-
Content Count
3382 -
Joined
-
Last visited
-
Medals
Everything posted by wipman
-
Special Forces Detachment Alpha
wipman replied to ardvarkdb's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, i've found 3 small bugs, but the weapons sound and work really well. When the bolt stays back after depleet the magazine... you can see through the inside of the weapon, in the the SCAR-L DMR the sight's muzzle flash it's off centered to the left, instead be behind the scope's cross, i didn't try the SCAR-H DMR yet; and the damn weapon icons... why they're so small?. Aside of those 3 really small things and the fact of force us to use an unsigned addon... they're really pimp, makes me really sad that the public servers don't use this kind of good quality addons that the game as the players, really need. Let's C ya -
Hi, still there isn't any public key that download, check my OFPEC tag and you'll see clearly there my public key; when i look into your tag... i don't see your public key for download; isn't there, just your tag. Let's C ya
-
Hi, in the Armedassault.info's download there isn't any GNT.bikey, what there is is the MV-22's pbo, the texttures pbo & the MV-22's signature; but not your public key, the GNT.bikey file. At least it wasn't inside the .rar yesterday. Let's C ya
-
Hi, there're some ways of shot down aircrafts (even planes) with a single squad, taking a certain semicircular formation and shooting in front of the path of the incomming chopper or plane, so it'll get some lead that may hit, damage or at least scare enough the aircraft as for make it flee, take it down or in our case (a game) make it land (in the case of a chopper) far away from where it was going to land in a begining; this way of fight enemy aircrafts works as the Palanx AA system works, creating a wall of lead that the aircraft will crash with. This is a very common way of make it harder for the enemy to deploy troops by chopper in the field and where the riflemen also shoots, not just the machine gunners. I'll like to see the AI's taking this formations in semicircle or L form (depending on the terrain, weapons in the squad and aircraft flyght path) when they engage enemy choppers or slow speed planes. Thing this, that the AI don't do right now. Let's C ya
-
Hi, i'll like to be able of play the campaign in MP, not all the missions, just as chained missions, 3 or 4 chained consecutive missions; for avoid performance lag as much as possible; but be able of play the entire campaign as a serie of consecutive missions will be very pimp and will help to work (in MP) as squads assuming the role of the unit that you've chosen to play as. Let's C ya
-
Hi, allow the island makers build tunnels or caves will be a good sign of realism posivilities, plus can do or add trenches; that they're very common in fortified possitions, improvised bases or just by the guard perimeter of any stablished base or outpost. A war without trenches is not a war, just a unrest firefight. Let's C ya
-
Hi, aside of the leak of the public key with the release... i've found a small bug in the lights of the MV-22B, they're outside theyr place: Also it may be a bit faster, but i don't know if it'll make it harder to fly, with the AI it flys at 221Kmh, which is less than the common UH-60 flyight speed; and make it a bit more agile, may help to dodge the missiles and avoid the AA fire. I haven't try yet if the ground infantry targets and shoot at the Osprey when it flys avobe 'em, but i'll try it ASAP, i may even try to make a custom texture; but that won't be soon and i can't ensure that i get something usefull. Let's C ya
-
Hi, really pimp; i just miss one thing, your public key, Gnat. Without it... it's much less MP friendly. But even when the MV's don't fly very well they look like 12 times better than how Sole or i was able of make 'em look. Give us that public key man, and sight too your VF1S too, so the RACS can scare everyone. Let's C ya
-
Hi, i haven't even installed the previous ones; i just want/need the LAV-25III, that's why i downloaded the pack, to try it out and check if i gonna keep it or not. Let's C ya
-
Hi, seems that on the LAV-25III, when you're in the cargo... you don't see it, just as if you were seated in the air floating; on the LAV-100, you can't turn out same as in the LAV-150 where the MG don't works for the commander. I think that the LAV-25III gunner sight should be the same of the M2A2 or much better... the same one (the cross) of the Stryker M2HB, that that's what don't works on the LAV-150, that M2HB 0.5; don't works. I've a better texture for the commander internal sight for the LAV 25III, as commander i can't turn the sight when inside and i see it as a black box with a rectangle in the the middle. As commander of the LAV-150... the right hand clipps through the M60, and the LAV-25III, the LAV-150 & M2A1 & M2A2 main gun aren't 6Th Sense's tracers compatible. But i like a lot the shape of the LAV's, they're really pimp and RACS versions of 'em will be even more pimp. Let's C ya
-
Hi, thanks again for the file mirrors & sorry for our mistake with the replacement packs, i should have checked it closely. Let's C ya
-
