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Everything posted by wipman
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Hi, another camoed face with NATO woodland for the sleeves and leather gloves for a better grip of the rifle and also for get extra protection versus all the bushes and things that may harm your dirty hands and difficult "the fine art of shot people in the neck": Let's C ya
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Hi, i'll like to see things like this: M-992: For support the tanks in the rear line and also to serve as targets to the enemy, to protect 'em from the enemy as the tactical resources that they're and i'll also like to see recovery vehicles and utility vehicles as that M1A1 body with a shovel in the front to dig up trenches and tank's fox holes. They're more common to see in the battlefield than an ammo truck (that are mostly used to take the ammo from Point A, to point B and then load it in support armoured vehicles) and much more uncommon are the repair trucks, that only carry tools for other two vehicles (soft or hard) armoured which are the ones that take and replace the big parts using the truck's tools and theyr own tools. Add a better, more realistic and wider, engineers corp vehicles could also very well serve for expand the campaign's length by adding all kind of missions related to this vehicles. Let's C ya
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Hi, the unit should lose/drop the weapon, not the ammo; maybe lose the magazine that it had in the weapon... so he'll had to reload in order to get back to the party; but it shouldn't lose the ammo as it's supposed to be stored in his vest the "ready to spit" one and the bigger supply in the backpack awaiting for a rest to reload the vest's magazine pouches. Let's C ya
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Hi, if the (AI) unit is closer to a weapons crate.. a vehicle that have some guns in the trunk or whatever... what weapon will it take?, the weapon that it've lose in the ground...? or a weapon from those weapons crates or vehicles that it haves close?, and what weapon will it take?, will it take a basic AR when the unit was a grenadier? just for get out from the firefight... or will it take the same kind of weapon that it had in the hands before lose it (in case of have access to the same kind/tipe of weapon)?. Because it's just not that simple... there're many options that should be checked at the time of add this feature to the game's AI's; and it should work and work well, with all the AI's without make 'em look like drunk monkeys in the middle of a lead rain; For many reasons aside of the functionality. Also the shape of the anims, to make it (the process) fluid and not robotic, to make the AI's make the smartest decision for every situation; under covert fire or under sniper/precision fire. For me, will be enough as i've said, to have accurate Geometry LODs in every weapon, instead triangles bigger than the weapon and that are not even at the same axis height from where the rest of the weapon's LODs are. That's almost like cheat. Let's C ya
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Hi, now another custom face this time with Vietnam era Tiger Stripe camo for the sleeve and what i think that may be better made leather gloves that may fit better to the custom face mapping. Let's C ya
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Hi, the main problem when you hit an AI weapon, what most allows this to happen, it's the very blocky and 100% inaccurate Geometry LOD that don't have the same meassures that the weapon; this makes that hit an AI weapon be like 3 to 4 times more easy to happen than an AI hitting a unit armed with for example, my M4's pack weapons. The bad point of make the engine disable an enemy weapon will be the ammount of scripting that it'll require, same for the player; even to make the weapon fall to the ground will consume alot of resources. Thing that the current ArmA, it's famous for: consume resources. If you gonna apply the drop weapon thing to every unit player or not, then you'll have to make that (AI) unit know where his weapon has fallen and to retake it from the ground; even... inform the officer... after a while "if you don't find it" for make your officer know that he've one less able rifleman in the squad, all this will eat alot of memory; and i fear how the anim for that will be. Probably too slow, silly or robotic; which will be something that complain about and make all kinds of funny jokes about the "flying bricks" and how "the drunk look alike AI look for the keys of the house". So i don't mind that nothing happens if you hit an AI or player weapon other than deflect the bullets, ever, that the Geo LOD of the weapon be accurate (have the same meassures that the weapon) in length, height and thickness. I've killed a few AI's with the deflected bullets on the weapon of his squad mates, which was funny; and there's a "western movie" sound for when a bullet hit your weapon, it has happened to me from time to time. So my only request related with this... will be to make the Geometry LOD of every weapon, accurate. Let's C ya
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Hi, you mean... something like this?: heh make the enemys feel the pain in your shiny leather suit, put the fear into theyr bodys by letting 'em know what they can spect if they are caught by you... have no mercy; the Marshal Law has come to the battlefield. To spank the enemy very badly. Let's C ya >>;-) *EDIT: 1775 posts; same number than the year of creation of the United States Marine Corp. GUNG HO!!!
