouches that the units have: When you pass by a shadow, it displays something on 'em that's not really there, or at least not with that shape; on the big pouch on the left back side of that unit. Let's C ya
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Hi, without your public key the addon's signature is useless for MP pourpouses. Let's C ya
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Hi, thanks for the link Manzila, there they've the Red Fix v1.1 and i've tested it in MP and works without any problem; i forget to say that the Jonn's army SF's v1.0 replacement that i use it's the woodland SF's replacement. But everything works as well as before with all those replacements installed in a mod folder called: @Replacements plus the @ArmAEffects (latest), lowplants, @SIX_Pack1 and the QG. And as i've said... without any problem, using too the Avgani v1.1 map in another mod folder called @Islands; i fear to reinstall the MAP 3DE stuff, but that über pimp editor upgrade shouldn't give any problem i guess... the mapfact guys may be germans... but damn they know what they do. Let's C ya
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Hi, i don't know if this may be utile or not, are some photos of a Tommy M1928-A1: Thompson M1928-A1. Thompson M1A1. Enjoy it, the chechen war mod may find it interesting too. Let's C ya
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Now i can't find the v1.1 in anywhere, and like a fool i deleted it the other day after see the updated version. And yeah, the Jonn's (woodland) Marines replacement also worked with the v1.0 for me; you must be right... "i'm special..." >>;-) . Let's C ya
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Hi, what do you mean when you mean... "special..."??.
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Hi, i've been using the Jonn's USMC (woodland) replacement from the 1St day that i seen it released and i never had any kind of issue with it. The one released here (just scroll down): Jonn's USMC units and "others". As i've said, i never had any issue or CTS using the Red_Fix v1.1 or/and the Jonn's woodland marines replacement made by: LBpilot1. Until that i've installed the Red_Fix v1.2 which i found weird; i guess that i'll switch back to the v1.1 and i'll prey for keep beeing able of play with in MP; if i'd to choose between the Jonn's USMC and any other addon... the election it's clear for me. But i'll like to enjoy a so good addon as the Red's Fix, improves alot the game. Let's C ya
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Hi, with the RED_FIX v1.1 i had the same replacements that i've now which are: - BLUEFORCE = Jonn's USMC v1.6 - OPFOR = Relikkki's OPFOR v1.2 - Spec Ops = Jonn's army SF's v1.1 - Weapons = my own M4's & M16A4-DMR - Ammo Crates = I0n0s Ammo Crates (unreleased) And i also have there: - Whoever flares v1.1 - Andy Mags (latests version) - TCP_Anim Pack (for jump off fences) And i don't had any CTS that i could think that was comming from any of this addons. So i still don't know if one of this ones could be the conflict of if it's something with the RED_Fix v1.2 itself. Let's C ya
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Best NON converted island?
wipman replied to The-Architect's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, for me the best islands are: - Gardinas. - Avgani v1.1 . - Mapfact 3DE Map. 'Em all can be found in armedassault.info as well as in armaholic.com. Let's C ya -
Hi, after have alot of CTS's for unknown reasons, i've finnaly removed the Red_Fix v1.2 from the ArmA's shortcut and seems that im able to play again booth in SP & MP, any idea of what could cause CTS's on this damn must have addon?. Let's C ya
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Hi, for me it's clear that Russia acted and acts as the so called... "super power" country that it's, it's also clear tha Russia began the hostilities and it's clear too that Russia don't have any problem with keep 'em going because they can and they don't have nothing to fear form the western countrys that have much more to loose here than to win in direct at open sight terms. We all know that putin acts as a nazi, like G.W.B. no one really opposed the current iraq war, and those who oppose the georgian war will loose because if russia applyes the veto at the UN... they can't do nothing about. Begin to read some strict economic media and you'll see how they all say "russia has began to regain theyr control and power in the regions that were previously theyrs". Russia began this and sure that they gonna end it if they want. So what? do you want a cookie now... or you want it after?. Let's C ya
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Hi, i think that i've found the problem, after remove the previously named addons/pbo's and mod folder... seems that i forget an extra ";" in the ArmA's shortcut, now the other two shortcuts (the original and other for MP gaming) the ArmA don't CTS with any of this, now i just should try with the other where i've all the best ArmA addons installed, but i think that we can breath easy; my issue could be solved. Let's C ya
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Hi, since i installed this addon... i get continuous CTS's by aparently no reason at all; the last addons that i installed were: - MAP_3DEmap v1.1 - MAP_EU v1.1 - MAP_Services v1.1 And also the RED_FIX v1.2 and that "fixed" Avgani v1.1 . If someone haves this same problem... i'll like to know it for if that person have found a solution for this or at least any idea. Let's C ya
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The "Love for Details" suggestion-thread
wipman replied to mr.g-c's topic in ARMA 2 & OA - SUGGESTIONS
Hi, i think that will be a very very "lovely detail" to have some BTR-T or BMPT on the OPFOR side, so "i suggest BIS..." to add one of this: To the game, i miss alot the OFP LAVOS/PSC's & MAA's BTR-T's as well as theyr MT-LB's that as we've seen on TV... those rusty pieces of iron still in service and hell i love to blast off some of 'em like in "the good old times". And about the military "thinking..." this is the only military thinking that i know: "those with your colours (=uniform) go 1St, then the rest". Simple but use to work if you don't screw it up too much. Let's C ya -
Hi, will also be very usefull if we could place each unit in a squad where ever we want, in urban enviroments for example; where you don't have a fixed formation due that you've to change your attack or defensive tactic acording to the terrain and cover at your disposal. So you may have 2 men in a roof, other 35º at the right of this two and you and another rifleman or the SAW at your side at the ground height. That will be great, without the need of write anything on the Init Boxes of those units. So the units will spawn & stay right where you've placed 'em in the editor. Let's C ya
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The "Love for Details" suggestion-thread
wipman replied to mr.g-c's topic in ARMA 2 & OA - SUGGESTIONS
Hi, Gsleighter, that will be the same as play as USMC and call in Air Support over a not confirmed hostile possition/house on Fallujah or just execute the habitans of the closer house to where an IED killed one or more men of your squad; that's up to the mission maker what and how you want to fullfill your mission until get back home to base. I prey to God for have by default all the MBT's, APC's & ICV's spitting shells as they do in the real life, that scares you by giving you an idea of all the death in lead form that they've put on the air to kill someone; just check this video: if you ever get to see that firing at the houses where you're covered... im sure that that will scare you as much as three M-60A3 MBT's shooting everything at your possition or just to the next house (soon ruins...) where you and you're squad gonna have to pass. Let's C ya -
Can we use the our native languages on this forum?. Let's C ya