*Last Update 12-10-08* WEAPONS LIST: - M4E3 Iron Sight - M4E3 Iron Sight SD - M4E3 Iron Sight SB - M4E3 Iron Sight SB/SD - M4A1 Iron Sight - M4A1 Iron Sight SD - M4A1 Iron Sight M203 - M4A1 Iron Sight M203 SD - M4A1 Aimpoint - M4A1 Aimpoint M203 - M4A1 Aimpoint M203 SD - M4A1 ACOG - M4A1 ACOG SD - M4A1 ACOG M203 - M4A1 ACOG M203 SD - M4A1 CQB (Aimpoint) - M4A1 CQB (Aimpoint) SD - M4A1 CQB (ACOG 1T31F) - M4A1 CQB (ACOG 1T31F) SD - M16A4 Aimpoint - M16A4 Aimpoint M203 - M16A4 DMR --------------------------------------------+ -=UPDATED wip-m4a1's Pack v1.6=- -=Armaholic.com  Mirror=- -=Armedassault.info Mirror=- -=BIS4Players.de Mirror=- -=ArmaBase.de Mirror=- -=Eprison.de Mirror=- Best viewed with the Jonn's USMC units. +-+-+-+-+-+-+-+-+-+ WIP-M4A1 Pack v1.7 +-+-+-+-+-+-+-+-+-+ Weapons Classnames:            ---------------------------------+ wip_m4e3 wip_m4e3_sd wip_m4e3sb wip_m4e3sb_sd wip_m4a1iron wip_m4a1iron_sd wip_m4a1ironm203 wip_m4a1ironm203_sd wip_m4a1acog wip_m4a1acog_sd wip_m4a1acogm203 wip_m4a1acogm203_sd wip_m4a1aim wip_m4a1aim_sd wip_m4a1aim_m203 wip_m4a1aim_m203_sd wip_m4a1cqb wip_m4a1cqb_sd wip_m4a1acogcqb wip_m4a1acogcqb_sd wip_m16a4aim wip_m16a4aim_m203 wip_m16a4dmr ---------------------------------+ Let's C ya
-
Hi, no, there are no plans on add a C-Mag or even a Eotech, i though in ask DasQuade for use his Eotech model & textures, but i finnaly dropped the idea due to the known bug that the Paralax effect have, on this engine, but i'll be happy enough with it as static as the game's Aimpoint anyway, even when due to how much the game's HDR sucks don't even allow you to recreate the small luminosity that comes from this kind of optics. Let's C ya
-
Hi, sorry guys, but we screw it up with the replacements; here are the fixed/working ones: -=Fixed WIP-M4A1's Replacement Packs=- Let's C ya
-
Hi, keep in mind that the FFAA insurgents aren't signed, so they're not MP friendly; as soon as i seen that was a unsigned addon... i deleted 'em from my HD, that may be an issue; and make sure that the path to the Mod Folder where Avgani is, looks more or less as this: "C:\ArmA\@Islands\Addons". And that it contains all the files that come inside the .rar or .7z file that you downloaded. It should work; but there may be other issues. Let's C ya
-
Hi, today with the unstimable help from i0n0s, we've updated our weapons pack; and here it's: -=WIP-M4A1's Pack v1.7 Available by 7 days=- File Mirrors will be as always apreciated. Let's C ya
-
Hi, it's there some line that apply on the weapons config to increase the dispersion of each weapon indibidualy?, i'll like to increase the dispersion of the CQB & SB weapons aswell as decrease it a bit on the M16A4-DMR to make it just a bit more accurate. Let's C ya
-
Hi, i think that will be almost easy to make a Spookit version of the DC3, it'll require just to redo the texture to make some versions, silver (A-Team look alike), green (MOH look alike) and desert camo (RACS look alike); then remove the cargo space seats and swap 'em for various benches, for example... the ones of the 5T Trucks, adjust the cargo proxys... and boila!! a spookit for drug dealers and mercs, another for mercs or maybe for some stablished army... and other for the RACS. Shouldn't be really that hard. Let's C ya
-
Hi, it's true, that's the south of my region, a line of hills; but i can show you small terrain elevations in parks, in the outside of my city, in the outside of any city where i've been, in the woods of my province (asturias, in the North of spain.) at the sides of the roads, at the feet of the rocks made walls that surround many roads, at the sides of the highways, in the middle of 'em, in many trees fields, in the industrial complexes and also at the sides of every damn river that i've seen; the open nature and also the places where the humans have put theyr feet have that kind of small terrain deformations, in one part or in another, but they're almost everywhere unless yes, in the middle of some fields for the cows and other weed eater animals. But without a more bumpy terrain in game... we'll be again in the hands of AI sniper machinegunners & they'll be in the hands of our M40A3's & Barrets; so i'll suggest BIS to make the terrain a bit more bumpy and the AI smart enough as for use the terrain shape in theyr advantage to advance & build some real squad tactics. Let's C ya
-
Hi, this is one of the best pics of a Marines HMMWV (for sale) that i've found: Also... to you've plans on make some HMMWV with the windshield down over the hood?, that'll be pimp, as a hot summer hummer or just a recon HMMWV. Let's C ya
-
Hi, if you post the pics here or whatever to make posters out of 'em, remember that the kind of posters that you could do... will be restricted by the rules of this forums; so... there're many kind of things that you couldn't post or even link to 'em in here, without get banned. Let's C ya
-
Hi, that laser comes from my weapons replacement pack, which isn't in any way related or involved with the Johnn's units, USMC or the SF's. That bug isn't pressent on the Gnomex suits Marines or in the Woodland ones, i just seen it yesterday, for my surprise. Let's C ya
-
Hi, also... a realistic terrain should be like this: With those small elevations here and there, where take cover and from where offer cover fire to allow the men in the squad to move forward or retreat to a safer possition; in a flat terrain... we're just dead, dead meat if the enemy is bigger in number or just have more auto weapons or just MG's than your unit. It also makes almost impossible to advance to get close enough to anything with the needed stealth; without that kind of terrain... any stealth move that should take 20 to 30mins, will take hours or will force you to make an assault by force instead with stealth. Let's C ya
-
Hi, we used to put our AR's at the back hanging from the slide at like yeah, 65 dregrees or so; i never had any problem to enter by any door or window with the cetme in that way. I didn't had any problem either when i had it hanging in front of my vest, there are ways to put the weapon very close to the chest using the sling to have it ready to fire fast while you keep it in a low profile/very pasted way. Let's C ya
-
Hi, i've found another bug that i didn't noticed before, it's a hole in the neck of the head model of the Marpat(D) Marksman: Let's C ya