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Hi, another full maks custom face, with a kind of camo and some "british style" zippers and holland DPM camo for the sleeves, i think that will fit better with the SLA. Let's C ya
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Hi, if you look close at the BIS M4's/M16's, you'll notice that all the front rails are named as L15, L18, L21 etc; they're not named (in the texture) R15, R18 or U15/18 or D15/18. So if you remove the RIS covers... you'll see the right side, upper & down side rails named all as left rails. Just think in all the possible consecuences of that. Let's C ya
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Hi, it looks very good, the only thing that i found a bit bad, are all those garages or whatever; i think that some QG objects will enrich and fit better and much more than those ones, but it looks very good. Let's C ya
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Hi, @Boshart: It don't replaces the BIS Marines, it replaces the BIS ACU dressed units with the Jonn's Marines and the Special Forces with the Jonn's Special Forces; so the answer is no. Same for the XAM, i guess that it musn't work with the XAM due that the XAM i think that replaces the BIS units with the Cammeron's ACU units, so this replacment is not compatible with the XAM or any other full mod that replaces the BIS ACU units. @Kaltrasierer: Yeah man, Jonny don't have the 7mins needed to upload his public BI key to anywhere; he's too bussy, it's sad... but it's true. I can't do nothing about it, sorry. Let's C ya
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-=WIP-BLUEFOR Replacement (available by 7 days).=- -=Armedassault.info File Mirror=- -=Eprison.de File Mirror=- -=Armaholic.com File Mirror=- This is a units replacement pack that requires the Jonn's USMC v1.6 and Jonn's SF's v1.0 to run, it replaces the default BIS ACU units for the Jonn's Marpat(W) grunts and his woodland Special Forces; the install notes and links to the required files are inside the compressed file, aswell the addon's signature and my public BI Key to make it MP fryendly. I hope that you like the units that i've chosen to replace the default game's ones. Let's C ya
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Hi, if it's better or not that'll had to be you who judges it, i can't ensure that it be better for all the likeigns of all the players; i just can tell you that i like it more than the two separate replacements that i had to use before. It's different for sure, this one is signed; the SF's are different, but i don't gonna lie you... i had my damn custom faces in mind when i made the replacement... so... for take full advantage of it, you better use it with any of my custom faces, that's how take the full performance out of it; i did it thinking in me but i've decided to share it and sign it for if some other player wants to use it too, so try it and judge by yourself. All what i can say is "Thanks Jonny". Let's C ya
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Hi, thanks for the DL mirror man. Let's C ya
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Hi, i've found another bug, the (W) SF T.Leader (L) don't uses the custom faces on the arms: And there's a small space between that back (booth in the USMC units and the SF's that use it) pack and it's straps. Let's C ya
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Hi, i don't want to do it, it's a true pain to make a Photo to ArmA's face texture; nothing ensures you that the face that you've chosen will work, fit or match the ArmA's head model or that it'll look like the person or character that you want to port to an ArmA's face. Even when there's a "shitty trick" to ensure that the face will fit at a 75%, sometimes more... sometimes less... i don't want to do it. In case of make again some try, other than those requests by my fellas... it'll be a Bruce Willys custom face, TOS style again to make Jackal happy; but i doubt that i ever gonna do it, maybe if he does a pimp Walther P99... i could try it, but that don't gonna happen either. Let's C ya
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Hi, two new faces with the neck covered by a soft and warm wool cover to fight the winter's cold with something more than absolut and speed, one with woodland camo and other without make up. Let's C ya
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Hi, infact... i only play with your units; the USMC V1.6 replacement and the woodland SF's Replacement. I will not play ArmA no more if don't were for your units, they're what keep me playing with the game. Let's C ya
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Hi, the NVG's missplaced bug, seems to be pressent in every unit, i've also found another small bug, when i was at 65m from the (W)SF T.Leader H, it shown an ammo pouch (for two mags) behind one of his legs and after kill him, he shown the NVG's bug while the pouch bug remained in the same possition; here is a pic: That's what i seen; but i don't know if the pouch bug is pressent in the rest of the units. Let's C ya
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Hi, if they were "a bit bigger" (like a house) they could serve to make a It Came From The Desert mod; that will be fun. Let's C ya
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Hi, if you look for well done & good working side weapons, you could try this ones: Martin's BM Hk MK23 SOCOM Pack v1.2 . I've seen many MPC's ared with those mosters in iraq as well as in afganistan, i guess that they want to scare the enemy febore put some lead into 'em. Let's C ya
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Hi, for the Marines: - Springfield M1A Scout. - Spingfield M1A SOCOM-II. - Colt M1911-A1 MEU. - Kimber M1911-A1 Desert Warrior. Will be pimp if booth .45's could use the standard x7 rounds and also the x10 rounds extended magazine; showing it (the model) if you've it loaded. And also will be pimp if booth M1A's could be made with every attachable sight/scope of the yankees, so the MEC-SOC units could be specificaly armed right for the mission that they gonna perform, taking account the Intel report of what foes they may find and which are the mission objectives. Let's C ya
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Special Forces Detachment Alpha
wipman replied to ardvarkdb's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, the SCARs L can't use the standard 5.56x45mm magazines. Let's C ya -
Hi, seems that is not needed no more with the v1.14, various people has told me the same when we were discussing the addons or mods that we had installed and running, in fact the game seems to load faster if you remove the Lowplants v1.1 from the ArmA's shortcut, i can't ensure that the FPS get any better if you've the Lowplants running or not, but i'll swear that if they don't get any better... they remain the same, using the Lowplants v1.1 or not using it. So, concluding; the Lowplants is not needed anymore. Let's C ya
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Special Forces Detachment Alpha
wipman replied to ardvarkdb's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, i was reffering to the NWD_Scopes.pbo, that's not signed. Let's C ya